Lupis Volk, on 13 February 2017 - 08:52 PM, said:
This is my only issue with Battletech. Those who shackle devs to a medium that can't translate easily to video games. The Roughnech outrage was proof enough.
Here's the issue Lucas... there are ways to translate what's in tabletop, to a videgoame format, and not loose the overall flavor.
Keep in mind too, there are certern things done in tabletop, to mitigate weapons, that we just don't see here. A great example is Gauss min-range... I've argued for years now, that Gauss should NOT be useable as a close in, viable weapon at under 90m. In tabletop, you'd get a "to hit" penalty, because the length of the gauss, has to be compensated for by the targeting software in the mech, and it's essentially "Zeroed" for a 100m+ engagement range, anything closer tends to throw off targeting and the pilot has to manually compensate.
In MWO, there's literally NOTHING preventing PGI from putting in a "PPC-esque" min range solution to the Gauss Rifle... to help mitigate it's brawling potential further... but instead, people have argued "It's not realistic."
Newsflash, BATTLETECH, AND BY EXTENTION MECHARRIOR, ARE INHERENTLY UNREALISTIC!
Trying to apply Realisim to Battletech, is like trying to get a fish to breathe out of water... IT DOES NOT WORK.
Now keep in mind, my gauss example above, is just that, an example of one of hundreds of changes that could be made that would pull MWO back in line with Tabletop "flavor" and be a balancing tool.
The thing is, the comp, meta. "muh ppfld." folks up in Tier 1, don't want that, they don't want a flavored, interesting game, they want a game where they can pilot big stompy bots, and at the same time, play a fast paced shooter...
Mechwarrior, isn't ment to be "fast paced." There are tons of other, more interesting games for that... Slow, plodding, combat is Mechwarrior's forte, and MWO has strayed far, far from that.
look at Mechwarrior 3, Mechwarrior 4, hell even Living Legends has longer TTK than MWO!
And it's sad, this game could be great, it could be the mechwarrior game we deserve... but instead, it's a cash cow that's out to milk players of money, and Hey, I get it, it was forced into this market by the industry... it doesn't mean I'm happy about it... or that others are either.
At the end of the day, PGI has decided to do, mostly, what PGI will do... I've been here long enough to see it. Launch with crappy economy for new players, Coolantgate, 3pvgate, LRMGate 1-4, The Island, Change to thermal [I still want my old pred-vision thermal back] downgrade of graphics and effects for potato's, constant inability to change even minor XML cells for weapon balance, complete ignorance of their own game in some respects.
I used to crusade hard, for a lot of things, some of them were probably bad ideas, other's, I still feel vidicated on, but at the end of the day, PGI, will PGI, and they'll do what they want.