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Why Aren't Multiple Save-Able Mech Loadouts Per Chassis A Thing Yet?


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#1 Jazzbandit1313

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Posted 30 January 2017 - 09:32 AM

If I had to pick an idea out of the hat of "Why hasn't PGI implemented such a simple, quality of life feature like this yet?!?", save-able mech loadouts is the big one for me.

I'm no coder, but it seems simple enough to implement. Have 5 loadouts for each mech, numbered buttons maybe, in the mechlab. Mechwarriors can build and save each loadout to their liking.

For example, say I build a phract out with AC/20 and 4 ML. After I finish one battle, I feel like switching it up to dual UAC/5 4ML. Instead of stripping my engine, AC/20 and ammo and adding what I want in, I simply select the #2 loadout button and if my inventory of equipment has the weapons, ammo, and equipment needed, it automatically removes any equipment not in the saved loadout and slots in everything you've saved previously for your UAC/5 build.

It probably saves a negligible amount of time and mouse clicks, but if you look at many other shooters and games of this type, such as Planetside 2, they have the same system of numbered character/vehicle builds.

Thoughts?

Edited by Jazzbandit1313, 30 January 2017 - 09:33 AM.


#2 Metus regem

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Posted 30 January 2017 - 09:36 AM

I'd be okay with multiple savable load outs only for Omni mechs, hell I'd let them be hot swap able during the count down for the match, to represent their ability to quickly change load outs in the field for the mission profile...

#3 Jazzbandit1313

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Posted 30 January 2017 - 09:42 AM

View PostMetus regem, on 30 January 2017 - 09:36 AM, said:

I'd be okay with multiple savable load outs only for Omni mechs, hell I'd let them be hot swap able during the count down for the match, to represent their ability to quickly change load outs in the field for the mission profile...


Yeah that'd be very convenient.

One of the big gripes many have is choosing a brawler build only to get Polar, or something to that effect. Being able to have the right loadout for the right map seems like a common sense option players should have. I don't understand why this hasn't been addressed or fixed in some way by PGI.

#4 Bud Crue

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Posted 30 January 2017 - 09:45 AM

View PostJazzbandit1313, on 30 January 2017 - 09:32 AM, said:

"Why hasn't PGI implemented such a simple, quality of life feature like this yet?!?", save-able mech loadouts is the big one for me.



Because they want you to buy another mech if you want the convenience of having multiple set ups on the same mech. That's all there is to it.

#5 Deathlike

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Posted 30 January 2017 - 09:46 AM

It's honestly Lostech.

However, it's not exactly trivial either.

You would have to have the spare equipment to swap with, and also have the test case of making sure you "rebuy" equipment when you don't have them.

I'm not saying it isn't easy, but there would be a lot of testing to make sure it isn't broken or borked.

#6 Roughneck45

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Posted 30 January 2017 - 09:48 AM

Yup, asked for it a week into beta.

My guess is that its not profitable so it's not a priority. It also removes the frustration impulse purchasing of equipment you don't need because you can't remember which of your 200 mechs you left it in, and I doubt they want us spending less c-bills.

Edited by Roughneck45, 30 January 2017 - 09:51 AM.


#7 TercieI

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Posted 30 January 2017 - 09:49 AM

Really, the moment has passed. With skill tree coming and skills being by mech rather than variant, it doesn't really make sense.

#8 Deathlike

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Posted 30 January 2017 - 09:58 AM

The reality is that PGI wants you to buy duplicate chassis... to the detriment of your C-bill collection.

#9 TercieI

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Posted 30 January 2017 - 10:03 AM

View PostDeathlike, on 30 January 2017 - 09:58 AM, said:

The reality is that PGI wants you to buy duplicate chassis... to the detriment of your C-bill collection.


The only thing you can do with space bucks is buy internet robots so I don't think it's absurd that they want us to use our space bucks to buy internet robots. <shrug>

#10 Jazzbandit1313

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Posted 30 January 2017 - 10:04 AM

View PostDeathlike, on 30 January 2017 - 09:58 AM, said:

The reality is that PGI wants you to buy duplicate chassis... to the detriment of your C-bill collection.


You know, I wouldn't be so irked about this if there was a way to stack two or three of the same chassis of a mech in one mechbay, but no. PGI makes it so we have to invest more real money into Mechbays and then more C-bills into chassis. It's so inefficient.

Even if I had to buy two of the same mech to have multiple saved loadouts in one mechbay, I'd say it would be worth it for a few of the mechs I change builds on often, like my Ravel 3L.

