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Countdown To Supernova Release Feb 21St


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#101 Brandiment

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Posted 17 February 2017 - 09:24 PM

Even though the Supernova has terrible bunny syndrome, at least it has a decent height. Short assault mechs are never a bad thing, especially when they can boat LRMs like the SNV-A.

Edited by Brandiment, 17 February 2017 - 09:24 PM.


#102 AngrySpartan

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Posted 18 February 2017 - 12:21 AM

View PostBrandiment, on 17 February 2017 - 09:24 PM, said:

Even though the Supernova has terrible bunny syndrome, at least it has a decent height. Short assault mechs are never a bad thing, especially when they can boat LRMs like the SNV-A.

Assaults, boat, LRMs. Three words that tempts your teammates to commit a teamkill.Different kind of rant though.
And scale seems to be legit, non-humanoid 90 tonner with adequate scale is a good alternative to HGL-II-C.Hopefully it's animation will be slightly better on a full throttle, slow movement tends to highlight bunny syndrome.

#103 Beaching Betty

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Posted 18 February 2017 - 01:27 AM

WOW! Looks SEXY! Posted Image

#104 Tordin

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Posted 18 February 2017 - 02:25 AM

View PostDraglock, on 16 February 2017 - 12:43 PM, said:

The Supernova inspired the nova not the other way around.


Yup I know, thats true. Though I imagined the engineers forgot adding tons of energy hardpoints (14+??) in the supernova from the get-go but instead went for more heatsinks and so one. Imagine the other way around...They had a 90 tonner to work with after all.
At least the Nova get to enjoy a whooping 12 or so energy weapons total in the arms Posted Image

Imagine what a "Supernova II" at 100t made for Solaris matches or one at 135t Colossal class mech could do into the far future Posted Image . I know, it would be made up and maybe canonised if it fits well with fluff and all.

The scaling looks great for the Supernova. And the possible hitboxes seems adequate to good. At least it wont be as vulnerable to flanking, like the marauders.. It seems that from the front it will have a higher chance at spreading dmg than the MAD IIc.
Why? Well from the front the MAD II have all the torso and arm part clustered tightly together, sure it will have better convergence with all its guns but spread weapons will have a bit better time hitting em all in comparison to the Snovas front profile,where while the arms might be focused first, the torso parts will get spared for some few more second.

Edited by Tordin, 18 February 2017 - 02:38 AM.


#105 Dee Eight

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Posted 18 February 2017 - 02:39 AM

View PostAngrySpartan, on 18 February 2017 - 12:21 AM, said:

Assaults, boat, LRMs. Three words that tempts your teammates to commit a teamkill.Different kind of rant though.
And scale seems to be legit, non-humanoid 90 tonner with adequate scale is a good alternative to HGL-II-C.Hopefully it's animation will be slightly better on a full throttle, slow movement tends to highlight bunny syndrome.


I really wish there was a kill dufus consumable for every time i get stuck with some guy who swears blind about how the MAL-1R is the best LRM mech in the game and to build it any other way than quad LRM15s is a waste, and then hides off on his own someplace raining LRMs at stuff he cannot get his own locks for, and has no backup weapons for when the enemy tracks him down.

.

#106 AngrySpartan

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Posted 18 February 2017 - 03:18 AM

View PostDee Eight, on 18 February 2017 - 02:39 AM, said:

I really wish there was a kill dufus consumable for every time i get stuck with some guy who swears blind about how the MAL-1R is the best LRM mech in the game and to build it any other way than quad LRM15s is a waste, and then hides off on his own someplace raining LRMs at stuff he cannot get his own locks for, and has no backup weapons for when the enemy tracks him down.

In that we agree, hence Supernova-A is expected to be the weakest variant, at least until ATMs will eventually arrive. I wonder if PGI will be willing to change it's name and stock loadout to proper Supernova-2 which is clearly inspired it (Same with the MAD-IIC-D).

View PostTordin, on 18 February 2017 - 02:25 AM, said:

Yup I know, thats true. Though I imagined the engineers forgot adding tons of energy hardpoints (14+??) in the supernova from the get-go but instead went for more heatsinks and so one. Imagine the other way around...They had a 90 tonner to work with after all.

From the in-universe fluff SNV is a King Crab based mech, so no massed lasers yet. King Crab made quite a legacy with Supernova -> Nova -> Black Hawk KU (IS omni) and Black Hawk standard (50t-clan battlemech) heritage. I kinda liked what PGI made with a Boiler in that aspect, that's clearly King Crab-IIC if you look at it's stock loadout. Making possibly best variant available only for real money still feels cheeky though.

#107 Arkhangel

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Posted 18 February 2017 - 04:12 AM

@Dee Eight: yeah, those guys are idiots, the best LRM mech is honestly... the LRM mech you're best with. mean, hell, anyone who's ever ran into my corpsmate Stephen Grendal in his BLR-1S has learned that the hard way. or, you know, anyone else who is an actually smart LRM support boat and actually sticks with the team, remembering the best LRM range is actually between 3-600m, since your opponent has very little time to dodge. long range LRM fire is really only useful for suppression, not kills. gonna be so much crying by those idiots when LRMs lose 100m of range soon. (in fairness, they were never supposed to even be at 1000m in the first place, we've been spoiled.)

