DovisKhan, on 10 February 2017 - 01:55 AM, said:
Al in all - yes I'm also very pleased, it needs tweaks, maybe, but it's really fun as an addition.
However - Trial mechs should all receive max skill points, because otherwise a new player in a trial mech is hopelessly outmatched, much more so than before
For example a full skilled Orion has 190+ CT hp and with 4 maxed ASRM6 it can land them all on your CT, it's actually neat, a crappy mech like that gets to live again
Did you take time to consider your Trial Mech comment? People would just run Trial mechs all day.
Appogee, on 10 February 2017 - 03:01 AM, said:
I see you're still not using math. Allow me to assist you.
Let's look at a player who wants to Master a relatively modest hangar of 9 Mastered Mechs. Let's compare the current system with the new system.
Under the Current System
CBill cost to buy 9 Mechs: 99M (using 11M CBills - a Storm Crow - as an average Mech price).
XP cost to Master 9 Mechs: 515,250 XP
CBill cost to buy, say, 4 of the most expensive reusable Mech Modules: 24M
CBill cost to buy, say, 8 reusable Weapon Modules: 24M
XP cost to unlock 12 Pilot Skills for the 12 Modules: 42,000 XP
Total CBills: 147M
Total XP: 557,250
Under the New System
CBill cost to buy 9 Mechs: 99M (using 11M CBills as an average price).
XP cost to Master 9 Mechs: 1,228,500 XP
CBill cost to Master 9 Mechs: 81.9M
Total CBills: 180.9M
Total XP: 1,228,500
Conclusion:
The new system requires 23% more CBills and 220% more XP.
And that's after a generous comparison.
In fact, the new system is even worse with the more Mechs you Master, or if you select less expensive Mechs, or if you don't spend money upgrading the other two variants you'll never use under your current "set of three" etc.
Finally:
Now that I've laid out the math with you, do you still think your opening comment - "Complains about cost, forgets that fact that it's cheaper than what an IS or even a Clan player has to do with the current system. At this point you can all stop with your thin veils" - was because I "hate change and PGI"...?
Or do you think perhaps I studied and calculated the impact of the new system, took the time to share it with fellow players, and also, got justifiably concerned that PGI had actually further increased what they told us at MechCon were "placeholder values"?
You might think that this makes sense and is laid out well, but I promise you (and with subsequent reading down the thread I can see I was correct) that the person you are trying to convince will TRUMP your logic with "alternative facts".
In truth, we can do all the fancy math we want, but it's much more simple to realize that PGI had to find a way to replace the 3 mech rule with something at least as onerous to preserve the c-bill and XP sink. While the new system may increase your ability to specialize, it's also going to eat up your stash of c-bills and XP much faster than the old system.
In PGIs eyes that's a "very good thing". Then they came up with the idea of MC being used as an option for respecs. Technically NOT behind a paywall, but when you run out of XP during the initial rebuilding phase and still have mechs left to adjust, then the MC option will be staring you in the face and PGI is counting on people paying with MC to save time.
They better be right.
Then...I forgot to add, what about once you've spent all the time, c-bills/MC and XP to tweak your mech to perfection and along comes PGI with the NERF HAMMER? Now your mech doesn't work like it used to, through no fault of your own, and you have to respec it! Yup.....Now PGI can manipulate individual mechs AND practically force you to spend to fix it again.
The NERF HAMMER is now a money maker.
For myself, I'm so burnt out on repetitive game play after years that I can barely face the idea of working through the new skill tree for the mechs I feel deserve the effort. Add in that I don't want to make a mistake and spend even more to fix it, and that I will have to pay c-bills or MC to change my loadout effectively, and I'm just about ready to throw my hands up in the air and give up.
In the end I simply hope that they have enough "bank" now to get funding to finish the SP game and HBS comes out so I can walk away from this game forever.
Edited by TLBFestus, 10 February 2017 - 09:58 AM.