#11 1453 R

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Posted 30 January 2017 - 10:05 AM

View PostTercieI, on 30 January 2017 - 09:49 AM, said:

Really, the moment has passed. With skill tree coming and skills being by mech rather than variant, it doesn't really make sense.


Kinda this.

At this point it doesn't actually make a lot of sense to have multiple quickswap saves for a single 'Mech build. The way the game handles your inventory and 'MechLab systems also detracts from the easy breezy kit-swapping aspect of other games, as does the sheer degree of customization.

People scoff and scorn at buying extra chassis, being all "PGI moneygrab frog doz gaiz", but really? Just having a few different chassis of your particular favorite is the easiest way to go, especially post-Skilltrees. It's not a money grab, not really. It's just the way the game is structured. This ain't Call of Duty, and frankly I can imagine the lore guys would flip schitts at being able to rebuild a 'Mech from the ground up with one button click as it is.

#12 Deathlike

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Posted 30 January 2017 - 10:20 AM

View PostJazzbandit1313, on 30 January 2017 - 10:04 AM, said:


You know, I wouldn't be so irked about this if there was a way to stack two or three of the same chassis of a mech in one mechbay, but no. PGI makes it so we have to invest more real money into Mechbays and then more C-bills into chassis. It's so inefficient.

Even if I had to buy two of the same mech to have multiple saved loadouts in one mechbay, I'd say it would be worth it for a few of the mechs I change builds on often, like my Ravel 3L.


At this point, I'd just get over it and either stop playing, run one build, or get with the program and buy another mech.

I used to want to have multiple copies (kinda), but since I use very few chassis variations (especially with Clan omnimechs), the need for such things is nearly pointless.

#13 dario03

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Posted 30 January 2017 - 10:51 AM

View PostDeathlike, on 30 January 2017 - 09:58 AM, said:

The reality is that PGI wants you to buy duplicate chassis... to the detriment of your C-bill collection.

View PostTercieI, on 30 January 2017 - 10:03 AM, said:

The only thing you can do with space bucks is buy internet robots so I don't think it's absurd that they want us to use our space bucks to buy internet robots. <shrug>


They could just charge for the extra load out save slots. Say you get one or two per mech or mech bay, or a certain amount extra per account and you pay cbills and/or MC to get more. The extra slots would be less than a mech and mechbay but I think they could sale more of them than extra duplicate mechs.

#14 Strikeshadow

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Posted 10 December 2017 - 04:44 PM

They will never allow this feature. Players have asked for it for over 5 years and every prior mechwarrior game had it. However, they will not do it. It is the sole reason I haven't played this game in 2 years.

#15 arcana75

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Posted 10 December 2017 - 05:24 PM

There are a number of QoL stuff I'd like to see added including switching saved loadouts in the mechbay. Multiple accounts under one sign-on account would be great. Being able to test drive a loadouts in testing grounds before buying the equipment, selectable Mechs after map voting, being able to see my mech clearly in loadouts view, staying in FP screen after a match, etc.

View PostStrikeshadow, on 10 December 2017 - 04:44 PM, said:

They will never allow this feature. Players have asked for it for over 5 years and every prior mechwarrior game had it. However, they will not do it. It is the sole reason I haven't played this game in 2 years.

It's amazing that you lurk and have been lurking for two years. Separation anxiety?

#16 XDevilsChariotX

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Posted 10 December 2017 - 06:10 PM

Hell, I'd even pay for it like the extra drop decks, which I want more of tbh. Make it happen PGI !!!!

Edited by XDevilsChariotX, 10 December 2017 - 06:12 PM.


#17 JediPanther

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Posted 10 December 2017 - 07:27 PM

Because pgi can't make money if you don't buy three or four of the same mech just so you can be a cheap skate with your multiple load outs and skill trees maxed for each build. Those 273 to 364 nodes won't buy themselves.

#18 Asym

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Posted 10 December 2017 - 08:16 PM

No staff. No time. No reason to. Nothing to encourage them and most importantly: Solaris, Solaris and Solaris.... Any other questions?

#19 Lightfoot

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Posted 10 December 2017 - 11:36 PM

I don't understand why not either. Just give me the bill for the changeover and all you do is save player's some time. CBill sinks remain unaltered.

#20 Lightfoot

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Posted 10 December 2017 - 11:41 PM

View PostAsym, on 10 December 2017 - 08:16 PM, said:

No staff. No time. No reason to. Nothing to encourage them and most importantly: Solaris, Solaris and Solaris.... Any other questions?

Alternate builds are such a small thing though since the game already remembers your last build in between logins. You are just adding a holding cue for a few previous load-outs. Possibly there could be a limited number, 2 per mech or 10 per player.





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