#108 Dee Eight

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Posted 18 February 2017 - 05:12 AM

View PostArkhangel, on 18 February 2017 - 04:12 AM, said:

gonna be so much crying by those idiots when LRMs lose 100m of range soon. (in fairness, they were never supposed to even be at 1000m in the first place, we've been spoiled.)


Well the funny bit there is we'll no longer have situations like the Stalker 5M where the LRMs can actually fire further than the sensor capabilities of the mech to find its own targets. Right now, with the module its 1250 meter range and even with advanced sensor module and beagle you're at 1200 of radar. Oh sure you can use a command console for 3 tons to get another 48 meters of range.. but that puppy costs a million more cbills.

#109 Irishtoker

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Posted 18 February 2017 - 05:57 AM

I am just wondering why in the comparison photos no "Chicken Walker" style mechs were used. Shouldn't we see a comparison to similar mechs, not only the Humanoid variants?

There is something they don't want us to know. Queue paranoia.

#110 o0kael0o

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Posted 18 February 2017 - 06:57 AM

View Postprocess, on 17 February 2017 - 03:08 PM, said:

As far as walking animations go, the best examples seem to be those where the hips stay relatively level, and the legs do all the work. The up/down torso motion should be limited to that iconic cockpit bobbing, and the feet should really pound into the ground.

No idea where these images came from, but I think they are good for reference:

Posted Image

Posted Image

OH for all that is holy can we somehow get that warhammer model in game. its just so much win copy right be damned!!!

#111 Brandiment

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Posted 18 February 2017 - 06:59 AM

View PostIrishtoker, on 18 February 2017 - 05:57 AM, said:

I am just wondering why in the comparison photos no "Chicken Walker" style mechs were used. Shouldn't we see a comparison to similar mechs, not only the Humanoid variants?

There is something they don't want us to know. Queue paranoia.

Someone already did a comparison with the Marauder IIC

View PostPariah Devalis, on 17 February 2017 - 01:29 PM, said:

Posted Image
Posted Image


#112 Bombadil

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Posted 18 February 2017 - 02:46 PM

3 days to release! Supernova animation preview, will be added to main post shortly.



#113 Saint Atlas and the Commando Elf

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Posted 18 February 2017 - 03:00 PM

View PostBombadil, on 18 February 2017 - 02:46 PM, said:

Supernova animation preview,



Did you make any short noticed changes to the walking animations since the Instagram vid? This one looks better.

#114 Bombadil

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Posted 18 February 2017 - 03:20 PM

View PostSaint Atlas and the Commando Elf, on 18 February 2017 - 03:00 PM, said:



Did you make any short noticed changes to the walking animations since the Instagram vid? This one looks better.

Not that I'm aware of, but I could be wrong. Might just be the quality of the video, or the angle of the shots, etc.

#115 Saint Atlas and the Commando Elf

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Posted 18 February 2017 - 03:25 PM

View PostBombadil, on 18 February 2017 - 03:20 PM, said:

Not that I'm aware of, but I could be wrong. Might just be the quality of the video, or the angle of the shots, etc.


Nevermind then. I wanted to get my eyesight checked anyhow :-)

#116 Mordent Hex

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Posted 18 February 2017 - 03:46 PM

View Postshopsmart, on 15 February 2017 - 12:14 PM, said:

I hope for this patch they up the number of clan ER Lg L to 3 from 2 for ghost heat. Seems like no one uses them as they "suck".

Otherwise the pic makes the supernova look like a blimp.

ERLL suck? I use em like a boss all the time and they work just fine. now if your poptarting, maybe not the best weapon but I find them having great punch even firing 3 at a time with ghost heat. Maybe its just me...

#117 Uncle Totty

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Posted 18 February 2017 - 03:57 PM

View PostBombadil, on 18 February 2017 - 02:46 PM, said:

3 days to release! Supernova animation preview, will be added to main post shortly.




Why does it drop with every step?

#118 Mordent Hex

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Posted 18 February 2017 - 03:59 PM

Posted Image

Is it just me or does it look a little front heavy. The legs need to be angled better. This thing would tip right over on its nose in real life. That said and with everyone seemingly not particularly happy with it, i'm looking forward to it. A 90 ton Ebjag. LOL

#119 Felicitatem Parco

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Posted 18 February 2017 - 03:59 PM

View PostUncle Totty, on 18 February 2017 - 03:57 PM, said:

Why does it drop with every step?


Because dat bass. When you step, you gotta have base drops.

#120 Saint Atlas and the Commando Elf

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Posted 18 February 2017 - 04:06 PM

View PostMordent Hex, on 18 February 2017 - 03:59 PM, said:

Is it just me or does it look a little front heavy. [...] This thing would tip right over on its nose in real life.


I ask myself the same question every time I watch those adult movies...

The answer is Gyroscope or sense of balance in human terms.





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