Let's Talk: Wolf Hound Champion Discussion
#1
Posted 23 January 2017 - 06:16 PM
Let's discuss the top 3 voted Wolf Hound builds! Answer the following:
- Which one of the below 3 builds do you think should get implemented as the champion?
- Why would this fit best as the Wolf Hound Champion?
- Is your pick new-player friendly? If so, how?
Build #1: Wolf Hound 2
Build #2: Wolf Hound 1
Build #3: Wolf Hound 1B
Discuss! Also please try to keep it fairly short as a designer will be taking their time to review this thread to make the final call.
#2
Posted 23 January 2017 - 06:51 PM
#3
Posted 23 January 2017 - 09:41 PM
#4
Posted 23 January 2017 - 10:31 PM
#5
Posted 24 January 2017 - 12:04 AM
I think it is a good idea to have new players do something other than push button, shoot all weapons. I think it'd also fit as the Champion build because it is similar to its stock loadout but more optimized.
#6
Posted 24 January 2017 - 01:19 AM
Build #2 - good build
Build #3 - only four MPL on a 35-ton mech. Are you kidding me? No.
I vote for Build #2, because it is a little more interesting, and an LPL on an arm is good for UAVs and such.
#7
Posted 24 January 2017 - 11:40 AM
I don't like Build #3 because its low on firepower, and we don't need to encourage new players to bring light mechs with 2 AMS.
#8
Posted 24 January 2017 - 01:19 PM
#9
Posted 24 January 2017 - 05:20 PM
#1 isn't bad, but a bit boring and boating only a single weapon system. #3 has too much tonnage in AMS, and as much as LRMs can be a problem in the lower tiers, I don't believe that AMS is such a great boon on a light mech to warrant that much weight into it, as well as being close ranged and a little light on the firepower...
#10
Posted 25 January 2017 - 06:48 AM
It has range, and even more range due to using it’s quirk, it also has the biggest alpha strike even being quite hot on the long term.
Also, I don’t think a fast light is the one Mech supposed to cover the team with AMS, it already has the least spare weight.
On #1 I don’t like it wasting quirks and being the same variant as the ® one.
#11
Posted 25 January 2017 - 11:16 PM
Edited by Spheroid, 25 January 2017 - 11:16 PM.
#12
Posted 26 January 2017 - 04:17 PM
Build 2 is going to be too hot at optimal ranges in the hands of a new player, and Build 3 really needs to unpulse the mediums and lower its engine rating to afford the tonnage for a right-arm ERLL if it's going to try and operate as a support-Light. And a new player should not be trying to act as a support-Light.
#13
Posted 26 January 2017 - 07:31 PM
#14
Posted 26 January 2017 - 09:02 PM
#15
Posted 27 January 2017 - 05:48 AM
#16
Posted 27 January 2017 - 07:03 AM
#17
Posted 27 January 2017 - 09:12 AM
Build #2
- Why would this fit best as the Wolf Hound Champion?
It has both the speed and fire power it needs to get the job done. The LPL gives some range and utility lacking in the other two builds.
- Is your pick new-player friendly? If so, how?
Build 2 has two weapon groups. This works to make you think about your shots rather than just spamming the same weapon over and over. It avoids ghost heat with its two groups. No ammo, velocity, or timing issues with your shots, they are both good easy to use weapons. This mech can corner peek and poke. There is a lot that the build and chassis can teach to a new pilot.
Edited by Blu3W0lf, 27 January 2017 - 09:13 AM.
#18
Posted 27 January 2017 - 09:42 AM
Tina Benoit, on 23 January 2017 - 06:16 PM, said:
- Why would this fit best as the Wolf Hound Champion?
- Is your pick new-player friendly? If so, how?
Build #2
Has the range advantage while retaining excellent weapon synergy. Increased engine cap as an option, if bought as a Champion 'mech.
- Arm mounted LPL allows for good range plus vertical & horizontal aiming, great for ramps and UAVs
- Excellent beam duration + cooldown weapon synergy
- Avoids Ghost Heat
- Respectable cooling
- Teaches multiple weapon groups
#19
Posted 27 January 2017 - 09:01 PM
The Large Pulse Laser provides a strong primary weapon for dealing with anything outside it's medium lasers. And since it's on the arm and has decent range, it can be used to pick off UAVs or hit things above or below.
It gives some versatility that the other two mechs don't have. You don't need to be uncomfortably close to the enemy to get the damage out and it can provide support fire easily.
Edited by Spyco94, 27 January 2017 - 09:05 PM.
#20
Posted 28 January 2017 - 04:48 AM
It's a no-nonsense fast 'Mech with acceptable firepower in both alpha and sustained forms. Which is good for both newb and experienced player.
Lack of LL that everyone praises so much will also prevent the newb from shooting down allied UAVs due to recent updates that require actual attention to the minimap, which they won't pay specifically to distinguish allied UAV from that of an enemy, until someone will tell them about their mistake - and there are not that many newbs with someone experienced to help them or sufficient wits to figure it out themselves. Just a little something that everyone doesn't seem to be willing to consider.
Edited by ThunderSoul, 28 January 2017 - 04:50 AM.
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