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The Dís Offensive Begins!


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#21 naterist

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Posted 04 February 2017 - 12:41 AM

View PostPat Kell, on 04 February 2017 - 12:09 AM, said:

We will get right on it.

Can I please have a list of mercs who plan to play during the next event so that we can have even ques. I will need a detailed list showing who will be playing, what times they will be playing and for which side they intend to play for. Once that is turned in, I (or someone willing to take on a thankless, doomed from the start task) will just set about ordering units to switch factions based on their available play times and participating members.




i dont really have a job so ill do it. i got nothing but free time. next time dane sets up an event i volunteer to help him with organizing unit contracts the week before. i will need unit leaders to agree to it, but that can be done in and open forum in a teamspeak channel slightly over a week before. id just need people to agree to show up and discuss it. and id need dane to fill me in prior to launch of one of these.

Edited by naterist, 04 February 2017 - 12:42 AM.


#22 justcallme A S H

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Posted 04 February 2017 - 12:46 AM

View PostAppogee, on 03 February 2017 - 11:36 PM, said:

My heart was broken by the abject cluelessness of the PUGs and the builds they brought.

I meta'd up and did consistent 2200 damage games, but it wasn't enough to compensate for the several players doing from 125 to 400 damage every time. We'd be winning til the 3rd wave, and then permadead potatoes would cost us the match.

Thank you Mech the Dane for maintaining the enthusiasm to rally the troops. It's a shame PGI won't address the matchmaking issue of large groups playing clueless solo players, and give you a fighting chance of winning.



Agreed.

The IS PUGs that filled out drops...

This was the norm:

Posted Image

5 v 10 basically...

Cause the potato IS PUGs knowingly bring LRMs, I even informed them LRM Atlai - probably not the best idea... But they simply do not care. Literally told us to get stuffed in team chat LOL. Ssat 3-4 squares away from the team, didn't share armour etc etc.

So yeah, you cannot help morons that can only manage 500dmg across 4 mechs.

This is why FP needs to be GATED. Not a match maker, not a tutorial - GATED. So idiots like this, can't get access to FP until they are ready to actually play as a team.

#23 Scout Derek

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Posted 04 February 2017 - 12:59 AM

View Postjustcallme A S H, on 04 February 2017 - 12:46 AM, said:



Agreed.

The IS PUGs that filled out drops...

This was the norm:

Posted Image

5 v 10 basically...

Cause the potato IS PUGs knowingly bring LRMs, I even informed them LRM Atlai - probably not the best idea... But they simply do not care. Literally told us to get stuffed in team chat LOL. Ssat 3-4 squares away from the team, didn't share armour etc etc.

So yeah, you cannot help morons that can only manage 500dmg across 4 mechs.

This is why FP needs to be GATED. Not a match maker, not a tutorial - GATED. So idiots like this, can't get access to FP until they are ready to actually play as a team.


pretty much. for both sides basically. Dane rallied the is, but the clans have no one but ourselves.

however, I do believe clan pugs are more considerable in tactics and builds. at least when I was dropping tonight.

#24 naterist

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Posted 04 February 2017 - 01:06 AM

its just way harder to build a crappy clan mech. it can be done, just takes a bit of work.

#25 meteorol

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Posted 04 February 2017 - 01:09 AM

Man, if only there was a CW unit with players allegedly as good as EmP... they could have totally played for IS and give EmP a run for their money, now that they showed up in CW for the first times in years.

#26 Deathlike

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Posted 04 February 2017 - 01:18 AM

View Postmeteorol, on 04 February 2017 - 01:09 AM, said:

Man, if only there was a CW unit with players allegedly as good as EmP... they could have totally played for IS and give EmP a run for their money, now that they showed up in CW for the first times in years.


Sure, that would be EmP joining IS, for a week.

Seriously though, the population imbalance is one problem, and skill imbalance is another problem... and hoping those two would magically combine with the state of this game's balance (another problem, favoring Clans - assuming that isn't the actual issue with most matches, usually being lack of skill)... is unlikely to happen or at least unsustainable.

#27 meteorol

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Posted 04 February 2017 - 01:24 AM

View PostDeathlike, on 04 February 2017 - 01:18 AM, said:

Sure, that would be EmP joining IS, for a week.


But but but... are you saying the assertions of a CW unit having players on EmPs level aren't true?Posted Image

Edited by meteorol, 04 February 2017 - 01:24 AM.


#28 justcallme A S H

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Posted 04 February 2017 - 01:34 AM

View PostScout Derek, on 04 February 2017 - 12:59 AM, said:

pretty much. for both sides basically. Dane rallied the is, but the clans have no one but ourselves.

however, I do believe clan pugs are more considerable in tactics and builds. at least when I was dropping tonight.


Agree man, you have 4-5 T4 LRM boaters, both matches.

