Yeonne Greene, on 06 February 2017 - 09:07 PM, said:
I am looking at the whole field. If Clan ERPPC is beating the isLPL, then PPCs are beating LPL.
That kind of generalisation would get you into a lot of trouble.
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And actually, I would say the isPPC is still beating the LPL.
Okay. Tweet Paul/Russ that you think IS PPCs need nerfed or LPLs need buffed. Make a thread about it. I doubt it would be received well, considering PPCs are one of the worst IS weapons at the moment, and LPL is one of the best IS weapons. I'm willing to bet that your assessment of the balance between these two weapons is being spoiled by the amount of PPC quirks going around that just barely make the PPC almost viable on a very select few mechs.
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You aren't seeing it, though, because there are no IS 'Mechs with the appropriate layouts and hardware access to do it like the Clans do it, with the BJ-3 being the only exception.
Except I already mentioned two - the Grasshopper (which can have three high-mounted PPCs, and jumpjets!) and the Battlemaster (which has enough cockpit-mounted hardpoints for six PPCs). You're ignoring the fact that these mechs are taking LPLs, not PPCs. There's also the CPLT-K2, which has PPC quirks, and runs better with UAC5 and LPL, and the TDR-9S, which ... doesn't get used at all. The WHM-6D gets a PPC quirk, and it runs LPLs always. Same with the Black Knights. Actually, I didn't even notice until now... but four of the Battlemasters have a smattering of PPC quirks. But for them it's always LPL and ERLL. Noticing a pattern? The Blackjack was the only real PPC mech that I can think of they came into any vogue in recent times, and the WHM-6R only uses PPCs to support its UACs. Personally I liked LPLs on it better.
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BTW, nobody is taking isLPLs in Leagues that I've seen unless it's a Medium in Drop 1. So, honestly? Kind of a moot point to say that LPL > PPC.
It doesn't help that PGI buffed the heck out of clan DHS in the past few months. Midrange pushing / pseudo-brawling used to be a viable strat, running mostly IS LPLs. But with the heatsink changes, Clan mechs have the DPS to keep up and receive such a push ezpz in competitive environments.
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So, I've actually run the numbers through my spreadsheet now, roughly:
For reference, most of the other weapons are hanging out around a score of 490. The addition of the PPCs actually makes the LL and ERLL look better than they did before. I haven't even added spool-up to this; spool-up requires that you know where the target is before-hand or you have a high risk of wasting heat into the ground or thin air; there is no aborting the charge like with Gauss because would be a fire-and-forget mechanic were it to be implemented. Even knowing where the target is, getting the beam to land on the component you want will be difficult without rising higher into the air to give yourself time to zero on it. The spool-up would probably be pulled out of the duration rather than the cool-down.
On a note of intrigue, we could probably let them cycle faster if we diffuse the damage into splash. Getting slapped with 2.5+5+2.5 or 5+5+5 at 600 meters is still pretty damn painful, and probably more effective than you would at first think, but it won't be the instant can-openers we have now.
For what it's worth,
I tried doing the same thing, back when I was trying to balance heavy lasers. The numbers in that image will probably make absolutely no sense without an explanation, but suffice it to say that I couldn't even get the weapons already in the game to be rated via weighting their various stats/parameters, using a single "utility score" value. It was all kinds of dubious and questionable, and I just gave up after a couple hours of fudging numbers. It might be possible, but even if you do manage it, it doesn't trump two things: actually playing and experiencing how the weapons handle, and seeing how effectively they are used by expert players vs the majority of players.
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Would you still like to have hit-scan PPCs knowing that you will be exposed for between 0.5 and 0.75 seconds to get that shot off...
I'll just cut you off right there, because it sounds like you're describing lasers, not PPCs. How long do you want this PPC burn duration to be anyways? Like I said before, the longer it gets, the more like a laser it becomes, and the less interesting and more same-y it is. 0.50 seconds is probably too long - at that point, it will handle like a laser, it will feel like a laser, it will look like a laser, it will deal damage like a laser, and it will just generally be a laser. Why? Why do you want PPCs to be lasers? I don't und
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Yes, you do. I've amended the duration above to 0.5-0.75 seconds, for starters.
Oh, I see. So PPCs are now the same as large pulse lasers, except worse. Less damage, more heat, same or slightly less duration, and barely more range. Why?
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IIRC, most Clan pop-tarts aren't even using big TCs to boost the projectile speed significantly. The TC1 isn't giving it a game-changing boost, it's more of a convenience item, you need a TC IV for it to really start getting good and most builds I've seen choose more DHS over more velocity because the most threatening 'Mechs are not really that hard to hit. It seems only the HBK-IIC is really taking a Mk. IV, and I think that's more a player preference thing than an absolute must-have, especially now that the cUAC/2 build has proven itself the superior option at the longer ranges.
In my experience, the only PPFLD mechs that
don't take TCs are the Timber, and ummm... I think the MAD-IIC? I guess the SMN as well, but that has outrageous PPC quirks that deserve to be removed, and I'm not sure how most people build that one. I have a TC2 on mine, and Gman has a dainty little TC1 on his, but it's probably fine without it. The Kodiak and Night Gyr definitely run at least TC3, and the HBK-IIC-A runs upward of a TC4, depending on application. Oh, and the Nova. The Nova gets quirks to make up for the lack of TC as well. Except for the Timber and MAD-IIC, nobody really run's cERPPC unless they can fit a TC or get quirks.
To be fair, you're right... most of them aren't taking the larger TCs, but they are taking the smaller ones, which leaves them open to target with nerfs, which I think would be appropriate. =]
Edited by Tarogato, 06 February 2017 - 10:35 PM.