Jman5, on 13 February 2017 - 04:14 PM, said:
For those who didn't take a look, by in large IS gear is either unchanged or buffed. There a few exceptions like half ton of ammo, DHS, and 1-slot weapons, but mostly it's 10+ hitpoints.
Clans on the other hand mostly took a hit. A lot of their weapons are weaker than their IS counterparts. However, some of the big weapons like UAC/20s and LB20x are going to be stronger than the current version. So it's not all black and white here.
Gauss and PPC will crit less which I think was good because they were out shining the crit weapons by hitting for 10-15 damage and insta criting items because they were mostly 10 hitpoints.
That said, as far as I can see there are still two problems that should be addressed.
First, Targeting Computer 1 and Targeting Computer 6 are bugged. They are giving Beam weapons higher crit values than they should. A TC 1 was actually giving a critical hit buff to lasers better than the TC 4.
Second, I think Artemis should increase hitpoints of missile weapons because it costs 1 ton and adds 1 slot. bigger = more easily critical hit and this change is supposed to be focusing on making bigger weapons tougher to crit.
All in all I think this will be good for the game particularly in balancing IS and Clan. I also like the thematic element of making the IS weaker offensively, but more resilient.
Um, I was losing IS weapons left and right, so to say that IS gear is unchanged or buffed seems very wrong.