Jump to content

Countdown To Supernova Release Feb 21St


179 replies to this topic

#61 Brandiment

    Member

  • PipPip
  • The Dragoon
  • The Dragoon
  • 35 posts

Posted 16 February 2017 - 10:54 AM

View PostTordin, on 16 February 2017 - 10:25 AM, said:

Its beautiful. Now, how good will the hitboxes be I wonder?
Even if its a "Super" Nova. I would imagine it could mount 6 + lasers in each arm, maybe a Supernova II?

Nope only 3 per arm and there is no "Supernova II".

#62 Perilthecat

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 180 posts

Posted 16 February 2017 - 12:22 PM

Hmm, nose seems squished and blunt compared to the concept art (and Supernova from past MW games). Kinda too bad, preferred the pointier nose look of Alex's art. I guess that will help mitigate it's side profile, but it could've had a smaller front profile the other way 'round.

Ah well, not buying it anyway, who am I to complain.

#63 sCOREscream

    Member

  • PipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 859 posts
  • LocationAustria

Posted 16 February 2017 - 12:36 PM

WOW...the pictures of the SUPERNOVA...what a amazing beautiful mech Posted Image

Edited by sCOREscream, 16 February 2017 - 12:37 PM.


#64 Draglock

    Member

  • PipPip
  • The Dreadnought
  • The Dreadnought
  • 41 posts
  • LocationGeogia

Posted 16 February 2017 - 12:43 PM

View PostBrandiment, on 16 February 2017 - 10:54 AM, said:

Nope only 3 per arm and there is no "Supernova II".

The Supernova inspired the nova not the other way around.

#65 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 16 February 2017 - 12:45 PM

The image of the -C (Wolf camo) makes my day. Those shoulder mounts are going to be great!

#66 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 16 February 2017 - 01:15 PM

Mmmm dat Boiler. Also reasonably high side torso energy mounts confirmed?

#67 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 16 February 2017 - 01:50 PM

Ghost bear camo looks nice :)

https://static.mwome...3b4aac4520f.jpg

Edited by Monkey Lover, 16 February 2017 - 01:51 PM.


#68 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 16 February 2017 - 01:59 PM

View Postprocess, on 16 February 2017 - 01:15 PM, said:

Mmmm dat Boiler. Also reasonably high side torso energy mounts confirmed?


Yeah. Those are going to be pretty good.

#69 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 16 February 2017 - 02:29 PM

View PostMark Nicholson, on 15 February 2017 - 11:37 AM, said:

I did Model it, and I start with the orthos and then try to match the concept perfectly, deviating from the orthos when necessary.



I can usually tell that when I don't like a model much, it's because the orthos didn't quite match the concept art. Going back and looking at the orthos themselves usually confirms this for me.


I feel like I might be being rude, but hopefully you take this as constructive criticism, 'cause you seem like a genuinely cool dude. I spent a little time and highlighted the biggest offenses here in terms of not matching the concept. I understand that some of this perception is muddled by the slightly different perspectives, but I feel like I can look past that and see actual inconsistencies. I'm not asking for changes, but just pointing out the little details that bothered me a little and make the model look a little strange compared to what I expected. I'm also no fan of the Supernova, I'm not particularly attached to it, so no bias here.


Posted ImagePosted Image

Edited by Tarogato, 16 February 2017 - 02:39 PM.


#70 SCHLIMMER BESTIMMER XXX

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • 879 posts
  • LocationNiemalsland

Posted 16 February 2017 - 02:30 PM

iI think on the concept art it looks better.Way more massive.
Or do you think the ingame model and the concept art looking identical?
If so, one of us needs glasses

#71 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 16 February 2017 - 02:30 PM

View PostTarogato, on 16 February 2017 - 02:29 PM, said:

I can usually tell that when I don't like a model much, it's because the orthos didn't quite match the concept art. Going back and looking at the orthos themselves usually confirms this for me.


I feel like I might being rude, but hopefully you take this as constructive criticism, 'cause you seem like a genuinely cool dude. I spent a little time and highlighted the biggest offenses here in terms of not matching the concept. I understand that some of this perception is muddled by the slightly different perspectives, but I feel like I can look past that and see actual inconsistencies. I'm not asking for changes, but just pointing out the little details that bothered me a little and make the model look a little strange compared to what I expected. I'm also no fan of the Supernova, I'm not particularly attached to it, so no bias here.


