justcallme A S H, on 29 January 2017 - 08:12 PM, said:
Agree. It didn't cover the real problems. The stuff about "Faction perks" was just totally going off on a random tangent that offers nothing to FP right now.
1. Population drop off - It's real, it's already happening now the "shiny/new" has worn off. Ghost drops are back and there are more each week.
2. Quality of player in 4.1 - Fact is FP is now just filled with T5-T3 users cause they think it's QP, bring **** builds and simply don't care - then cry hacks...
3. Eternal QP modes was lightly touched on and it was clear PGI have seen this issue... But, no solution or even idea how to fix it? It's driving most people I know crazy playing say, 4 games of domination in 1.5-2hrs.
4. Skirmish just needs to go
The Lighthouse, on 29 January 2017 - 11:13 PM, said:
These really should had been the MAIN discussion topics for the roundtable. But what we got was completely worthless.
So, what I think happened was the pre-meeting was full of more serious CW/FW players from mostly more serious units. They were trying to address tangible problems they had with the game-mode. Which to them was spawn locations, not enough mode variety and loyalist getting deep diçked.
At the meeting I brought up phase length and the issues of us lacking a match maker.. but it got tabled pretty quickly by the majority. I think phase length is a factor in units playing CW, because most look at what's going on.. realize they wont play for 8 hours and cannot effect change in a smaller amount of time, and don't bother to commit - they play QP instead. I think if it was shorter (4 hours) or if there was no hourly commitment at all (the planet changes side when the battle is WON) it'd be more enticing for a unit/group of guys to participate.
Furthermore the lack of a match maker is obviously an issue. I don't know if match maker is a solution though, as you know there is fair bit of back and forth about if the population could handle it or not, but I think steps could be made towards alleviating some of the problems.
I didn't get to either of these topics during the roundtable, and apologize for that. I didn't really get a chance to bring anything up until we had about 15 minutes left in the meeting and, since these were personal concerns of mine, I tried to put the community first and ask questions that were asked of me as a representative. None of the questions I forced through at the end were mine.
These though are the real questions and the real problems and I probably shoulda forced them through.
My bad.