DarthFunkNinja, on 09 February 2017 - 04:55 AM, said:
They can always reduce the number of points available to allocate towards clan mechs. Or even specific chassis.
You will be floating in cbills when you get refunded for all of your modules.
Not nearly enough to fully master anywhere near the amount of mechs I have mastered now and that doesn't address the part about making people less likely and willing to purchase new mechs. You also vastly overestimate the number of modules people have and how much they are going to get refunded versus how much it costs to remaster all the mechs they bought those modules for.
Out of the 216 mechs I own. I have mastered 84 mechs and have elited 47. If I ignore the elited mechs, it'll cost me over 764 million cbills and that's not counting the cost of mastering many of the duplicate mechs I own. Like the 2 griffin 3Ms I own for example and I have a lot of mechs I use frequently duplicated like that so I can quickly swift between different load outs without having to **** around in mech lab. It will more than likely cost me well over 1.2 billion cbills to master all the mechs I have leveled up to the point where I get double proficiency bonus over the 4+ years of play i have in this game. The Module Refund won't even put a dent in that.
I have 1 360 target, 1 ac10 cool down, 1 ac10 range, 2 ac20 cool down, 2 ac20 range, 2 ac 5 cool downs, 1 ac 5 range, 4 seismic sensors, 2 adv sensor ranges, 1 target decay, 5 zoom, 1 cap accel, 3 cl er ppc cool down, 3 cl er ppc range, 1 cl er LL range, 1 cl er LL cool down, 1 cl er ML cool down, 7 CL er ML range, 1 cl er sl cool down, 1 cl er sl range, 2 cl gauss cool, 1 cl gauss range, 1 CL LBX 20 range, I cl lbx 20 cool down, 2 Cl LpL cool down, 2 CL lpl range, 1 Cl MPL cool down, 1 Cl mpl range, 1 cl spl range, 1 cl spl cool down, 1 cl s-srm 6 range, 2 cl s-srm6 cool down, 2 cl-srm6 range 2 cl srm 6 cool down, 2 cl uac 10 cool down, 3 cl uac 10 range, 1 cl uac 20 cooldown, 1 cl uac 20 range, 1 cl ua 5 cooldown, 1 cl uac 5 range, 1 IS er ppc range, 1 IS er ppc cool down, 2 IS ER LL cooldown, 2 IS ER LL range, 2 IS gauss cooldown, 2 hill climb, 2 LL cooldown, 2 LL range, 1 IS lbx 10 cool down, 3 IS LPL cool down, 2 IS LPL range, 2 ML cool down, 6 ML range, 1 mpl cool down, 2 mpl range, 3 ppc cool down, 4 ppc range, 8 radar deps, 1 sl cool down, 2 sl range, 1 shock absorbance, 1 spl cool, 1 spl range, 1 speed ret, 2 srm4 cool down, 2 srm4 range, 4 srm6 cool down, 4 srm6 range, 8 target info, 1 uac 5 cooldown, 1 uac 5 range.
Granted I will be getting a lot of Cbills when they refund modules, but there is no way that will even put a dent into what will be over 1.2 billion cost of mastering all the mechs that I have at least got to the double proficencies so they would be comp playable over the at least 4 years I've been playing the game.
More mechs, more options, more builds the more fun people have. Killing the ability of people to effectively play a wide range and variety of mechs by bleeding them way to much on leveling them up is not the way to go.
oh and just to add a little more to that over the course of my 4+ years of play in total I have earned about 1,671,219,285 cbills. So basically it'll cost me 70% of all the cbills I have ever earned in this game to master the mechs I have leveled up to at least elites.
Edited by Mr G, 09 February 2017 - 06:50 AM.