Spoiler



Honestly, that image looks like it was stretched. Looking at the other images, it looks a lot better.

Not to mention, they are standing at different angles so its pretty tough to tell some of these things you have pointed out.

Edited by Gas Guzzler, 16 February 2017 - 02:34 PM.


#72 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 16 February 2017 - 02:38 PM

View PostGas Guzzler, on 16 February 2017 - 02:30 PM, said:

Honestly, that image looks like it was stretched. Looking at the other images, it looks a lot better.

Not to mention, they are standing at different angles so its pretty tough to tell some of these things you have pointed out.


I'm pretty sure PGI takes their in-game screenshots with a wide FoV. They need to stop doing that, it distorts things. Only looks good for in-cockpit shots.

#73 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 16 February 2017 - 02:47 PM

View PostTarogato, on 16 February 2017 - 02:38 PM, said:

I'm pretty sure PGI takes their in-game screenshots with a wide FoV. They need to stop doing that, it distorts things. Only looks good for in-cockpit shots.


Agreed. But for example, I think this one looks real good.

Posted Image

#74 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 16 February 2017 - 03:02 PM

View PostGas Guzzler, on 16 February 2017 - 02:47 PM, said:

Agreed. But for example, I think this one looks real good.


Oh lol, that must have been posted while I was making that comparison. Here, I'll draw the same lines on that one too:


Posted Image


Looks a little better, but the nose shape (stubby), the side-torso vents (too fat), and the arm/shoulder (mismatched sizes) still bother me a little. And maybe that weird elbow. But the new perspective alleviates my other concerns quite a bit, I agree does look better.

Edited by Tarogato, 16 February 2017 - 03:27 PM.


#75 suffocater

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 570 posts

Posted 16 February 2017 - 03:21 PM

Very dissapointed with the special-camo. Nowhere near the pretty concept art. Otherwise the mech looks fine for me.

#76 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 16 February 2017 - 03:27 PM

View PostTarogato, on 16 February 2017 - 03:02 PM, said:

Oh lol, that must have been posted while I was making that comparison. Here, I'll draw the same lines on that one too:


Posted Image


Looks a little better, but the nose shape, the big side-torso vents, and the arm/shoulder still bother me a little.


Eh. Tbh, the only thing that doesn't match in my eyes is the big side-torso vents, they are just a little big on the model, but overall I'm liking the way the mech looks.

#77 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 16 February 2017 - 03:29 PM

View PostGas Guzzler, on 16 February 2017 - 03:27 PM, said:

Eh. Tbh, the only thing that doesn't match in my eyes is the big side-torso vents, they are just a little big on the model, but overall I'm liking the way the mech looks.


Yeah, doesn't look bad at all. I'm just the super nitpicky and critical type. Posted Image

#78 Mark Nicholson

    3D Artist

  • Developer
  • Developer
  • 263 posts

Posted 16 February 2017 - 04:33 PM

View PostTarogato, on 16 February 2017 - 03:29 PM, said:

Yeah, doesn't look bad at all. I'm just the super nitpicky and critical type. Posted Image


You are.
Without making a bunch of images and showing work, before the mechs release, it's difficult to defend myself properly.
When you match the angle correctly, a lot more lines up and looks the same. Some of your points, like the upper arm in red are perspective issues (the top and bottom are in fact parallel, and the concept art does a bad job of making this clear).
The shoulder in yellow and elbow in cyan were both changed to allow function; concept art doesn't have to worry about arms clipping right though legs.

Sometimes we make changes after the concept art gets finalized.
I take these changes very seriously and always request Alex's approval when they happen.
I recall that the purple vent was altered and sloped towards the top/back on the model at Alex's direction without altering it on the concept art (which had been long finished at that point).
I also recall Shrinking everything below the waist. It had matched the concept, but upon seeing it in 3d, it was obvious that this area was too large, and a bit goofy looking.

#79 Duncan1dah0

    Member

  • PipPipPipPipPipPip
  • The Crusader
  • The Crusader
  • 375 posts
  • LocationWazan, Zion Cluster

Posted 16 February 2017 - 04:50 PM

I think it looks damn sexy. I am jealous of yet another great looking clan mech that I will never touch.

Long live the Free Worlds League!

Long live the Inner Sphere!

#80 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 16 February 2017 - 05:22 PM

Gas, you prolly already saw but torso energy point is right below the cockpit.

Posted Image





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users