Tristan Winter, on 26 January 2017 - 12:56 PM, said:
I don't understand the question, really. If I have two cars and the goal is to make them both go equally fast, but not as fast as possible, which factor is most important?
- horsepower
- air resistance
- mass
- friction from wheels
It doesn't matter. If one car is too fast, increase mass or air resistance or friction, or reduce horsepower. Who cares? Of course, it's slightly unpractical to make the wheels 100 times wider in order to make a Bugatti Veyron as slow as a Toyota Prius, but that's not really the kind of problem that we have in MWO. It's not necessary to make IS weapons 100 times more powerful to compensate for Clan XL engines.
The only way that it cares is by not breaking the things heavily connected to lore. E.g. it would be stupid if Clan ER lasers had shorter range. Lore doesn't say anything about ROF, however. So you can tweak that.
These things are all connected, so I don't really perceive one Clan advantage as particularly problematic. Again, if one car is too fast, there's any number of ways to solve that.
To continue with the car analogy
I have a couple of race cars (gravel rally and a circuit car). Both are turbocharged and one is powered by a rotary engine. To ensure some form of parity a turbo factor is applied against engine capacity (x1.7 in both cases) so my 2 litre engine rally car is considered to be equivalent to a 3.4l engine and classed against other cars of similar effective capacity.
The rotary engine car gets stung twice, once for being rotary which again is x1.7. So the 1.3l rotary engine is effectively a 2.2l + the turbo factor bringing total effective capacity to 3.8l (rounded up).
*In mwo terms, imposing tonnage limits in FP is the mechanism used to drive parity*
The rally car is also fitted with a turbo inlet restrictor which limits maximum potential horse power - so I can't just wind up the boost to make more power than non turbo cars in my class.
*in mwo terms this is why we have quirks. Applying -ve quirks against clan tech would be the best means to achieve mechanical parity between the tech bases. However no one wants to be nerfed so IS mechs need +ve quirks.
Mechanical parity is not hard to achieve,
the problem is that PGI for some unknown reason has made a decision to appease clan players who believe they are entitled to operate superior equipment. We already have the tools to achieve balance, Clan player entitlement is the primary reason why we don't (and seems never will) have meaningful balance between the tech bases.