Let's Talk: Phoenix Hawk Champion Discussion
#1
Posted 23 January 2017 - 04:18 PM
Let's discuss the top 3 voted Phoenix Hawk builds! Answer the following:
- Which one of the below 3 builds do you think should get implemented as the champion?
- Why would this fit best as the Phoenix Hawk Champion?
- Is your pick new-player friendly? If so, how?
Build #1: Phoenix Hawk 2
Build #2: Phoenix Hawk 1K
Build #3: Phoenix Hawk 2
Discuss! Also please try to keep it fairly short as a designer will be taking their time to review this thread to make the final call.
#2
Posted 23 January 2017 - 04:45 PM
Also if you choose build #2, please reduce the head armor by two points and bump the engine up to a 325. The build linked there has almost 0.5 tons unused.
#3
Posted 23 January 2017 - 09:45 PM
#4
Posted 23 January 2017 - 10:29 PM
I skipped submitting any pixie options since it was clear already from the other topics that practical for "new players" was largely being ignored to chase meta builds but this is the least objectionable of the three pixies short listed to me as its close to how I run my own PHX-1K (I have more engine and less heatsinks). The 1 jump jet on build #1 I find especially a waste of time. Like the single jump jet on the HBK-IIC champion last time around.
#5
Posted 24 January 2017 - 01:34 AM
Build #2 - SPL is too short of range. Would not recommend.
Build #3 - good build. I like that it has extra jumpjets and a faster engine. That is unnecessary, but it will make the mech more run for new players.
I vote for Build #3, because it has a little extra range in the medium lasers, and it is fast with ECM and jumpjets so that it can play a sneaky harasser light mech type role. I might even recommending upgrading these to ER medium lasers when the new tech arrives later this year.
#6
Posted 24 January 2017 - 07:16 AM
#7
Posted 24 January 2017 - 07:20 AM
#2 lacks range and is very explicitly newbie unfriendly, forcing them to advance into point blank range with an XL engine and no ECM,
#1 is bizarre with that lone jump jet: jump capability on paper, practically only useful for facing changes, not something newbies will be aware of enough to utilize,.
#8
Posted 24 January 2017 - 09:41 AM
#9
Posted 24 January 2017 - 11:31 AM
Build #3 would be fun for new players, is very fast, has ECM and JJs. I recommend Build #3.
Edited by Gas Guzzler, 24 January 2017 - 11:32 AM.
#10
Posted 24 January 2017 - 04:27 PM
#11
Posted 25 January 2017 - 06:53 AM
Easy choice with ECM and big engine.
#12
Posted 25 January 2017 - 11:29 PM
#13
Posted 26 January 2017 - 04:17 PM
#14
Posted 26 January 2017 - 06:08 PM
Build number two has too short of range and also has no jump capabilites. With as nimble of a chassis as it is, the jump jet exponentially improves it. Also, ecm is lacking.
Build three has no fire power. Normal mediums are useless on mechs of that speed and size. The only times boating mediums makes sense is on something like the hunch-4p, which has 9 energy points, or the blackjack-1x, which has 8 energy points. Neither of those mechs move as fast as Phoenix Hawk. Also, half or more of the mounts are on the side torso on the HBK and BJ, the side torso being far easier to aim than the arms (if arms are unlocked).
The difficulty of holding mediums on a target for the whole duration while traveling 133KPH combined with the uselessness of 4 jump jets (at what point will you need to jump so high with such limited range?) makes this build pointless.
Contrast that to the first build, which uses medium pulses to compensate for this with lower duration. A single Jump jet being all that is needed to hop small obstacles and chasms. The speed is still respectable, and two extra heat sinks helps compensate for the heat.
The amount of votes speaks for itself; build 1 is by far superior.
EDIT: Also, 8 rear armor is excessive for a 45 tonner.
Edited by NightStalker97, 26 January 2017 - 06:11 PM.
#15
Posted 26 January 2017 - 07:28 PM
#16
Posted 26 January 2017 - 08:47 PM
there were some interesting LL or PPC options in the initial thread.
Vote Build 3 out of these mediocre options for the reasons Tarogato outlined above.
#17
Posted 26 January 2017 - 09:02 PM
#18
Posted 26 January 2017 - 09:59 PM
No doubt in my mind.
#19
Posted 26 January 2017 - 11:27 PM
The other 2 builds are solid builds, but not as new player friendly as #3
It's a great showcase for everything the phoenix hawk can do right.
#20
Posted 27 January 2017 - 01:21 AM
MPLs deal more damage per heat generated, and build #1 has enough DHS to make 6 MPL work. 100kph is slow for a PXH, but it's still enough for everything except harassing.
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