Jump to content

Latest Patch - Pay To Win Confirmed


310 replies to this topic

#81 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 29 January 2017 - 06:34 AM

View PostMacClearly, on 28 January 2017 - 10:38 PM, said:

For PGI to survive they need to offer stuff that provides some value if they want people to spend money. Just out of a pure business sense why would anybody buy a hero mech if it didn't offer them some value?


If someone here has a much better -- no -- foolproof proposal on how to configure hero mechs that guarantees income for PGI, let us hear it. That would be much better than these arguably doubtful P2W accusations.

I dare you. Posted Image

#82 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,478 posts
  • LocationSweden

Posted 29 January 2017 - 09:24 AM

View PostTarogato, on 29 January 2017 - 05:56 AM, said:



My Purifier has twice as many matches played. Chances are if I played my KFX-C more, its average would go down. Averages can be volatile less than 50 matches, and don't truly stabilise until about 100 matches.


You could also have been using your set of Purifier pods to make the C exactly as good, omnimech P2W problems extend to all variants.

#83 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 29 January 2017 - 10:38 AM

View PostTarogato, on 29 January 2017 - 03:00 AM, said:

Oh, I didn't realise this was a Purifier is pay-to-win thread.


Actually, I agree.

I have a 350 average match score in lights this season, been sliding in and out of the top 20. Played exclusively with my Purifier. I don't think I would have a score this high in any other light mech, not the ACH, not the JR7-IIC, nothing. So I think it's pay-to-win. And I'm going to put that to the test by playing a different light exclusively next month and seeing how it fares in comparison.


(PGI, why don't you have the Purifier on the profile mech stats page? Grrr... )

Edit: nvm, it was MadStats that didn't have it listed. That means I can just export it to my spreadsheet...


Posted Image


ROFL... 500 average damage in a light mech, that's more than most of my heavies and assaults. PGI really should release some torso energy omnipods for C-Bills, because this is pretty ridiculous.


My GodQuirk Cheetah had 500 AVG dam


I miss my GodQuirk Cheetah, that was a good Light mech.

#84 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 29 January 2017 - 11:39 AM

View PostGreyNovember, on 29 January 2017 - 05:27 AM, said:

To be fair, this is a rather gray area.

The Medusa is a good example of iffy P2W. On one hand, sure, you get 2E more because of the arms. On the other hand, the bloody thing is ALREADY really hot to run with SL/SPL, and adding more just hurts your sustainability.

So in this scenario it's a question of whether or not the potential of having a higher initial alpha is strictly superior.

The unlisted drawback of arm hardpoints on the Medusa is that they're easy to disarm.

The Purifier on the other hand has very high side torso mounts, which is probably the best type of mounting you can have in MWO.

View PostMcgral18, on 29 January 2017 - 10:38 AM, said:

My GodQuirk Cheetah had 500 AVG dam

I miss my GodQuirk Cheetah, that was a good Light mech.

It was a light mech that was approximately equal to the Timber Wolf.

We can't have that around here...

#85 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 29 January 2017 - 11:45 AM

View PostMystere, on 29 January 2017 - 06:34 AM, said:

If someone here has a much better -- no -- foolproof proposal on how to configure hero mechs that guarantees income for PGI, let us hear it. That would be much better than these arguably doubtful P2W accusations.

I dare you. Posted Image

I think that there should be a "poor man's" version of hero mech hardpoints and quirks released for every hero out there. This Poor Man's version comes with the generic paint job and no money booster. In combat performance, however, it is identical. It just looks uglier and doesn't let you grind faster.


What are the benefits of buying a hero mech, then?

1. You get your fancy exclusive paint job that C-Bill variants don't get to have.

1a. BTW I believe that all heroes should allow full paint customization. If PGI is gonna make people pay through the nose for these mechs, then at least give the player more freedom to look pretty.

2. You get the 30% C-Bill booster to make grinding a little less grindy.


Not enough? I'd start with cranking up the C-Bill booster to at least 60% or higher. Then the grinding will be much faster rather than just slightly faster. Also, hero purchases should come with a "free" mech bay (without increasing the price of the hero).

#86 Burning2nd

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 984 posts

Posted 29 January 2017 - 11:47 AM

Lol a thread about a kit fox roll .......

Which one of u was in the kitfox that got smoked by the locust last night and then talked all sorts of ****? ?

