Firstly XL engines in a warhammer means that it is at best a poke and scoot type mech and I accept it gives more lethality but seriously you would not want to give it to a Tier 5 pilot.
Secondly having one SRM 4 in a build again does not make any sense to give any synergy you would push at least 2 SRM 4 to make things viable
I would straight remove the XL and SRM4 and replace that with a STD295 and then you have something to work with on build 2, WHM-6R (i have run this and it is noob/crap player friendly, I should know I am a tier 4). you could have arguments about armour distribution but that does not cost anything to change and I would have thought it make sense for newer pilots to have more rather than less. I got backstabbed too many times before I learnt what was going on. Lights with 30-40 point alphas will kill you.
The other two basically match the meta of ERLL/LPL poke and scoot. This requires more coordination and skill and so I could understand why they are the builds they are but they are definitely not noob friendly and indeed will be pretty much the opposite.
That said I think you should have a beginners mech and a champions mech and both should have C bill bonuses. I'd think that it would allow beginners to see what a good safe build would be and allow them to optimise over time. I would suggest a beginners mech concentrate on allowing max armour max heat dissipation over firepower for example so that the beginners does enough damage to take part and has enough health to not be out of the fight to quickly and the C bill and XP bonus would be of great help to them.
I would also suggest that all the beginers mechs be available as trial mechs allowing more variety rather than the 4 of each as we now have.
Edited by tokumboh, 13 February 2017 - 12:46 AM.