MacClearly, on 07 February 2017 - 05:54 PM, said:
No I have repeatidly said over and over that it is an offensive move that requires good sense and awareness. I have said it is an objective. I have also mentioned it possibly being risky. I have however absolutely never at any point ever alluded or said anything close to it being in any way raw twitch. Nor have I used that term at all. Not my argument and no reason to bring it up.
So if the enemy has lrms and lasers they should also get rewards under your system for bringing them...except no. No rewards for bringing equipment is my position.
Right now you are bringing up something that was not my point or part of my reasoning and repeating your point over and over. WE WILL NEVER AGREE THAT RUNNING OVER AND PROVIDING AMS TO HELP SOMEONE SHOULD BE REWARDED, ESPECIALLY IF YOUR ARGUMENT IS TO JUST REPEAT YOURSELF OVER AND OVER.
Standing in a box requires absolutely no good sense or good awareness, nor does standing in a box. Standing in the box at the right time may reward you with a win. Standing in the box at the wrong time will still reward you with CBills and XP.
Bringing lrms and lasers don't reward monetarily you unless you use them by shooting a guy. ECM doesn't reward monetarily you unless you use it to shield a teammate. AMS wouldn't reward you monetarily unless they shoot down missiles attacking a friendly. They're the same goddamn thing.
And don't tell me that using weapons requires "skill". Shooting the enemy is the simplest part of this game by far, given how big and slow the targets are. Well, I guess lights are harder to hit. Should you reward damage against lights more because it requires more skill to do?
MacClearly, on 07 February 2017 - 05:54 PM, said:
No it is not dishonest. It is absolutely how I feel and how PGI apparently feels also. Again to be very, very direct and clear with you, I don't think that ecm should be rewarded either and have said as much more than once. Same with ams. Equiping something and sticking by team might be helpful but it is not a skilled thing to do. What is dishonest is the mental gymnastics you are trying to leap through to come up with some way that it is somehow skillfull in any way. Until you can come up with a way that it is requiring anything more than following the other little blue icons about than you don't have a counter to what I am saying.
You don't get to claim what PGI feels, given none of them has said AMS use shouldn't be rewarded. In fact, someone on the dev team has stated the intent to add this (Russ I think?). Just because they haven't done it yet doesn't mean they don't want to do it. If we go by that logic, PGI doesn't want to implement IK, nor did they want to add CW for the first 2 years of the game.
MacClearly, on 07 February 2017 - 05:54 PM, said:
I never said it was bad. I said it was not deserving of rewards via space bucks. It requires minimal situational awareness at best. You are talking about it as if it is something that has a learning curve. It does not. Like I said when I even expanded on your argument, looking up in the air to see where the missiles are coming from is not in any way, shape or form a difficult thing to do. You can say over and over that it is but you can't show in any appreciable way that you have a case for that.
Shooting an enemy requires even less situational awareness. You don't even have to aim some of the weapons.
MacClearly, on 07 February 2017 - 05:54 PM, said:
Ok...that was not an insinuation. It was me saying directly what I believe you want. So you want teamplay rewarded great! You have that already in a bunch of ways. I still don't want one of those ways to be because you strapped someting on in the mechlab.
Evidently insinuation wasn't a strong enough word. How about accusation? You can **** off with your horseshit accusation that I'm just in it for the glorious C-Bills. Christ.
MacClearly, on 07 February 2017 - 05:54 PM, said:
My answer doesn't change because you repeat your question. If you don't tank well you die. No reward. If you tank well and live you get to put out damage or your team benefits and they put out the damage.
Tanking well entails minimizing the effect of enemy damage on your mech, but can never prevent the damage outright. You could be the best tanking Atlas in the world, but you'd still lose both side torsos against a team that knows how to shoot.
MacClearly, on 07 February 2017 - 05:54 PM, said:
Not sure if it is intentional and your style is to just keep repeating the same thing over and over or you are just completely incapable of coming up with a reason for ams to earn cbills because you want it to. You have shown no where, that it is skilled. I find it hard to believe you genuinely feel that standing with the team actually has much to it. You haven't even seemed to have the foresight to bring up the 'situational awareness' of which teammate to protect being of value and that judgement being a skill.
So please come up with some sort of reason why it is skilled or even why most people don't even bother to bring it because of how little value it actually has in the game right now.
I end up repeating myself because you're either too dense to comprehend what I'm saying, or too stubborn to even entertain them. And I'm too stubborn to let this pointless waste of time go, because evidently I ******* hate myself.
And for someone who likes to point out other people repeating themselves, you do a lot of repeating yourself. You've still not told me why you think "skill" is the only thing that should be rewarded here.