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Mw5: A Rant.


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#21 NighthawK1337

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Posted 16 February 2017 - 03:03 PM

View PostClanner Scum, on 16 February 2017 - 02:19 PM, said:

Why on earth would PGI take the profits they've earned from this game, from our wallets, and dump it into producing another game? Why can they not use that funding to make THIS game better? There's so much stuff they can add to this game to make it better and yet they turn around and start making another standalone title...I don't even...

Oh yeah sure, since we're at it why would they use the money we paid with for stuff like food, rent, medical expenses etc. The nerve!!!

If you can't tell, I'm being sarcastic. It's their money the moment we bought something from them. That's how corporations expand, they use the profits to develop other stuff. The Freemium model is having a problem giving them profits, that's why mechpacks costs so much because the mechs eventually needs to be obtainable by other than $$$. Having a game made the traditional way would also remove the other stuff dragging down Freemium like grinding, the constant loss of whales, etc.

#22 Idealsuspect

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Posted 16 February 2017 - 03:04 PM

Well it was your choice to gave money to PGI for play MWO ( well it's a F2P also you don't really need to give money for play but it's another history ) and it will be your choice to give them money again for play MW5 merc. :)

#23 GrimRiver

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Posted 16 February 2017 - 03:07 PM

Maybe they don't want to stay glued to a F2P game forever, maybe they want to evolve as a studio?

MW games need to be brought back from the slow death it's suffering, MS doesn't wanna do anything with the IP, PGI and Hairbrained are the only ones that care right now.

#24 MechaBattler

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Posted 16 February 2017 - 03:12 PM

I could see PGI not wanting anyone modding MW5 for multiplayer. But for single player it makes sense. Look at all the copies of Arma 2 that were sold because of DayZ. Player mods would keep people coming back and interest more people in buying the game in the long run. Especially if players get creative. Which they will.

Now for the cynical. They know they're bleeding players from the Steam launch. So they know the game will only be so profitable. That's why we're finally getting a timeline advancement. Time to sell the most popular designs up to 3068. Meanwhile new weapons make things interesting, if unbalanced.

With MW5 they can focus on content without worrying about netcode issues or balance. They've shown some capacity for it with the MechWarrior Academy. My only concern is them shorting us on hours of content.

#25 CanadianCyrus

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Posted 16 February 2017 - 03:18 PM

Before MW5 was announced, I was all for PGI doing a co-op PvE mode or something with MW:O. After the MW:5 announcement, I am content Posted Image

#26 FupDup

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Posted 16 February 2017 - 03:18 PM

There is actually a valid point in here. For years MWO has been in a sort of "maintenance mode" where basically not much happened other than mech packs. For example, things like CW/FW are definitely not in a presentable state yet.

The thing about game developers branching out into other games is that they first take the time to perfect their first title, and THEN move on to other things. They usually don't branch out when their first and only title is more or less still in its beta stage.

#27 Metus regem

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Posted 16 February 2017 - 03:18 PM

View PostMechaBattler, on 16 February 2017 - 03:12 PM, said:


With MW5 they can focus on content without worrying about netcode issues or balance. They've shown some capacity for it with the MechWarrior Academy. My only concern is them shorting us on hours of content.



I will say three words, that should aleaviate your concerns...

Down
Loadable
Content

Think about it, they could make DLC Clan Invasion, DLC Clan Invasion from the Clan side, DLC Operation Serpent, DLC Operation Bulldog, DLC Operation Serpent; Clan Side, DLC Operation Bulldog; Clan side, DLC Age of War, DLC Star League Civil War, DLC Pentagon Worlds campaign, DLC FedCom Civil War.... there are a lot of things they could make actual DLC campaigns for for MW5....

#28 METAL SEPARATOR

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Posted 16 February 2017 - 03:19 PM

View PostProbably Not, on 16 February 2017 - 02:46 PM, said:

There is another possibility.

Microsoft steps in and takes over MWO if PGI decides to drop it.

Remote possibility, but still bad, because Microsoft KILLS THINGS and will almost certainly kill any attempt at private MWO servers.

I'd trust Microsoft more than this bunch of losers. Anyday.

