considering quickplays lack of links to the lore, why not let the big units and meta guys keep comp to themselves, and let fw be lore focused, and not unit focused. units already have comp as their personla playspace.
you also forget that its marketed as the lore and deep section of the game. your telling me a casual battletech fan shouldnt be expected to like and enjoy the only gameplay aspect that acknowledges the universe that this game is based off of? or that battletech fans playing the battletech part of the game shouldnt be the focus of the battletech related section?
thats just rediculous. yes pgi messed up marketing it as only for the best, but by constantly repeating it, the community is just further sealing in this initial mistake.
also, keep in mind it was the vast majority of units who rejected fw as a 'bad' mode (note that people were shocked emp showed up tonight in fw, this is pretty common amongst units many units, the 12 man premades being much rarer than a pick up 12 man in comstar or the star league TS's. i know many solos who cant get their units into fw, are they cut off because they joined the wrong type of unit and no one there will play and coordinate with them?), and the only guy really doing any for of large scale player driven coordination is mech the dane. one guy cant do the massive player driven coordination it takes to make this work the way pgi intended.
so clearly, their marketing is not hitting who it should be, so why not rework it to work with what we got, and right now the only real survivors of 1.0-3.0 are the guys who loved lore, and find just enough of it in fw to keep them interested. just so happens thats part of the main objective. the problem was they expected those guys to be the top 10 percent of players, which they really arent, and therefore they cant model the game to cater to only the best.
Edited by naterist, 04 February 2017 - 03:46 AM.