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Skill Tree Public Test Session


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#81 JaegerDjinn

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Posted 08 February 2017 - 05:31 PM

View PostMechaBattler, on 08 February 2017 - 05:19 PM, said:


Not everyone bought those for every mech though, you know, since you can swap them around. And now you have to pay for every single skill. Where as before it had no c-bill cost.

At the same time. We don't have to buy 3 mechs and their upgrades. But still...it's gonna be rough for the new guys.

No you are right and i fully agree, just trying too help keep those that have relief there stress. I dont know how much it will effect the new, new players being they start low tier and have time too build. It will be the middle guys that will hurt the most, long time players should be alright. But the trying differant builds time is over though for all of us.

#82 MechaBattler

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Posted 08 February 2017 - 05:32 PM

Wait, wait... I can't use GXP in place of regular exp? And i have to use GXP as well?

Now you're just triple dipping PGI. Seriously. No.

EDIT: Sorry, I had a special moment and didn't realize you could click on one side of the skill for it to cost GXP. MY BAD.

Edited by MechaBattler, 08 February 2017 - 05:59 PM.


#83 Pyed

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Posted 08 February 2017 - 05:35 PM

View Postjjyn, on 08 February 2017 - 05:31 PM, said:

No you are right and i fully agree, just trying too help keep those that have relief there stress. I dont know how much it will effect the new, new players being they start low tier and have time too build. It will be the middle guys that will hurt the most, long time players should be alright. But the trying differant builds time is over though for all of us.


It hurts new mechs in that currently you can throw modules on a brand new mech with no unlocks but now new mechs will perform that much worse.

#84 MechWarrior80499L

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Posted 08 February 2017 - 05:36 PM

View PostMechaBattler, on 08 February 2017 - 03:41 PM, said:


This is going to be rough for new players who are not only at a disadvantage because they're only starting to collect equipment, but now they have to pay for basic skills. So they have to decide do I get that engine and PPC or do I skill up?


+1 !!!

#85 Dee Eight

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Posted 08 February 2017 - 05:36 PM

I have a question... does the reduction in cool down rates for clan weapon nodes mean that the base stats for the weapons will be altered also ? Because a 0.4% reduction in cool down for 5 nodes of clan laser for example doesn't seem particularly fair compared to the IS lasers getting 5% more cool down, when their lasers already have lower cool down and duration rates.

Edited by Dee Eight, 08 February 2017 - 05:37 PM.


#86 snipercam7

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Posted 08 February 2017 - 05:36 PM

View PostPaul Inouye, on 08 February 2017 - 04:37 PM, said:

Regarding MC vs CB consumables.

You guys have found an error. It is not intended that the MC versions of Air/Arty/UAV outperform CB versions. This will be corrected prior to release.


What about Cool Shot 9 by 9? Any word on that?

#87 Pyed

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Posted 08 February 2017 - 05:37 PM

Paul,

Will we be able to use MC to convert HXP to GXP?

I have a ton of XP sitting around on some mechs that I was thinking I'd convert to GXP sometime or other, but it seems like now it'll all become HXP.

--Actually I think I figured it out. HXP will be available for free convert to XP, and that should be convertible to GXP as normal right?

Edited by Pyed, 08 February 2017 - 05:39 PM.


#88 Arkhangel

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Posted 08 February 2017 - 05:38 PM

View PostDee Eight, on 08 February 2017 - 05:29 PM, said:

I am betting a lot of the 38 members and 87 guests currently viewing this thread, aren't actually playing on the PTS.

Most of them apparently don't know how to do basic math either, given my C.O.'s testing them, and everything he's found so far actually ends up better.

guess what, you have to earn your quirks and spend cash to modify your mech. deal with it. having these skills actually INCREASES build variety because it'll let people quirk a mech to a build it's NOT usually seen with.

the only people this hurts are meta-mongers.

#89 DarthFunkNinja

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Posted 08 February 2017 - 05:40 PM

Mechs at the bottom of their weight class are hurt by the defense skill tree. (80 tonner's get less armor then a 75 tonner for the same skill?) Awesome 8Q is hot AF with 4 ppcs now, and slower. Quickdraw feels about the same, but I question if the critical chance is working how you thought it would, not science but had 2 large pulse crit out my side torso in one shot. Basically, I don't feel the skill tree enhancements compensate for the lack of "double basics". I had every heat skill I could equip. The 80 ton Awesome will always lose to a Night Gyr like this. It would before too, but just seeing what is trying to be done here.

#90 Kell Morgan

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Posted 08 February 2017 - 05:42 PM

View PostArkhangel, on 08 February 2017 - 05:38 PM, said:

Most of them apparently don't know how to do basic math either, given my C.O.'s testing them, and everything he's found so far actually ends up better.

guess what, you have to earn your quirks and spend cash to modify your mech. deal with it. having these skills actually INCREASES build variety because it'll let people quirk a mech to a build it's NOT usually seen with.

the only people this hurts are meta-mongers.



The only thing this HELPS is the "Meta-mongers" They for 1 usually have the cbills sitting around because they don't BUY mechs that aren't meta. Also they already know what they are putting the skills into. They have 1 play style. They will spec to that and be done.

Those of us that like to play odd builds and change things up a bit will be the ones that suffer the most.

