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#1 Clownwarlord

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Posted 15 February 2017 - 04:11 PM

Posted Image

I know only one thing ... who ever fired all 6 erll just over heated.

#2 dario03

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Posted 15 February 2017 - 04:17 PM

Nah, he should be fine... CERLL is so awesome that the burn time had to be made so long you can just fire a couple, wait .5 seconds, fire some more and they will all be firing without ghost heat. Of course he also just spread those beams across every section of a enemy Atlas and thus effectively did nothing...But hey he didn't overheat!

#3 Vellron2005

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Posted 16 February 2017 - 04:26 AM

Wasn't the point of the "Nova" line of mechs (Supernova being the superior version) to shoot a bunch of lasers and NOT overheat?

I'm guessing some heat quirks will be implemented to make this mech cooler ;-)

It says on sarna that it can fire 3 full loadouts (6 x CERLL's) before overheating.. so go figure..

Edited by Vellron2005, 16 February 2017 - 04:31 AM.


#4 Alistair Winter

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Posted 16 February 2017 - 04:39 AM

I wish PGI would just nerf ERLL cool down and damage and reduce heat so I can actually start using them together with other weapons or boated in large groups. I know Clans are a bit overpowered right now, but the CERLL is ridiculously limited in terms of versatility. Possibly the least versatile weapon in the game. Possibly the least used of all Clan weapons in solo queue.

Edited by Alistair Winter, 17 February 2017 - 01:46 AM.


#5 SmokedJag

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Posted 16 February 2017 - 05:07 AM

View PostVellron2005, on 16 February 2017 - 04:26 AM, said:

Wasn't the point of the "Nova" line of mechs (Supernova being the superior version) to shoot a bunch of lasers and NOT overheat?

I'm guessing some heat quirks will be implemented to make this mech cooler ;-)

It says on sarna that it can fire 3 full loadouts (6 x CERLL's) before overheating.. so go figure..


The MW3 Supernova detonated if you tried to alpha strike it.

In tabletop, 26 double heat sinks would allow it to mitigate 52 heat. The 6xERLL at 12 heat each generate 72 heat, putting the Supernova on a minimum of 20.

http://www.sarna.net...eat_Point_Table

So 50/50 to have shut down plus other problems. If it alpha'd a second time, it would generate 72 heat, sink 52 and be at 40 heat which is far beyond automatic shutdown. That second salvo also won't be able to hit jack due to the heat penalty on to-hit.

You could sort of use it as a turret that fires twice, rests once and then fires twice again but since hitting shutdown 'Mechs is easy...

Edited by SmokedJag, 16 February 2017 - 05:10 AM.


#6 Mudhutwarrior

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Posted 16 February 2017 - 05:12 AM

PGI is counting on the emotional buyer. Think about it. People spend tens of thousands of dollars on cars that serve no purpose past an emotional one.

It will be junk out of the box like so many before.

#7 Jables McBarty

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Posted 16 February 2017 - 08:10 AM

View PostMudhutwarrior, on 16 February 2017 - 05:12 AM, said:

PGI is counting on the emotional buyer. Think about it. People spend tens of thousands of dollars on cars that serve no purpose past an emotional one.

It will be junk out of the box like so many before.


I think it was asked elsewhere...who was really clamoring for the SNV?

I'm not against the Supernova, I just...don't get why they would release it two months after the MAD-IIC.

December: Release an 85-ton energy-boat Clan Battlemech.
January: IS Medium
February: Release a 90-ton energy-boat Clan Battlemech that is slower than the one released in December.

Maybe if it was in April or August I could see the logic. At least then its mediocrity compared to the MAD-IIC wouldn't be as glaring. It would still be "meh, a bigger, slower MAD-IIC" but it would give people time to get bored with their Marauders.

#8 Tina Benoit

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Posted 16 February 2017 - 02:00 PM

it did, it overheated, picture was taken for dramatic effect~
https://www.instagra.../p/BQlp6n0AuIx/

#9 Metus regem

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Posted 16 February 2017 - 02:05 PM

View PostTina Benoit, on 16 February 2017 - 02:00 PM, said:

it did, it overheated, picture was taken for dramatic effect~
https://www.instagra.../p/BQlp6n0AuIx/



Love the "kill me now" overheat lights that are on it when it's overheating....

Also when that first started was that inside the cockpit? If so, did you just skip a head a couple of days on the countdown?

#10 Tina Benoit

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Posted 16 February 2017 - 02:10 PM

View PostMetus regem, on 16 February 2017 - 02:05 PM, said:



Love the "kill me now" overheat lights that are on it when it's overheating....

Also when that first started was that inside the cockpit? If so, did you just skip a head a couple of days on the countdown?


