To bring balance to faction play the problems caused by big merc units switching to the flavour of the patch tech needs to be adressed.
The option to alternate between IS and Clan tech also is an benefit for itself as merc pilots can make full use of all their mechs in the mechlab compared to pilots choosing a loyalist career that can only use half of their mechs in faction warfare (Clan or IS).
The reasons above draw more and more of active players with well equipped mech labs into merc units causing more balance problems due to the mobility of those large groups to switch to whatever faction they want.
Maybe merc units should get less rewards or be limited to fewer players to compensate for their flexibility and problematic balancing?
Or maybe allow a Clan Carrer and an IS Carrer per account so players owning mechs of both tech factions are not forced into merc units if they want to use all of their mechs?
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To balance IS VS Clan tech the big differences of how XL engines work should get adressed. If IS XL engines would get destroyed at 5 engine hits instead of 3 the loss of an side torso would not instakill IS mechs and makes them more like Clan thus easier to balance.
Yet this would make the introduction of light fusion problematic as they would render standard engines pointless if they would as well take 5 hits to be destroyed (loss of both side torsi possible). And if they would be destroyed after 3 or 4 engine hits taken the light fusion engine itself is pointless...
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To give incentive for smaller units to play in faction warfare cluster the MC earnings generated by a conquered planet in 5% clusters and distribute it according to units that conquered the planet.
So if:
Unit 1 conquered 50% points
Unit 2 conquered 25% points
Unit 3 conquered 12% points
Unit 4 conquered 06% points
Unit 5 conquered 03% points
Unit 6 conquered 02% points
Unit 7 conquered 01% points
Unit 8 conquered 01% points
The actual system afaik would reward:
Unit 2 - 8 with 0%MC
Unit 1 with 100%MC
while a system generating spread income according to conquered points with a minimum threashold of 5% conquered points would reward:
Unit 5 - 8 with 0%MC (below 5% threshold)
Unit 4 with 05%MC
Unit 3 with 10%MC
Unit 2 with 25%MC
Unit 1 with 50%MC + remaining MC from rounding up/down and/or below 5% threshold
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Also maybe let us buy camo patterns and decals that are shared within the unit? Maybe with dayly, weekly, monthly C-Bill rent rates according to unit player count?
Edited by Ryoken, 26 January 2017 - 04:54 PM.