Fox2232, on 09 February 2017 - 01:35 PM, said:
Well, XP argument may be considered as correct. But if we do so, there is new question which not many will like to hear:
"Didn't you play mech after you mastered it? Why don't you have additional XP?"
In other words: "Anyone who lacks XP for new system spent most of his time Mastering mech and jumping to next one instead of enjoying it fully Mastered one."
From What you wrote, it is apparently not your case, but it is case for most. And then they should be used to play mech which are not mastered since that's what they are doing 80~90% of their time spent in game.
Ad for Your Cash issue, that one is quite real. But it has it flaws too. 1st one is rhetorical. Being conservative and stating that you make only 100k C-Bills per match is actually being pessimistic as conservative person would probably give benefit of doubt and used overshot value like 200k. (To reduce needed number of games.)
2nd is: No matter how many mech you have, you's still be able to fully skill quite reasonable number of them. If you have 100 of them and manage to skill up only 40. I am sure you'' skill up those you play and enjoy most. And while you enjoy those huge benefits of new tree, you'll gain money for rest of them in background.
Then there is real benefit of no more sharing Modules and looking for that mech where you left it. What does it actually cost to have modules on few full dropdecks in current system? Well, now Modules are out of way as they are as cheap as +2% to Laser Range.
Well here's my deal.
1. My actual average from my game stats is about 97,000 c-bills per match. This includes six months of gameplay early on when I was absolute trash and made very little money per match (aside from the fact that average c-bill rewards were lower on the whole when I started playing), which is why I say my actual value should be somewhat more than that, but I can't really project accurately so I just based my calculations off my statistics. I don't see how that can be bad rhetoric. Yeah, that number probably makes me look bad, but it's reality.
2. I have 52 mechs in my inventory, mostly Inner Sphere. Of those 52, there are three that I wouldn't bother specing. That's it. Only 3 variants that I don't use much—I still like them, but I just don't use them as much. I'm a ******* fangirl and I love all the goddamn mechs, and I don't see anything wrong with playing PokeMech and gathering up all the mechs I loved in MechWarrior 4.
3. Everyone swaps modules. Yeah, swapping modules is a pain. But paying out the *** for new ones when you play the game cuz you want goddamn mechs is a lot more painful, so swapping modules is how we do. And I think I am entitled to use the royal We here because even many top-tier players don't have modules for every single mech they use.
4. Lastly, you are correct in that I have more than enough XP to cover the mechs I'll want to master most. My absolute all-time favorite mechs are the ON1-VA, the GHR-5H, and the SMN-B, and all these mechs have enough mech XP currently to remaster. But unfortunately, the new skill tree would significanly lengthen the grind for my recent and future acquisitions, such as my shiny new Bushwackers, or mechs that I've mastered but haven't put in significant playtime to get a ridiculous amounts of XP like my Linebackers. These are both chassis that I really love playing but will no longer have the ability to level in a timely fashion. I think that would affect new players especially adversely, because in Tier 5 you don't currently need modules (no, seriously, I got out of tier five without using modules and I'm sure I'm not the only one who did) and can just focus on acquiring a decent stable of started mechs, whereas you Do need skills to stay competitive with the other pilots in your tier, which currently don't cost c-bills.
Tl;dr, new players feel the pain way more than I will, which isn't to say that I won't feel a significant amount of pain.
Fox2232, on 09 February 2017 - 01:35 PM, said:
Then there is real benefit of no more sharing Modules and looking for that mech where you left it. What does it actually cost to have modules on few full dropdecks in current system? Well, now Modules are out of way as they are as cheap as +2% to Laser Range.
Dropdecks ftw? I know not of these dropdecks of which you speak . . . . *proudly displays Beta 2 title, for whatever that's worth*