BearFlag, on 29 January 2017 - 11:57 AM, said:
Since we're apparently stuck with this 8 planet glob in abstract tug-o-war, an alternative would be to re-introduce them - planets, I mean, sorta.
Bearflag, great post. I think this is definitely a needed change, but I think some tweaking is needed. First, the planet order can't just be random or by votes, it should be by faction participation and win percentage. Remember, clans each vote individually, so most votes does not work at all for them. Moreover, If Steiner can't step up, they should not reap the rewards of Liao and Rasalhague. So, I propose that the four planet cycles part of your idea stays, but we don't know which planet is which until after the battle phase ends.
So pretending that IS has the bar about 80% in their favor by end of the battle phase, the system calculates out how each faction did and orders the planets accordingly. Lets just say that each win earns a faction .75 point, and participation earns 0.25 points (so a win actually gets 1 full point as winners participate). In this hypothetical battle phase lets say the point totals look like this:
Liao 648 points
FRR 530.25
Davion 402
Marik 397.75
Kurita 388.5
Steiner 360
The system can't give any planets to Liao, so it will try to give planets to FRR. Once it has given 1 planet to FRR, it will fail to give them Davion and Marik, and then seek to give a planet to Kurita, followed by Steiner. If their are still planets left to award (because say only Smoke Jag planets were attacked), the system will repeat algorithm until the appropriate number of planets are assigned (in this hypothetical that would be 3). While this rewards factions that do most of the winning, it also does not discourage Steiners from participating as they would be assigned a planet (so long as they border a contested planet) before any faction grabs a second planet.
Here is my picture of the bar fully fleshed out:
The bar inside of the invasion segment represents the capture line and an important split in matches. I think the "invader" should only be assigned "attacks" until that line is crossed and after that line it goes to a random selection for which side gets to attack or defend. I do this as I think the defenders should have some advantage.
Edited by Cato Zilks, 05 February 2017 - 01:30 PM.