Upcoming Update To The Skill Tree PTS Build
#1
Posted 10 February 2017 - 03:51 PM
The Skill Tree PTS has been live for just a couple days now, and we're fortunate to have received a lot of great feedback. The reception to the overall framework of the new Skill Tree has been positive, but it's clear there are ways to improve the implementation.
The feature obviously represents a big change; we want and value your feedback to help ensure it is also a positive one.
We're in the planning process for an update to the PTS build in an effort to address some of the more common pieces of feedback we've received so far. We'll hold off on providing full details for what you'll see in the update until everything is solid, but we'll get a proper post up for you detailing all of the changes as soon as possible.
We'd also like to inform everyone that while the Skill Tree was initially slated for a release in our upcoming patch on February 21st, we are now targeting a release for the March 21st patch to ensure sufficient time for iteration and improvement on the PTS client.
In the meantime, keep testing, discussing, and providing your feedback. We strongly believe that with your help, the new Skill Tree will be a positive and significant addition to the game.
#2
Posted 10 February 2017 - 04:15 PM
#5
Posted 10 February 2017 - 04:47 PM
#6
Posted 10 February 2017 - 04:57 PM
Everything is ham-fisted and doesn't even come close to realizing the stated goals when a new idea is implemented.
See Energy Draw and the Map change as evidence.
Edited by Haji1096, 10 February 2017 - 04:59 PM.
#7
Posted 10 February 2017 - 04:58 PM
Thank you guys for pushing it back a hair to have more time to iterate on it.
#8
Posted 10 February 2017 - 05:04 PM
Edited by Sky Hawk, 10 February 2017 - 05:04 PM.
#9
Posted 10 February 2017 - 05:11 PM
#10
Posted 10 February 2017 - 05:28 PM
#12
Posted 10 February 2017 - 05:50 PM
Still, can't complain. I'd rather they wait a month and redo the math than release it in full on 'It's cold outside' mode.
Edited by Bombast, 10 February 2017 - 05:51 PM.
#13
Posted 10 February 2017 - 05:56 PM
#14
Posted 10 February 2017 - 05:56 PM
#15
Posted 10 February 2017 - 05:58 PM
#16
Posted 10 February 2017 - 06:14 PM
I have a write up in the pts feedback thread on it.
Thank you
#17
Posted 10 February 2017 - 06:14 PM
#18
Posted 10 February 2017 - 07:49 PM
- avoid knee-jerk reactions
- use common sense.
- balance based on gameplay and gameplay only. Forget about raw numbers
#19
Posted 10 February 2017 - 07:54 PM
https://drive.google...N3NUMEx2MmhUNE0
One other note: PGI should give us the option to pay a one-time fee of XXXX C-Bills (maybe 4 million?) and YYYY XP (20,000?) or even the equivalent MC's (maybe 100? 200?), after which we get to enjoy UNLIMITED FREE re-specs. That way, the grind is more feasible and we get all customization opportunities after hurdling the pay wall. This will also encourage people to buy premium time to grind out the C-Bills/XP for the goal of free re-specs.
#20
Posted 10 February 2017 - 08:20 PM
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