Rofl

#87 Ken Harkin

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 381 posts
  • LocationLong Island, New York, USA

Posted 29 January 2017 - 11:59 AM

View PostSnazzy Dragon, on 27 January 2017 - 02:27 PM, said:



The Bounty Hunter has +20% range on medium lasers along with another 10% from a module. it's absolutely a devastating mech with 3LPLs + 5 medium lasers and is one of the best laser vomit platforms for IS after the black knight nerfs


I prefer the base Marauder's structure bonus. 4 MPL and AC20 or 2 LPL, 2ML and AC10 or my true love 2LBX 10 and 4 ML for mid to late game slaughter.

For the Warhammer, 4MPL and 2AC10 all in the torso is a beast again with better structure quirks.

#88 MacClearly

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 908 posts
  • LocationCanada

Posted 29 January 2017 - 01:05 PM

View PostTarogato, on 29 January 2017 - 03:00 AM, said:

Oh, I didn't realise this was a Purifier is pay-to-win thread.


Actually, I agree.

I have a 350 average match score in lights this season, been sliding in and out of the top 20. Played exclusively with my Purifier. I don't think I would have a score this high in any other light mech, not the ACH, not the JR7-IIC, nothing. So I think it's pay-to-win. And I'm going to put that to the test by playing a different light exclusively next month and seeing how it fares in comparison.


(PGI, why don't you have the Purifier on the profile mech stats page? Grrr... )

Edit: nvm, it was MadStats that didn't have it listed. That means I can just export it to my spreadsheet...


https://s3.amazonaws.com/uploads.hipchat.com/340039/2071812/5mE6bAzeOG2UEyo/Purifierstats.png


ROFL... 500 average damage in a light mech, that's more than most of my heavies and assaults. PGI really should release some torso energy omnipods for C-Bills, because this is pretty ridiculous.
Obviously needs a great deal more than one competitive players stats on the chassis. I suspect most players are not outpacing Arctic Cheetahs in Purifiers.

#89 MacClearly

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 908 posts
  • LocationCanada

Posted 29 January 2017 - 01:09 PM

View PostFupDup, on 29 January 2017 - 11:45 AM, said:

I think that there should be a "poor man's" version of hero mech hardpoints and quirks released for every hero out there. This Poor Man's version comes with the generic paint job and no money booster. In combat performance, however, it is identical. It just looks uglier and doesn't let you grind faster.


What are the benefits of buying a hero mech, then?

1. You get your fancy exclusive paint job that C-Bill variants don't get to have.

1a. BTW I believe that all heroes should allow full paint customization. If PGI is gonna make people pay through the nose for these mechs, then at least give the player more freedom to look pretty.

2. You get the 30% C-Bill booster to make grinding a little less grindy.


Not enough? I'd start with cranking up the C-Bill booster to at least 60% or higher. Then the grinding will be much faster rather than just slightly faster. Also, hero purchases should come with a "free" mech bay (without increasing the price of the hero).
The reason PGI won't do that is then people would wait for the free version. The Hero mech needs some exclusivity or people won't buy it.

#90 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 29 January 2017 - 01:10 PM

View PostMacClearly, on 29 January 2017 - 01:09 PM, said:

The reason PGI won't do that is then people would wait for the free version. The Hero mech needs some exclusivity or people won't buy it.

It has the exclusivity of the unique paint job and 30% (or possibly higher) C-Bill booster.

#91 Nik Reaper

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,273 posts

Posted 29 January 2017 - 01:29 PM

View PostMystere, on 29 January 2017 - 06:34 AM, said:


If someone here has a much better -- no -- foolproof proposal on how to configure hero mechs that guarantees income for PGI, let us hear it. That would be much better than these arguably doubtful P2W accusations.

I dare you. Posted Image


How about they just look good enough and give more than the 30% extra , making them what they were supposed to be and be good at it, a grinding tool not a gated "option" .

#92 MacClearly

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 908 posts
  • LocationCanada

Posted 29 January 2017 - 01:47 PM

View PostFupDup, on 29 January 2017 - 01:10 PM, said:

It has the exclusivity of the unique paint job and 30% (or possibly higher) C-Bill booster.


Which if that was compelling enough would probably have been done. I suspect that it isn't.

