Well, it takes more than 50 for one thing because of the organization of the nodes.
And I can certainly see grandfathering us to the level we were at, at no cost and then letting us use our cash/xp to make up the module impact difference.
But here is something you are forgetting, grind wise. Under the current system, if I want seismic on a mech, I have to buy mutliple modules to outfit multiple mechs concurrently, but only have to gxp unlock seismic at its highest point once. I only have to sp3nd 5 levels to get the full 10% ERLL range module once in GXP and then can buy as many modules as needed to cover the mechs I want outfitted.
Under the new system you have to spend the money for each mech (not unlike now, but with the inability to bridge the gap by module swapping) AND grind the xp for the ERLL/Seismic/whatever module like node you want, for every mech you want to master!
That is a ridiculous slap in the face. I have already spent the time needed to unlock all of these "modules," and purchased hundreds of millions in multiples. Now I am going to go from forty seismic modules I can outfit mechs with, to cbills to outfit the node but only enough gxp to grind up ONE mech to seismic? I need to grind xp for every mech?
Wasting my time and burning all of my progress in no way pushes me or most people to want to repeat the process a multiple of times. It does however, incentivize me to try ither games with a less harsh model.
Grandfathering mechs and equivalent cash/gxp is really the best way to approach this if you dont want to turn off a very large segment of the whale population.
Edited by Lukoi Banacek, 10 February 2017 - 09:29 AM.