Sjorpha, on 04 February 2017 - 05:40 AM, said:
Yes, casual.
The fact that MJ12 has a skill requirement doesn't mean it's not casual. It also doesn't mean it's not lore focused. We are a merc unit with FRR lore identity. We also want to be a strong unit with good players, which is also part of our lore based identity. We are also specifically focused on Faction Play.
Did all units in lore allow everyone and their dog in? Are there no elite units in Battletech lore?
We have a subset of players with competitive aspirations, and we submit a team for MRBC (our results were nothing to write home about last season
). But that only involves maybe 10% of our active members, the rest are just decently skilled casuals who like playing Faction Play.
There is nothing non-casual about organization and being good, we do those things because we think they are the most fun way to be casual players. The game becomes both more fun and closer to lore if you organize, it is the way to get the most out of it.
Also, Bravoxious was removed/left from MJ12 over disagreements with his attitude, including his attitude against bad players. Now I personally have no problem with Bravoxious, in fact I'm a bit sad to lose him, and I hope he has no problem with me. He's a great drop caller and a nice guy to play with, he just clashed a bit with how we've decided to represent MJ12. I also don't think Bravoxious has any competitive ambitions, as far as I know he's a casual FP focused player like me who just likes to be organized and group with competent teammates, but I may be wrong.
Didnt know about that bravoxious left you guys. Prior to this 12 mans led by him are the only exposure ive had with mj12, and i stopped playing with you guys because i figured he was representative of your units thinking. My bad.
However we have extremely different views of what competetive and casual is. To me, a casual is someone who plays, but isnt willing to do all the background spreadsheet and strategy tactics that comp teams do. A casual just plays and learns from either experience, others, or basic level guides like those found for new players on youtube.
I will admit that you are quite correct, some units are good, others arent. Thats true everywere, yes.
Teams that put comp level work into the game should win, yes.
But do they need to go up against pugs 3/4ths of the time? No.
Do we need to remove pugs from a mode because theyre pugs, no.
Should we treat people who dont have time to play fw continuously and who arent top level players like a second class, only there to act as easy npc's for stuffing the unit players cbill earnings and inflating there leaderboard stats? Heck no!
Thats what i stand for here. We have people who are saying im crazy for thinking this way. Well, the fact is that we need pgi to ditch their current view, which is let the units roflstomp the, what i define as, casuals with impunity, and try and make it more inclusive with matchmaker of some sort or another method. Is limiting group size a good idea? No. Do we need to rethink our aproach to FW? Yes, because these pugs are here, and their here because this is were the lore is, and unless we lock out the bottom 75% of the population, youll never get your ideal unit centric fw, and if you did the ques would be horrendous.
Instead, im asking us to take a second look at how we aproach it. An area dedicated to lore, leaving group que for unit tactics (or a unit part of fw could be made, but weve already seen people mass reject that idea) and comp scene for more agressive unit work. Right now, this has the same feel as comp but with more roles, less teams, and a faction flag added to your name.
None of that makes sense. Now what do we have? We have a marketable lore section of the game, something that can be filled with whoever, and units dont get pugs each match and a roflstomp 3 times in 2 hours. Weve seen that the lore is whats drawing people, not the 'units playground' aspect. In fact, now we call it "running into a unit", because its a rare thing that happens by chance or accident, depending on how you look at it.
Clearly, this is not a units paradise, so why do we insist on thinking of it that way? Its asanine. It hasnt worked in fw 1, 2, or 3, so why do we keep it around for 4.1+