They literally stood STILL... Firing missiles... Insta Dead.

#29 Scout Derek

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Posted 04 February 2017 - 01:37 AM

View Postjustcallme A S H, on 04 February 2017 - 01:34 AM, said:


Agree man, you have 4-5 T4 LRM boaters, both matches.

They literally stood STILL... Firing missiles... Insta Dead.


Yeah it sucks. badly. but what can ya do. pug life, combined with no tier system = one sided matches.

#30 Carl Vickers

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Posted 04 February 2017 - 03:23 AM

View PostScout Derek, on 04 February 2017 - 01:37 AM, said:

Yeah it sucks. badly. but what can ya do. pug life, combined with no tier system = one sided matches.


You could put a warning at the start of FP, oh wait..

You could do around 300 forum posts, oh wait..

Not much more can be said or done, they are really just going to potato.

#31 The Errant

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Posted 04 February 2017 - 06:40 AM

The Errant stood upon the torso of his Níðhöggr and watched the aerofighters streak over the battlefield, zooming toward the hazily rising sun where smoke billowed to the sky from the burning city in the distance. He took a deep breath and sighed in the crisp morning air, getting a nose full of burning oil, gunpowder, ionization and molten metal, and surveyed the aftermath. The blasted hulks of both ally and enemy mechs littered the field, smoke rising from their still-hot remains to join the pall that hung low in the air. Here and there a friendly mech or tank lumbered amongst the wreckage, searching for survivors to rescue or take captive.

They would get to the Errant in time, he was certain. He was a competent mech pilot and those were always valuable, but there were other more prestigious soldiers to search for first. He was no one of note, simply one of many patriots who had admired the audacity of Jarl Dane's Disaþing Offensive and jumped at the chance to volunteer. Glory and prestige were not things he sought, merely victory; freedom for his homeworld and people...and vengeance for what had been taken from him. He did not care whether his efforts were noticed, merely that he made a difference.

He had made a difference here. As the sun had set on Disaþing Day and the elite units of both sides had withdrawn from the field, the Errant and a handful of stalwart comrades had decided to stay behind and continue the fight. And quietly, in the waning hours of the night, their ragtag company succeeded where the Disaþing Offensive had not: they pushed the Clanners back. For now, this world was theirs again.

It had been a narrow victory, narrow enough for a handful of pilots to carry the day, but a victory nonetheless. His Níðhöggr had not survived the battle but as always she had taken a heavy toll from the enemy, more than her share, before going down swinging. And though it hurt to lose his Dragon, it was not the first time the Níðhöggr had fallen. She would rise again; she always did. The FRR would have need of them both in the battles to come, for the time for retreating and stalling was over and now the sons and daughters of Rasalhague would take back what was theirs.

The Clans were obsessed with glory, with being the best; they did not understand that their enemy was desperate. The FRR was fighting for its homeland, as they had done for centuries before only so recently having it restored to them through great struggle and at great cost. They would make any sacrifice, would do whatever it took to drive the invaders back. The Errant looked upon the dawning day with a sense of hope for the first time in a long time, his resolve renewed at this first modest victory. Whatever it took.

---

So yeah, after most of the ISEN/NERP/MJ12/IDI/whoever (and the EVIL/EMP/IREX/whoever) guys logged off we kept a few longships going and it was smooth sailing against clan skittles for a while, then a few EVIL guys got on and threatened to undo everything we'd worked for. We were down to Longship Grimbjorn and spirits were falling but thankfully with some help from reinforcements from EU we managed to squeeze one last win in with about four minutes to spare, which was just enough to take the phase! (Just to specify, this was after the big event was over, it was the next phase.)

Edited by The Errant, 04 February 2017 - 07:41 AM.


#32 Aylward

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Posted 04 February 2017 - 07:32 AM

A valiant effort and a great turnout... Havent seen that many full rooms running at one time since the last tukayyid.. Still even with upwards of 14 companies of organized pilots attacking the front in unison, twas not enough from the IS side to tip the bucket over.. Methinks we're still battling design problems and balance issues as much as we're battling clanners, but again, a great effort nonetheless... Kudos to Dane for his videos and propaganda efforts, and a shout out and thanks to NGNG for providing the MC prizes for some of the pilots involved.. Some are just finding them in their lockers this morning..

Look forward to the next operation...

#33 justcallme A S H

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Posted 04 February 2017 - 07:36 AM

It's pretty simple. The bar was maxed @ 30mins or so to go (for 1hr easily)

4 IS losses (PUGs?) and BOOM... The last 3 IS wins in the dying 2mins were not enough to counter those wins.

PGI potato FP 4.1 FTW... Total failure to let 3 games decide 8hrs.

Edited by justcallme A S H, 04 February 2017 - 07:37 AM.