#29 C E Dwyer

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Posted 16 February 2017 - 03:22 PM

If it's stand alone offline or co-op against bots and P.G.I manage to make an A.I better than they can balance, I'm all for it.

Yeah big if, but I don't think P.G.I can make this game good if they spend 15 million on it, the Lead Dev can't grasp the effect his constructs have on the balance, the builds and ultimately how much income people will provide the company.

if M.W.5 is developed by another team with no interference from P.G.I's L.D it might actually work properly.

I'm still projecting that the european or oceanic servers close sometime before summer 2018

#30 Metus regem

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Posted 16 February 2017 - 03:22 PM

View PostFupDup, on 16 February 2017 - 03:18 PM, said:

There is actually a valid point in here. For years MWO has been in a sort of "maintenance mode" where basically not much happened other than mech packs. For example, things like CW/FW are definitely not in a presentable state yet.

The thing about game developers branching out into other games is that they first take the time to perfect their first title, and THEN move on to other things. They usually don't branch out when their first and only title is more or less still in its beta stage.



I think Fup, as they spent more time with CryEngine, they began to see that it really wasn't a good fit for what they wanted to do, so keeping MWO up and limping running, gave them a source of funds to try a different engine. While experimenting with said engine, I'm sure they noticed a lot of people here saying that they'd kill for PvE... PGI is many things, but stupid isn't one of them, so I am sure that they saw this as a chance to give the people something that they wanted, while keeping MWO going... I wouldn't be surprised to see MW5 launch with a new version of MWO close behind.

#31 C E Dwyer

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Posted 16 February 2017 - 03:24 PM

View PostMWn00b, on 16 February 2017 - 03:19 PM, said:

I'd trust Microsoft more than this bunch of losers. Anyday.

As microsoft have done zero with the licence if would actually make things worse for the franchise, that's the closest I can come to an endorsement for P.G.I

Better for Mechwarrior than Microsoft

#32 Lykaon

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Posted 16 February 2017 - 03:27 PM

View PostClanner Scum, on 16 February 2017 - 02:19 PM, said:

Why on earth would PGI take the profits they've earned from this game, from our wallets, and dump it into producing another game? Why can they not use that funding to make THIS game better? There's so much stuff they can add to this game to make it better and yet they turn around and start making another standalone title...I don't even...



You need a bigger picture view of PGI.

Producing one product exclusivley is bad for growth.

Growth means increased profits.

Increased profits means larger production budgets.

Larger production budgets means increased hiring.

More hiring equals larger development staff.

Larger development staff means more people working on MWo.

So let's say a company produces a PvP only game with limited appeal because not everyone likes PvP all the time.Eventually they will hit a point where they have reach a large portion their potential target consumer base and will experience little growth in the user base due to the limited focus of their product.

As consumer growth decreases so does company profits. As profits decrease the budget to produce this one product also decreases resulting in less work done on the product overall because software designers do not work for free.

The solution is to produce additional products to increase your products appeal to a larger consumer base. As you increase your consumer base you increase profits and can expand further.

Now the really cool thing about Mechwarrior 5 is it will target the battletech fans that ware not totally thrilled about MWo being only PvP. But they will potentially try MWo because of being exposed to Mechwarrior 5.

This means more consumers for PGI from Mechwarrior 5 and a new source of potential consumers for MWo.

Mechwarrior 5 is good for MWo.

#33 Acenan

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Posted 16 February 2017 - 03:36 PM

View PostMWn00b, on 16 February 2017 - 03:19 PM, said:

I'd trust Microsoft more than this bunch of losers. Anyday.


Inb4

"Mechwarrior 5: Exclusive for Xbox one" Posted Image

Edited by Acenan, 16 February 2017 - 03:36 PM.


#34 Mcgral18

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Posted 16 February 2017 - 03:38 PM

View PostProbably Not, on 16 February 2017 - 02:41 PM, said:


I absolutely loathe it when companies do that kind of stuff. "Internet down? Server problem on our end? WELL I GUESS YOU AREN'T PLAYING THAT SINGLE PLAYER GAME. But hey, we're fighting the pirate scourge!"



Chrome Hounds still has single player...
RIP servers

#35 AnimeFreak40K

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Posted 16 February 2017 - 03:43 PM

View PostMWn00b, on 16 February 2017 - 03:19 PM, said:

I'd trust Microsoft more than this bunch of losers. Anyday.


