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Countdown To Supernova Release Feb 21St


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#21 Steel Raven

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Posted 15 February 2017 - 11:53 AM

Actually reminds me of the King Crab, which fits the fluff.

#22 shopsmart

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Posted 15 February 2017 - 12:14 PM

I hope for this patch they up the number of clan ER Lg L to 3 from 2 for ghost heat. Seems like no one uses them as they "suck".

Otherwise the pic makes the supernova look like a blimp.

#23 Luscious Dan

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Posted 15 February 2017 - 12:22 PM

I actually hope they come up with a way to modify the ghost heat threshold as a quirk. It would be cool to have the Supernova able to use 3xERLL at the same time for example. Or 3xPPC alpha on the Awesome. Nothing too crazy (50-ton Nova Prime can suck it lol) but for some specific circumstances it might make the stock loadout more sensible.

#24 AphexTwin11

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Posted 15 February 2017 - 12:36 PM

What a nice, large, spacious, shoot-able cockpit Posted Image

#25 Jay Leon Hart

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Posted 15 February 2017 - 01:09 PM

View PostLuscious Dan, on 15 February 2017 - 12:22 PM, said:

I actually hope they come up with a way to modify the ghost heat threshold as a quirk. It would be cool to have the Supernova able to use 3xERLL at the same time for example. Or 3xPPC alpha on the Awesome. Nothing too crazy (50-ton Nova Prime can suck it lol) but for some specific circumstances it might make the stock loadout more sensible.


My 3 PPC Awesomes and future 3 LPL Supernovas salute you! Posted Image

#26 Navid A1

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Posted 15 February 2017 - 01:17 PM

@Mark
I have a question. What do you think about the different dynamic weapon geometries on some of the earlier mechs?
Are there any chance that some of the worst offenders get a remodel (aka gigantic Timber wolf secondary missile boxes no matter what missile size is equipped)

Also, Good job on the supernova model. Hope the animators follow suit as well.

#27 AncientRaig

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Posted 15 February 2017 - 01:54 PM

View PostNavid A1, on 15 February 2017 - 01:17 PM, said:

@Mark
I have a question. What do you think about the different dynamic weapon geometries on some of the earlier mechs?
Are there any chance that some of the worst offenders get a remodel (aka gigantic Timber wolf secondary missile boxes no matter what missile size is equipped)

Also, Good job on the supernova model. Hope the animators follow suit as well.

I'd rather see them do the sensible thing that MW4 and MWLL did and make the missile pods separate from the torsos with fixed "bonus" armor value that can't be changed and doesn't effect the overall max number of armor bits on the mech. Those big old ears are one of things that "make" the Timber Wolf visually, and not having them feels like sacrilege. But with them part of the ST hitbox, it also makes the TBR (and similar mechs like the Mauler and Bushwacker) a lot more fragile if you take them.

Edited by Sidefire, 15 February 2017 - 01:55 PM.


#28 Fake News

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Posted 15 February 2017 - 02:10 PM

this is hot garbage. un nerf clan dd and then i may buy again

#29 Gas Guzzler

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Posted 15 February 2017 - 02:14 PM

View Postebolachan, on 15 February 2017 - 02:10 PM, said:

this is hot garbage. un nerf clan dd and then i may buy again


Clan dd?

#30 Navid A1

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Posted 15 February 2017 - 02:21 PM

View PostSidefire, on 15 February 2017 - 01:54 PM, said:

I'd rather see them do the sensible thing that MW4 and MWLL did and make the missile pods separate from the torsos with fixed "bonus" armor value that can't be changed and doesn't effect the overall max number of armor bits on the mech. Those big old ears are one of things that "make" the Timber Wolf visually, and not having them feels like sacrilege. But with them part of the ST hitbox, it also makes the TBR (and similar mechs like the Mauler and Bushwacker) a lot more fragile if you take them.


That would be a dream come true. But PGI will never do it. EVER!

Just gonna put this here as something to look at for future mechs:

Spoiler


#31 Thunder Child

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Posted 15 February 2017 - 02:39 PM

My only concern is with that (S) Camo.
Only reason I bought the upgrade was because that (S) camo was so perdy, and to be honest, I'm a little disappointed by the screenshot. Hopefully they put up some better shots of her.

#32 Brakkyn

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Posted 15 February 2017 - 03:21 PM

"Thug Life"? That's a Supernova, bro...

#33 Bandilly

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Posted 15 February 2017 - 05:17 PM

View PostThunder Child, on 15 February 2017 - 02:39 PM, said:

My only concern is with that (S) Camo.
Only reason I bought the upgrade was because that (S) camo was so perdy, and to be honest, I'm a little disappointed by the screenshot. Hopefully they put up some better shots of her.


Scorch would like to have a word with you about bad paint jobs...though that SNV-1(S) could use a few more stars.

#34 Twilight Fenrir

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Posted 15 February 2017 - 05:50 PM

Oh man this is gonna be good! Been waiting for this mech for a while, and that little teaser image looks glorious!

Though, not seen in that picture is half a second later after firing 6 CERLLs simultaneously the SuperNova lives up to its name due to heat overload....

#35 Nightshade24

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Posted 15 February 2017 - 05:52 PM

View PostNavid A1, on 15 February 2017 - 02:21 PM, said:


That would be a dream come true. But PGI will never do it. EVER!

Just gonna put this here as something to look at for future mechs:

Spoiler


That "LRM 15" in the side torso looks horrible... I preffer PGI's one over it.
However the right side drawing is to my liking.

#36 Dee Eight

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Posted 15 February 2017 - 05:52 PM

View Postarmyunit, on 15 February 2017 - 11:16 AM, said:

I feel like the model ended up wider than the concept art, but it still looks great!


Just hang a "wide load" decal on its *** like my king crab, dires and bushwackers.

#37 Twilight Fenrir

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Posted 15 February 2017 - 05:54 PM

View PostBandilly, on 15 February 2017 - 05:17 PM, said:


Scorch would like to have a word with you about bad paint jobs...though that SNV-1(S) could use a few more stars.

What? Really? I love Scorch's paintjob o_o

You want terrible paint, look at the Grid Iron.. Okay, I'm just not a football fan... Objectively bad paint would be any of the Clan omnimechs sans a special pattern... 90% gunmetal grey, with a few bands of color... Alright, fair enough, in lore clans didn't like waste, and throwing a bunch of paint at mechs probably wasn't top of their concern list, but still...

#38 Nightshade24

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Posted 15 February 2017 - 06:08 PM

View PostLuscious Dan, on 15 February 2017 - 12:22 PM, said:

I actually hope they come up with a way to modify the ghost heat threshold as a quirk. It would be cool to have the Supernova able to use 3xERLL at the same time for example. Or 3xPPC alpha on the Awesome. Nothing too crazy (50-ton Nova Prime can suck it lol) but for some specific circumstances it might make the stock loadout more sensible.

Well in the PTS awhile ago for the ghost heat replacement from what I can see mechs can be quirked to have different thresholds and thus fire more or less weapons so we could see that happen.

#39 The Boneshaman

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Posted 15 February 2017 - 07:02 PM

I don't know if I like it or dislike it. it feels a little to fat to me. I feel it should be more sleeker like my miniature.

#40 Arkhangel

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Posted 15 February 2017 - 08:03 PM

View PostGas Guzzler, on 15 February 2017 - 11:49 AM, said:


Me too. Especially now that the skill tree isn't dropping.

the Skill tree is still happening, it's just delayed a month, because they actually listen to us :P





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