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What Do You Think Of The Light Gauss Rifle?
#1
Posted 23 January 2017 - 02:08 PM
These are the lore specs, according to Sarna:
8 damage
5 critical slots
12 tons
750m optimal
16 shots per ton
Let's assume PGI was to bump it up to 20 per ton, since they increase the Gauss Rifle from 8 to 10 shots, when translating it from lore.
Gauss Rifle:
15 damage
7 criitical slots
15 ton
660m optimal range
8 shots per ton (10 in MWO)
Where can you see this weapon being useful, if at all?
Would any of the specs need to be altered?
Should it have a charge? Higher velocity?
Bonus Question: How close is the LGR to being a better AC/10?
#2
Posted 23 January 2017 - 02:18 PM
I don't see it being terribly useful. Maybe drop 1x ERLL and some DHS off of a 5xER LL build to shoehorn it in and get an extreme-range, 44-point alpha by firing through the ghostgeat, but why not just run a stabdard Gauss and 3xLL for a 42 point version if the same thing using a module? The extra range isn't a huge deal.
Might be marginally better for poptarting but, tbqh, I'd rather use an HVAC/10.
#3
Posted 23 January 2017 - 02:19 PM
Something like this:
10 damage
5 critical slots
12 tons
810m optimal
15 shots per ton (adjusted for MWO)
Velocity should probably be around 2000-3000m/s depending on the charge up amount. I would prefer around 2500m/s with a 0.5 second charge up.
Edited by Quicksilver Kalasa, 23 January 2017 - 02:22 PM.
#4
Posted 23 January 2017 - 02:20 PM
#6
Posted 23 January 2017 - 02:27 PM
*******!
Anyway... The LGR is actually a pretty crap weapon. It gives up nearly 33% of the damage per ton of the Gauss Rifle, for a measly 3 tons and 90/180 meters range. Just atrocious, especially considering it will likely be saddled with the Gauss Rifles charge mechanic.
If it were me, I'd say give it the old GR range, a minor rate of fire increase, and allow 3-4 of them to be fired at once (I'd go with 4. If you're willing to give up 48 tons just to get the old Dual Gauss Rifle's range and damage profile, you deserve it). That may make it somewhat usable.
Barely.
As for it replacing the AC/10, no. It wouldn't replace it or the LB 10-X, as both of those weapons are better suited to mid-range brawling due to autocannon mechanics. If there wasn't a charge mechanic, and it kept Gauss levels of velocity... well, that would be a problem.
#7
Posted 23 January 2017 - 02:28 PM
10 damage with a short charge, or if it's forced to the TT stock 8 then it can be a snapfire alternative to the regular Goose. As to where it'd be used...mostly on machines with slot or weight limitations preventing a full-up Goose. Dual light gauss snipers might be able to have some impact in the Sphere heavy bracket, though not nearly so much as regular Gauss hitters. Still, can run dual L-Gauss with a lot less ammo overall and shoehorn a double PPFLD Goose fit on 'Mechs that can't quite manage an effective dual regular-Goose fit.
#8
Posted 23 January 2017 - 02:33 PM
+1 for tag toggle and full auto UAC's to.
Edited by Johnny Z, 23 January 2017 - 02:34 PM.
#9
Posted 23 January 2017 - 02:45 PM
Again, perhaps not the most effective use of a Mech and totally niche, but I would like to try and see what I can do with it.
#10
Posted 23 January 2017 - 02:59 PM
FLG 01, on 23 January 2017 - 02:45 PM, said:
Again, perhaps not the most effective use of a Mech and totally niche, but I would like to try and see what I can do with it.
And don't forget the Templar Delta, arm mounted XLPL's and ST mounted LGR's....
#11
Posted 23 January 2017 - 03:06 PM
You can fit two in an actuator-less arm or torso with light engine, so I'm pretty sure it will at least be used for that. Whether it gets used in other ways will depend on what PGI does with it.
Edited by Kanil, 23 January 2017 - 03:07 PM.
#12
Posted 23 January 2017 - 04:11 PM
You know... like they already do with the AC20 and GR.
As far as those numbers go, the LGR should shoot farther and at a higher velocity than the GR. It should also have a faster cooldown.
I think it's safe to assume that all GRs will have to be charged, but one way to make the LGR more attractive would be to give it a faster charge time.
What mechs might carry it? My guess would be mediums that could take it along with ERLLs. If it has a faster charge time, it could be used for jump sniping, so Shadow Hawks, Enforcers, the Uziel that I hope will be announced could potentially use it.
#13
Posted 23 January 2017 - 04:21 PM
At 12 tons per weapon, there aren't a lot of mechs that can run triple or quad light gauss. And those mechs would probably do better with quad UAC5 if the goal was mid-range DPS instead of long-range alpha strikes.
The only certain way to give it a purpose is to give it exactly the same speed as PPC or ER PPC, for maximum poptart warfare. But PGI probably won't do that.
#14
Posted 23 January 2017 - 04:28 PM
I guess it could have an extremely short charge up, but I think it's the snap fire sniper weapon the game deserves.
But yeah the TT stats aren't looking good, as it's hard to justify 2x LGR vs just one GR.
Heavy bracket mechs with double ballistic points in one location only, like some of the Orions or Marauders, and then mechs like the IV-4 and Jagers that can't or barely squeeze in dual Goose, are some of the fringe cases where 2 LGRs might make sense.
Mediums would be niche. Of course saving 3 tons is nice, I have a Phoenix Hawk that would love to carry an LGR versus the AC10 it currently has, Vindicator 1X is in the same boat. The Cicada 3M could fix an LGR and its ECM in the torso with an XL, something it can't do with an AC10.
You should definitely be able to fire 4 at a time, due to the ridiculous tonnage you'd be dedicating to boating that many.
FLG 01, on 23 January 2017 - 02:45 PM, said:
Again, perhaps not the most effective use of a Mech and totally niche, but I would like to try and see what I can do with it.
The Jager, with an XL260 and 2x GRs, has about 7 tons of free space left, so that would be 13 with LGRs, but then you have to account for how much tonnage savings you'd lose by going to an LFE. It might be a wash.
RoadblockXL, on 23 January 2017 - 04:11 PM, said:
You know... like they already do with the AC20 and GR.
Good point. I don't think giving the LGR 10 points of damage, as some have suggested, does the AC10 any favors.
#15
Posted 23 January 2017 - 04:31 PM
#16
Posted 23 January 2017 - 04:38 PM
#17
Posted 23 January 2017 - 04:58 PM
Tristan Winter, on 23 January 2017 - 04:21 PM, said:
Given that Light Gauss is meant to have longer range than normal Gauss, making this compete with AC5/AC10s at mid range is a huge mistake and missed opportunity for an extreme range ballistic.
#18
Posted 23 January 2017 - 05:03 PM
#19
Posted 23 January 2017 - 05:26 PM
Edited by Hit the Deck, 23 January 2017 - 05:27 PM.
#20
Posted 23 January 2017 - 05:29 PM
Hit the Deck, on 23 January 2017 - 05:26 PM, said:
Or you can run a GR, save 15 tons and just go with a standard engine.
Edited by Bombast, 23 January 2017 - 05:29 PM.
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