Posted Image

View PostMetus regem, on 16 February 2017 - 03:22 PM, said:

I think Fup, as they spent more time with CryEngine, they began to see that it really wasn't a good fit for what they wanted to do, so keeping MWO up and limping running, gave them a source of funds to try a different engine. While experimenting with said engine, I'm sure they noticed a lot of people here saying that they'd kill for PvE... PGI is many things, but stupid isn't one of them, so I am sure that they saw this as a chance to give the people something that they wanted, while keeping MWO going... I wouldn't be surprised to see MW5 launch with a new version of MWO close behind.


I would agree, but I would throw in the caveat that they went with CryEngine because it's free, or at least very cheap. Unfortunately, the costs of a game engine are often a significant driving factor over which game engine to go with.

#36 Metus regem

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Posted 16 February 2017 - 03:46 PM

View PostAnimeFreak40K, on 16 February 2017 - 03:43 PM, said:


I would agree, but I would throw in the caveat that they went with CryEngine because it's free, or at least very cheap. Unfortunately, the costs of a game engine are often a significant driving factor over which game engine to go with.


I am well aware of that part of MWO's history, doesn't change the fact, that they have changed so much of the code to make MWO do what it does, have turned it into such a frankinengine that doing something to AC/2's causes LAA's to break.

#37 Clanner Scum

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Posted 16 February 2017 - 03:47 PM

If PGI moves MWO over to the Unreal Engine they're producing MW5 on then I have no qualms with this new project they're undertaking. Cryengine is too clunky and the rendering in this game is awful.

#38 AnimeFreak40K

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Posted 16 February 2017 - 03:59 PM

View PostMetus regem, on 16 February 2017 - 03:46 PM, said:

I am well aware of that part of MWO's history, doesn't change the fact, that they have changed so much of the code to make MWO do what it does, have turned it into such a frankinengine that doing something to AC/2's causes LAA's to break.

Yes it does. PGI got CryEngine because they couldn't afford anything else. In this sort of industry, you go with what you can afford, not what you want.

I'm sure, given the option (and sufficient funding), PGI would have used a far superior and efficient engine (or even made their own!) along with top-shelf coders and UI designers.

Sure, they spent a lot of time mucking about in CryEngine working and reworking things and breaking others... but what choice did they have other than go with what they could afford and then *force* that square peg into the round hole?

To be clear, I'm not really defending PGI here, I'm presenting reality (on a side note, the game, as a whole is 'good enough' for me in most cases, so I really don't care have much of a dog in this fight anyway).

#39 Acehilator

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Posted 16 February 2017 - 04:03 PM

Everybody getting their hopes up for MW5 needs to read this again:
http://www.pcgamer.com/mechwarrior-5/

and compare it with this:
http://www.pcgamer.c...tical-mech-sim/

Notice something?

And whoever thinks that the development of MW5 won't have a negative impact on MWO is simply delusional.
One of the developers even posted on this forum and said he works fulltime on MW5 now... can't remember his name, shame.

#40 Acenan

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Posted 16 February 2017 - 04:10 PM

View PostAnimeFreak40K, on 16 February 2017 - 03:59 PM, said:

Yes it does. PGI got CryEngine because they couldn't afford anything else. In this sort of industry, you go with what you can afford, not what you want.

I'm sure, given the option (and sufficient funding), PGI would have used a far superior and efficient engine (or even made their own!) along with top-shelf coders and UI designers.

Sure, they spent a lot of time mucking about in CryEngine working and reworking things and breaking others... but what choice did they have other than go with what they could afford and then *force* that square peg into the round hole?

To be clear, I'm not really defending PGI here, I'm presenting reality (on a side note, the game, as a whole is 'good enough' for me in most cases, so I really don't care have much of a dog in this fight anyway).


I wonder if PGI are/have considered using the Amazon Lumberyard engine, for MW5 or MWO..

As the engine is free, and Amazone make money from their servers.. Which seems to be optional if you use your own servers..

Edit: multiquote fail
Edit: i give up..

Edited by Acenan, 16 February 2017 - 04:13 PM.






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