Appogee, on 12 February 2017 - 10:10 PM, said:
I have 247 Mechs, 207 of which are fully Mastered.
Under the new Skill Tree:
- only 32 of my Mechs have enough additional "Historical XP" to be Mastered immediately.
- If I also use all of my stored 330,000 GXP to "top up" other Mechs, I can Master another 8.
- GXP Refunds on the 33 Pilot Skills I unlocked would enable me to "top up" another 3 Mechs.
So:
I'll go from from 207 Mastered Mechs to 43.
From a CBills perspective I'll need about 400M CBills to Master those 43 Mechs. But I'll be refunded about 550M CBills from Module purchases, so I'll have an additional 150M spare. But this doesn't make me any more enthusiastic for the new system, given it will now take 136,000 XP to Master any new Mech.
So, basically, the new Skill Tree will render "pointless" all the time I previously spent acquiring and Mastering so many Mechs. While it's only a game, I do feel kind of sad about the loss of all that history.
Gernot von Kurzmann, on 13 February 2017 - 02:42 AM, said:
I have 141 leveled mechs and 5 almost done leveled.
But this masterpiece of *** will destroy MWO for me.
Let us hope it was an early april joke and not more!!!
I dont have the time and fun anymore when this would be realised and switch too an other game.
Real life is stronger!!!!!!
Hastur Azargo, on 12 February 2017 - 08:57 PM, said:
This will be compounded by the knowledge that grind for each mech has tripled, and now has a nice big lump of c-bills as an overhead payment. People. Will. Quit.
Set Hype to maximum for the incoming "KDK-3-warrior online" and its demographic implosion! Yay!
Sauron, on 12 February 2017 - 08:56 PM, said:
So glad I mastered so many of my ~100 mechs, just to see that I won't even be able to set them back up as they currently are within the new system. (NJ sarcasm) Many of the mechs will be flat out not fun to play.
Quoted from page 30:
"The last point to really address is the complaint that people won't be able to max out all of their current elite mechs in the new system. I understand the frustration, but I believe it is rooted in misunderstanding. The reality of the new system is not that the new upgrades are equivalent to the old system, but are rather an expansion on them. The tree grew, and thus allow for MORE improvement. I think that is a critical piece of information that wasn't made clear to those with large numbers of mechs and feel that they are not being fairly compensated for their earlier efforts."
Is there an intentional denial of skill tree growth in which people assume that a huge expansion of available skills and integrated modules is equivalent to what we have in the current system? This is at the very least, a COMBINATION of the current skill and module tree. We can all agree that excessive grind for each mech is a bit overkill, but why do people continue to think that just because you achieved all the skill in the current system that they should expect to automatically be full masters of a system that gives them MORE depth? To make it more clear, being angry that you can't max out all of your mechs right away is like upgrading a sports car to the max 600 hp the current system allows and then being upset that it doesn't translate into the new max 900 hp build. Since this is a computer game forum, an even more clear example would be buying the GTX980 graphics card and then getting pissed off when its not equivalent to the GTX 1080 when the upgrade comes in.
You've got a bigger tree so stop thinking that all of your already elited mechs are the same thing as the new 91 mode mastery. This gives us MORE TO DO and it has some how turned into an insult simply because a basic tenant of the expansion is denied. Divide the return you get equally amongst the mechs you have as a starting point, then progress in the EXPANDED tree.
Also, Hastur, do you think the KDK-3 explosion is going to happen because of massive UAC or LBX cooldowns? I just wanted to know which is providing the more game-breaking 5% cooldown bonus so I can be prepared.