#91 Darkfieros

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Posted 08 February 2017 - 05:42 PM

If you implement this skill tree as is you will kill this game. It's unnecessarily complicated and not new player friendly and it also has too many roadblocks to skills you want with skills you don't. I repeat, I believe you will kill this game and have a mass exodus like you have had in the past with bad decisions. Yes I'm in the PTR and I have been playing this game since the beginning.

#92 Alexander Garden

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Posted 08 February 2017 - 05:43 PM

View PostMechaBattler, on 08 February 2017 - 05:32 PM, said:

Wait, wait... I can't use GXP in place of regular exp? And i have to use GXP as well? Now you're just triple dipping PGI. Seriously. No.

You can use either 'Mech XP or GXP to unlock a Skill Node.
You don't need to spend both experience types to unlock a Node.

View PostPyed, on 08 February 2017 - 05:37 PM, said:

Paul, Will we be able to use MC to convert HXP to GXP? I have a ton of XP sitting around on some mechs that I was thinking I'd convert to GXP sometime or other, but it seems like now it'll all become HXP. --Actually I think I figured it out. HXP will be available for free convert to XP, and that should be convertible to GXP as normal right?

Your HXP will need to be assigned to a 'Mech as 'Mech XP first, but once you do that you can perform the standard XP>GXP Conversion.

#93 MechaBattler

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Posted 08 February 2017 - 05:43 PM

View PostMechaBattler, on 08 February 2017 - 05:32 PM, said:

Wait, wait... I can't use GXP in place of regular exp? And i have to use GXP as well?

Now you're just triple dipping PGI. Seriously. No.


View PostAlexander Garden, on 08 February 2017 - 05:43 PM, said:

You can use either 'Mech XP or GXP to unlock a Skill Node.
You don't need to spend both experience types to unlock a Node.


Your HXP will need to be assigned to a 'Mech as 'Mech XP first, but once you do that you can perform the standard XP>GXP Conversion.


Ohhh, i'm special. I didn't realize you could use GXP by selecting the other half of it. Phew. They didn't lose their minds after all. I'm just stupid! Haha!

Edited by MechaBattler, 08 February 2017 - 05:44 PM.


#94 JaegerDjinn

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Posted 08 February 2017 - 05:45 PM

View PostPyed, on 08 February 2017 - 05:35 PM, said:


It hurts new mechs in that currently you can throw modules on a brand new mech with no unlocks but now new mechs will perform that much worse.

As i stated, and dont think I am trying too stand up for PGI. My first statement was that trying different builds is over, but after thinking about it this will also destroy my owning 2 of the same mechs with different builds.

#95 Dee Eight

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Posted 08 February 2017 - 05:46 PM

Will there be greater rewards for folks who for example, bring a specialized AMS mech to defend the team with ?

#96 Pyed

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Posted 08 February 2017 - 05:49 PM

View Postjjyn, on 08 February 2017 - 05:45 PM, said:

As i stated, and dont think I am trying too stand up for PGI. My first statement was that trying different builds is over, but after thinking about it this will also destroy my owning 2 of the same mechs with different builds.


It sounds like they're changing it so unlocks will apply to specific mechs rather than specific variants as is currently the case. Anybody can check on this?

#97 Kael Posavatz

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Posted 08 February 2017 - 05:53 PM

View PostPyed, on 08 February 2017 - 05:49 PM, said:

It sounds like they're changing it so unlocks will apply to specific mechs rather than specific variants as is currently the case. Anybody can check on this?

yes, this is correct



Edited by Kael Posavatz, 08 February 2017 - 05:53 PM.


#98 Arkhangel

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Posted 08 February 2017 - 05:55 PM

View PostKell Morgan, on 08 February 2017 - 05:42 PM, said:

The only thing this HELPS is the "Meta-mongers" They for 1 usually have the cbills sitting around because they don't BUY mechs that aren't meta. Also they already know what they are putting the skills into. They have 1 play style. They will spec to that and be done.

Those of us that like to play odd builds and change things up a bit will be the ones that suffer the most.


Things that hurt Meta-mongers: No free mech operation/mobility/heat management/sensor improvements. Sure you can have heavy firepower, but you'll be screwed elsewhere.

thing that MIGHT help: picking one weapon category, which would also hamstring them if it's over-applied into. as above.

this skill tree promotes build variety BECAUSE you can quirk into different weapon systems.

#99 Ravenlord

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Posted 08 February 2017 - 05:55 PM

View Postjjyn, on 08 February 2017 - 05:15 PM, said:

Dont forget they said they would give us back all money we have spent on mods over the time when they first mentioned the new tree in their first Jan, Feb and beyond post.


We don't. It won't be enough, because most people don't buy every module for every mech but swap instead, some may even buy no modules at all or very few. Those will lose all the old skill tree gave them without the money to get it back in the new.

#100 BLOOD WOLF

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Posted 08 February 2017 - 05:58 PM

View PostMechaBattler, on 08 February 2017 - 05:32 PM, said:

Wait, wait... I can't use GXP in place of regular exp? And i have to use GXP as well?

Now you're just triple dipping PGI. Seriously. No.

you can use all GXP if you wan't. In the tree you can choose to use either/or.





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