You know with the new skill system. If IS is behind or a single mech is behind they could simply adjust the totatl max skill points for the mech and let it get extra "quirks"...(By this I mean skills. Unless adding/adjusting real quirks is specifically that desired for a specific mech.) It's a much simpler way to balance the game. then they can focus on the rest of it and put in what they want with less worry. AKA, put the balancing in the players hands....
I was going to say If IS needs to be balanced as a whole give all IS mechs an extra 25 points for 100 vs the 75 max now. But that might be too much depending on how the costs work out. Though you never know. Either way adjusting the total points is a really easy way as a player can simply add more points where he wants and can't complain if he picks a bad combo.
Extra "mods" could be nice for balance! People may play a lot better once they can see more also. Everyone having Seismic sensor may drastically improve gameplay.
As to the guy on the first page who said he can't figure why this change would be made. It's not complicated. Me and 95% percent of people are tired of buying 3 mechs to get very little(but badly needed) benefits to make our mechs work out the best they can. It also makes selling mechs simpler and probably more likely as buying one thing for less money is more likely than an overpriced pack. Let alone any benefits to simplifying the game development. Whatever their main reasons they are doing everyone a huge service. Not to mention they can custom quirk in a way more meaningful to the individual mechs while letting skills be proper customization. Should make the game go much smoother and make any subsequent changes a lot easier. This new system has got to be a hell of a lot simpler for development.
The only problems with balance after this are a lack of choices for the player. And the rest is on the players head. And, as I said above, they can technically change that by adding more max points or add more skill options as needed. Maybe they will add a custom column at some point for any mechs needing custom choices. It will only work for certain mech variants, or mechs, or classes of mech, etc. Much easier to add. And people can pick as they want. They could even add multiple points systems or anything they want to balance it. Mechs could one day have varied choices depending on the mech which could be nice. It would be the same as having a lot of equipment laying around but with minimal programming.
With those custom columns they could make a set of stuff everyone can choose from but they require different points. Purple,yellow, blue, etc. But those points only buy certain ones or from certain columns. And if needed they can blot out a specific choice from a mech. This means they have to do minimal maintenance by changing tallies of point or other small changes. Then they can make very lore specific or other needed customization much more easily.
Basically, skill is another form of equipment. But more internal systems/equipment than weapons etc. IE, were getting more stuff more easily in the future potentially.
Edited by Arugela, 07 February 2017 - 08:23 AM.