#93 Nik Reaper

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,273 posts

Posted 29 January 2017 - 01:52 PM

View PostMacClearly, on 29 January 2017 - 01:47 PM, said:


Which if that was compelling enough would probably have been done. I suspect that it isn't.


Why, because PGI always knows best?

Not to say we always do, unfortunately we have a better track record than they do...

Edited by Nik Reaper, 29 January 2017 - 01:53 PM.


#94 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 29 January 2017 - 02:20 PM

I think the reason you do so well currently is because people look at it and say to themselves put it's just a kit fox. If yoy ignore a mech in a competent pilots hands it gets the opportunity to wreck havoc. Once people realize leaving a kit fox stand about is a bad thing I think the numbers will come down.

#95 G4LV4TR0N

    Member

  • PipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 911 posts

Posted 29 January 2017 - 03:07 PM

I only

View PostTarogato, on 29 January 2017 - 05:56 AM, said:



My Purifier has twice as many matches played. Chances are if I played my KFX-C more, its average would go down. Averages can be volatile less than 50 matches, and don't truly stabilise until about 100 matches.


And I have around 1500 games played using various Kit Foxes including the fabulous KFX-PR and don't even consider it strong. Laser torsos are as cool as Jump Jets or ECM, nice and cool but won't fit every build and won't make you win if you can't win without them.

#96 Nik Reaper

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,273 posts

Posted 29 January 2017 - 03:17 PM

View PostG4LV4TR0N, on 29 January 2017 - 03:07 PM, said:

I only


And I have around 1500 games played using various Kit Foxes including the fabulous KFX-PR and don't even consider it strong. Laser torsos are as cool as Jump Jets or ECM, nice and cool but won't fit every build and won't make you win if you can't win without them.


Yes and no, there is no 1 push button to win in this game , you still need to lead a cursor over/in front the target, but the amount of things you can do with 4 such high hardpoints is incomparable to the 3 + ecm or 4 otherwise low ones, I could do a lot more, and I actually do well with them now.. I will buy the hero when it's for MC in the store , because I like/want the extra power it will give me, not for the paint or the cbills... so yes I WILL PAY FOR POWER this time, mostly because it's cheap and I want a light hero, and this is the most bang for buck.. but I still don't approve of this business practice

If they ever buff ECM again or scouts with ecm get some kind of buff you might see some complaints for the locust pirates bane as giving only the hero ECM is a dic-k move. I realize how very simple and easy it is to do these things but if they keep doing it it will kill the game over time, as I no longer recomend this game to anyone if they ask how/if money is needed to do well.

Edited by Nik Reaper, 29 January 2017 - 03:21 PM.


#97 G4LV4TR0N

    Member

  • PipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 911 posts

Posted 29 January 2017 - 03:24 PM

I agree that more hard points make builds more interesting but I don't agree that people win or lose games because of such.

#98 Nik Reaper

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,273 posts

Posted 29 January 2017 - 03:26 PM

Also at this point if the skill tree works out, how about hero battlemechs being able to change what variant they are as many times you want, so not that you need only one to master , having one that can switch at will means you only need one, if you don't want/need more for CW, and the Cbill + they could also give them XP bonuses would make them good for rapid respecking of nodes.

Not sure what Ominmech heroes would have going for them beside the bonuses though...

#99 Nik Reaper

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,273 posts

Posted 29 January 2017 - 03:30 PM

View PostG4LV4TR0N, on 29 January 2017 - 03:24 PM, said:

I agree that more hard points make builds more interesting but I don't agree that people win or lose games because of such.


You don't agree that Summoners having 2 extra torso energy makes it a superior build? , that the hellbringer laser boat with an energy right torso is better then the one with out it that needs armor on the arm that now holds the laser?

What you are saying is almost that the black widow warhammer is not a better ballistic boat than the 6R .. are you saying that?

P.S.: You are probably speaking from your experience and I am speaking from mine, I will tell that mine is from for several years often playing with some of the best MWO players in the world , cough proton Posted Image , for more impact of the claims that hardpoints don't win games please give the backround of your experience.
This may sound condescending, but if you want to be believed about a claim as serious as that there better be a serious, well thought out reason for it.

Edited by Nik Reaper, 29 January 2017 - 03:38 PM.


#100 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,731 posts
  • LocationThe Republic of Texas

Posted 29 January 2017 - 03:30 PM

A sad fact of business nerfs drives sales.
I've come to realize that.





13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users