#34 naterist

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Posted 04 February 2017 - 07:46 AM

View Postjustcallme A S H, on 04 February 2017 - 07:36 AM, said:

It's pretty simple. The bar was maxed @ 30mins or so to go (for 1hr easily)

4 IS losses (PUGs?) and BOOM... The last 3 IS wins in the dying 2mins were not enough to counter those wins.

PGI potato FP 4.1 FTW... Total failure to let 3 games decide 8hrs.


at least games are happening, normally one after another outside of oceanic. and if you try and tell me a 10 minutes is too long after 3.0 then you gotta be kidding me. they definetly improved SOMETHING here.

#35 meteorol

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Posted 04 February 2017 - 07:59 AM

View Postjustcallme A S H, on 04 February 2017 - 07:36 AM, said:

4 IS losses (PUGs?)


Does it really matter who lost? IS units rolled clan pugs, Clan units rolled IS pugs all evening.
I saw one PUG team losing against EmP during the last 30 min. Which doesn't make much of a difference, since any 12 man would have lost aswell.

Hard to tell if IS pugs got crushed by clan units, or IS pugs once more got curbstomped by clanpugs because they weren't able to score above 300 dmg.

Maybe an IS unit lost against clan pugs? There are IS units capable of losing against pugs.

What matters more is:

View Postjustcallme A S H, on 04 February 2017 - 07:36 AM, said:

PGI potato FP 4.1 FTW... Total failure to let 3 games decide 8hrs.


That's the bigger issue right there. It has been a problem for ages now. Large parts of the attack phases are pretty irrelevent to the outcome.

Edited by meteorol, 04 February 2017 - 07:59 AM.


#36 justcallme A S H

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Posted 04 February 2017 - 08:06 AM

View Postmeteorol, on 04 February 2017 - 07:59 AM, said:


That's the bigger issue right there. It has been a problem for ages now. Large parts of the attack phases are pretty irrelevent to the outcome.



Oh absolutely. I mean with 5 of us, we rolled a 12 man in that phase (as example).

You play your ring out for 8hours, putting up the best games you can... And it is literally decided in the last 2mins.
It's an absolute load of farken sheet. It's one of the bigger failures of 4.1 (aside from letting T5 LRM potatoes into FP)

Edited by justcallme A S H, 04 February 2017 - 08:08 AM.


#37 Appogee

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Posted 04 February 2017 - 09:12 AM

View Postjustcallme A S H, on 04 February 2017 - 12:36 AM, said:

It was literally down to the last 3.3% in US phase, just passed.

It was 100% IS when I finished a couple of hours ago. Let me guess what happened...

1. Large premade groups came out in force and farmed teams of mostly clueless PUGs.

2. A couple of experienced IS players tried to coach those PUGs into some kind of cohesive strategy. But they were either ignored, as the PUGs derped through all of their Mechs by the 3rd wave, or told to "**** off" because they "only play to have fun".

3. Near the end of the match, those experienced players dropped into a waiting circle of premades in their spawn, and one of the enemy premades gloated "Hur, skittles, dropship MVP".

I don't know why I bothered to play FP today. But I do know why I'm not condoning this **** any further. Fix the matchmaking, PGI.

Edited by Appogee, 04 February 2017 - 10:13 AM.


#38 Monkey Lover

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Posted 04 February 2017 - 10:29 AM

View Postjustcallme A S H, on 04 February 2017 - 07:36 AM, said:

It's pretty simple. The bar was maxed @ 30mins or so to go (for 1hr easily)

4 IS losses (PUGs?) and BOOM... The last 3 IS wins in the dying 2mins were not enough to counter those wins.

PGI potato FP 4.1 FTW... Total failure to let 3 games decide 8hrs.


I keep yelling they need to talk about the basic game design at these round tables and stop with the features.

This has always been an issue. Even so much my faction wouldn't start playing until the last hour of the cycle.

#39 AnimeFreak40K

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Posted 04 February 2017 - 10:38 AM

I don't know why people continue to go on and on about the matchmaker in FW. You are continually complaining about something that does not exist.

There is *no* Matchmaker in FW. None. Slots on both sides are filled on a first-come-first-served basis. There is nothing to separate the "goods from the bads", It was always this way and it was done for a reason.

Frankly, and this is coming from someone who, by all accounts, could be considered "average" on the best of days, adding any sort of matchmaker is a terrible idea. It goes against the spirit and intent of what FW is supposed to be; a brutal no-holds-barred place for those who think they're tough enough to beat the crap out of each other.

That said, I *will* agree that there does need to be some sort of Gating System. What sort of gating system? My knee-jerk reaction is to go with the idea that Trial Mechs are not permitted in FW at all.

#40 feeWAIVER

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Posted 04 February 2017 - 10:54 AM

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