Hit the Deck, on 04 February 2017 - 04:37 AM, said:
Without thinking about IS internal balance between PPC, ERPPC, Heavy PPC, and Light PPC,...
...my gut feeling tells me that Heavy PPC's projectile speed should be in the vicinity of AC/10's projectile speed (the latter could be buffed if necessary).
It should be a medium ranged weapon.
With that said, this definitely needs more thought because you would have 4 types of PPCs and the possible PPC capacitor (experimental tech, but that doesn't raelly mean anything here).
on the very slim chance that capacitors make it in, I'd be curious how they would implement them.
I don't see them being able to because of the fact they can be toggled on or off, and because you don't have to have them on all PPCs you equip... meaning a depth of programming (comparably) beyond what PGI has demonstrated a willingness to screw with, especially for such a narrow application.
If they were being used, they would have to double the cooldown when engaged.
Truth to tell, the only way I see PGI even remotely adding them is as like Artemis, where it's all or nothing, and probably always "ON", which between the cooldown and extra heat, IDK... yeah some poptarts would still look to maximize it (Potential 55-70 ppfld Hell....90 with 2x Heavy Gauss and 2x Heavy PPC, not really "viable, but you know some metahumper would try it. Thank goodness Heavy Gauss have to be torso mounted)...but that would be a real long cool down.
It's a shame that Energy Draw as an actual ENERGY draw never happened, instead of just morphing into a lazy Ghost Heat 2.0..... the power requirements of Heavy PPCs and Gauss if done in an actual power draw scenario would ensure one could not use both together.
Edited by Bishop Steiner, 04 February 2017 - 09:43 AM.