Yea, you'll see it more clearly in the countdown though.

#11 Metus regem

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Posted 16 February 2017 - 02:13 PM

View PostTina Benoit, on 16 February 2017 - 02:10 PM, said:


Yea, you'll see it more clearly in the countdown though.


Nice, still I really do love that spinning yellow light on it, as it's over heating, really gives me an indicator as to when to get head shots on them.

#12 Felicitatem Parco

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Posted 16 February 2017 - 02:28 PM

View PostTina Benoit, on 16 February 2017 - 02:00 PM, said:

it did, it overheated, picture was taken for dramatic effect~
https://www.instagra.../p/BQlp6n0AuIx/


It's too bad that you are advertising a product like that.

That would be like showing a Ford F-150 towing an RV that it's beyond it's rated towing capaicty, and that the truck's transmission broke during the photoshoot.

#13 MischiefSC

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Posted 16 February 2017 - 03:36 PM

Except even in TT it was too hot.

Honestly this is probably the most lore accurate mech we've got.

It's a 90 ton Nova. What happens when you alpha a stock Nova loadout?




#14 FupDup

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Posted 16 February 2017 - 03:40 PM

View PostAlistair Winter, on 16 February 2017 - 04:39 AM, said:

I wish PGI would just need ERLL cool down and damage so I can actually start using them together with other weapons or boated in large groups. I know Clans are a bit overpowered right now, but the CERLL is ridiculously limited in terms of versatility. Possibly the least versatile weapon in the game. Possibly the least used of all Clan weapons in solo queue.

Why cooldown and damage? Cooldown especially doesn't make sense given that it's supposed to be used at really long ranges.

Beam duration is the fatal flaw with the weapon that holds it back.

#15 dario03

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Posted 16 February 2017 - 03:49 PM

View PostProsperity Park, on 16 February 2017 - 02:28 PM, said:

It's too bad that you are advertising a product like that.

That would be like showing a Ford F-150 towing an RV that it's beyond it's rated towing capaicty, and that the truck's transmission broke during the photoshoot.


Don't they already do that sometimes? Didn't Toyota have a commercial showing a Tundra towing the space shuttle?

Also I was kind of joking before but you really could just fire 2-2-2 and get that shot without triggering ghost heat.

#16 Clownwarlord

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Posted 16 February 2017 - 03:54 PM

View PostProsperity Park, on 16 February 2017 - 02:28 PM, said:

It's too bad that you are advertising a product like that.

That would be like showing a Ford F-150 towing an RV that it's beyond it's rated towing capaicty, and that the truck's transmission broke during the photoshoot.

Yeah buts its hillarious because a ford would break down :P Found On Road Dead!

View PostTina Benoit, on 16 February 2017 - 02:00 PM, said:

it did, it overheated, picture was taken for dramatic effect~
https://www.instagra.../p/BQlp6n0AuIx/

I knew it would :D I should get a cookie!

#17 Lupis Volk

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Posted 16 February 2017 - 06:15 PM

I find it funny, Clanners decry PGI when thier mechs aren't ubermensch but get thier panties in a knot when an IS mech is slightly above average.

Do we really need another Kodiak 3 launch balance debacle? I mean i know you clanners loath balance but there needs to be something lest we call this ClanTech Online.

Edited by Lupis Volk, 16 February 2017 - 06:15 PM.


#18 NRP

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Posted 16 February 2017 - 06:27 PM

Man, I really like the looks of the Supernova. Crap, I fear that if I'm drinking one night while playing MWO I'll just buy the whole damn package.

#19 Lupis Volk

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Posted 16 February 2017 - 08:16 PM

View PostNRP, on 16 February 2017 - 06:27 PM, said:

Man, I really like the looks of the Supernova. Crap, I fear that if I'm drinking one night while playing MWO I'll just buy the whole damn package.

I'm digging it's look as well, It's collectors is one of the few i'd get based on it's looks.

Since i have a thing for "under dog" mechs i might get the Basic bundle on release.

#20 Alistair Winter

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Posted 16 February 2017 - 10:08 PM

View PostFupDup, on 16 February 2017 - 03:40 PM, said:

Why cooldown and damage? Cooldown especially doesn't make sense given that it's supposed to be used at really long ranges.
Beam duration is the fatal flaw with the weapon that holds it back.

I'm talking about what it would take for PGI to reduce heat. Right now, I suppose they won't reduce range very much and increasing duration would be pointless. So I'm saying that I would be happy if they nerfed the CERLL in some other way, such as increasing cooldown or reducing damage, just so long as they reduce heat. The CERLL is way too hot now, and it basically makes it a bad idea to use it in combination with most other weapons for most builds.





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