Would You Be For This?
#1
Posted 06 February 2017 - 11:34 PM
Here are some pros and cons I thought of:
Pros:
Chance to earn more CBills.
Adds realistic aspect (realism) to the game.
Cons:
Chance for your mechs to always need to be repaired.
Chance for more of a grind.
An issue that may run into is damaged mechs in the game before match started.
Another thought about the system is it could allow for addition to game modes as for repair and re-arm stations in the game modes that cost you CBills earned during that match.
Whats the communities thoughts?
#2
Posted 06 February 2017 - 11:36 PM
R&R is annoying to deal with
It hurts new players the most as well and this game already has enough obstacles to overcome as a new player
R&R also really hurt matches because players that were sick of running only 10k cbills profit every match started dropping half armored and underammoed just to get c bills
Edited by Snazzy Dragon, 06 February 2017 - 11:37 PM.
#3
Posted 06 February 2017 - 11:54 PM
other games that have had this feature have also dropped it.
and those that have not, have a lot more diverse and dynamic in game economy than mwo.
basically the game play is not there to make repair and rearm a viable feature to the game.
with that said i would like to see a repair and rearm on the field via a destructible drop ship with multiple capture points and what not but those are lofty dreams .
#4
Posted 06 February 2017 - 11:56 PM
#5
Posted 06 February 2017 - 11:56 PM
Not in Quickplay. It's only an annoyance for a MOBA like MWO and doesn't actually improve the experience.
#6
Posted 07 February 2017 - 12:02 AM
We need something to give so all the vets don't run around with the biggest XL engine they can stuff in their meta mechs. THAT penalizes new players way more than a balanced R&R.
Edit: The beta system didn't work because R&R wasn't balanced, not because R&R cost was inherently bad.
Edited by SQW, 07 February 2017 - 12:03 AM.
#7
Posted 07 February 2017 - 12:06 AM
It's too late. R&R made sense back when PGI spoke about MWO in very different terms, with fluctuating prices, varying supply and demand, etc. But they abandoned any kind of immersive approach in 2013 and then MWO became a pure arena shooter.
But we will have it in MW5, fortunately.
Edited by Tristan Winter, 07 February 2017 - 12:08 AM.
#8
Posted 07 February 2017 - 12:07 AM
Because you get every single one of those things in every single match.
#9
Posted 07 February 2017 - 12:08 AM
SQW, on 07 February 2017 - 12:02 AM, said:
We need something to give so all the vets don't run around with the biggest XL engine they can stuff in their meta mechs. THAT penalizes new players way more than a balanced R&R.
Edit: The beta system didn't work because R&R wasn't balanced, not because R&R cost was inherently bad.
I don't get the meta hate
Sorry for not wanting to run builds that don't work very well or mechs that have potato quirks and geometry?
You know I'd run brawlers more if SRM spread hadn't been nerfed and missile heat increased as well
#10
Posted 07 February 2017 - 12:09 AM
There is absolutely nothing realistic about MWO so why even try. Groups of 24 players from disparate unrelated factions stand in artificially designed maps without regard to weight considerations or chassis availability and you want to worry about accounting tech?
Battletech or MechWarrior 5 is the game you are looking for.
Also if in the employ of the great houses or the communistic Clans you are not even footing the bill. This game is not trying to be merc simulator. I own over 300 mechs. My business would be a corporation, so if I roleplay a bean counter it is not the same guy who pilots the Commando.
How long are you going to play the lone merc with one family heirloom mech who does his own bookkeeping and weapon shopping? That level of economic simulation would have you quitting the game in a week. See how "realism" leads to unfun?
Edited by Spheroid, 07 February 2017 - 12:20 AM.
#11
Posted 07 February 2017 - 12:16 AM
#12
Posted 07 February 2017 - 12:32 AM
#13
Posted 07 February 2017 - 01:44 AM
R&R is really bad idea for multiplayer.
It's really punishing for new players. Also making gameplay really bad, like people will always play cowardly and making brawling very useless.
#14
Posted 07 February 2017 - 01:47 AM
I know this feel too well, a majority of me as a Shiroi Rookie was running LRM Artemis boat as a cadet.
#15
Posted 07 February 2017 - 01:49 AM
#16
Posted 07 February 2017 - 02:24 AM
So,NO from m because of the Paulconomy
Edited by Black Ivan, 07 February 2017 - 02:32 AM.
#17
Posted 07 February 2017 - 02:49 AM
#19
Posted 07 February 2017 - 02:58 AM
Clownwarlord, on 06 February 2017 - 11:34 PM, said:
Another thought about the system is it could allow for addition to game modes as for repair and re-arm stations in the game modes that cost you CBills earned during that match.
Whats the communities thoughts?
Not only a firm NO, but HELL NO.
#20
Posted 07 February 2017 - 04:34 AM
If the cbill earningS were high enough that ever a severe loss, it would guarantee that you could repair your mech, AND still have money leftover.. that would be great.. and I would support that..
If you wanna repair your mech, you can.. if not, you can invest the extra cbills into something else..
And if you only have one mech, you always MUST repair it.. or be forced to play with trial mechs..
I don't think the extra mechanic would be to hard on new players.. but I tell you this - it would shake up the meta.. cose' you would think twice about going leeroy jenkins and soloing the whole enemy team..
Back when R&R was a thing.. sniping and LRM's were the meta.. there was no "share the armor coward" being shouted over voip.. people took much more care of their mechs, and tactics were a thing..
I hope they bring that back..
Edited by Vellron2005, 07 February 2017 - 04:34 AM.
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