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Mw5: A Rant.


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#1 Clanner Scum

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Posted 16 February 2017 - 02:19 PM

Why on earth would PGI take the profits they've earned from this game, from our wallets, and dump it into producing another game? Why can they not use that funding to make THIS game better? There's so much stuff they can add to this game to make it better and yet they turn around and start making another standalone title...I don't even...

#2 Mcgral18

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Posted 16 February 2017 - 02:20 PM

Assuming MW5 is modable, we don't have to deal with PGI's inherent balance fustercluck

#3 Juodas Varnas

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Posted 16 February 2017 - 02:21 PM

This is satire, this HAS to be satire.

I refuse to believe that such levels of entitlement exist.
No sir.

#4 Mystere

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Posted 16 February 2017 - 02:22 PM

View PostClanner Scum, on 16 February 2017 - 02:19 PM, said:

Why on earth would PGI take the profits they've earned from this game, from our wallets, and dump it into producing another game? Why can they not use that funding to make THIS game better? There's so much stuff they can add to this game to make it better and yet they turn around and start making another standalone title...I don't even...


PGI is a business and product diversification does make sense.

#5 The Lighthouse

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Posted 16 February 2017 - 02:24 PM

View PostJuodas Varnas, on 16 February 2017 - 02:21 PM, said:

This is satire, this HAS to be satire.

I refuse to believe that such levels of entitlement exist.
No sir.


Not really.



View PostClanner Scum, on 16 February 2017 - 02:19 PM, said:

Why on earth would PGI take the profits they've earned from this game, from our wallets, and dump it into producing another game? Why can they not use that funding to make THIS game better? There's so much stuff they can add to this game to make it better and yet they turn around and start making another standalone title...I don't even...


They should, if this game is actually sustainable. But obviously, from the recent player graph from reddit, this game is NOT getting new players.

Making MW5 is, in essence, some form of advertisement so we can get more people.

#6 AphexTwin11

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Posted 16 February 2017 - 02:25 PM

I know for a fact that many members of the MWO community wanted a PVE experience (including myself) - this is PGI's response to that.

While I do think there will be a dropoff in the player base when MW5 is released at first, I think the population numbers for MWO will realign after the honeymoon phase with MW5 is largely over.

I think of it as MWO and MW5 being the same game - where MW5 in the standalone single player campaign, and MWO is multiplayer.

I would honestly sweat more about HBS turn-based product rather than MW5 cannibalizing MWO. I feel as though the Battletech game franchise is very niche, and the HBS game will appeal in a more substantial way to those niche folks than MWO ever will.

At the end of the day, I would definitely not call MWO and 'immersive' experience by any means, but I enjoy playing it very much. At the same time, I'm very excited for MW5 to see what immersion elements may re-kindle that 'feel-like-a-kid-again' gut response.

#7 Metus regem

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Posted 16 February 2017 - 02:25 PM

Okay, I am going to be very, very blunt with you buddy...
  • Once you gave PGI your money, it stopped being your money. PGI was only under obligations to provide you the service you paid for, once that was done, they were no longer required to only use that money for MWO.
  • Unless you are a share holder of PGI, you have no legal right or recourse to tell them how they should spend their funds.
  • Why on earth would they only fund one project? It makes way more sens to expand their portfolio, rather than keep all their eggs in one basket.


#8 Bishop Steiner

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Posted 16 February 2017 - 02:26 PM

View PostClanner Scum, on 16 February 2017 - 02:19 PM, said:

Why on earth would PGI take the profits they've earned from this game, from our wallets, and dump it into producing another game? Why can they not use that funding to make THIS game better? There's so much stuff they can add to this game to make it better and yet they turn around and start making another standalone title...I don't even...

Because the point of any Dev Team is to make more than ONE game? And most companies use revenue from one game to start developing the next? And because it also was the most logical way to provide the PvE portion of the game so many people have clamored for?

PGI does plenty of legitimately dumb things, that are worth ranting about. But them actually doing what every business does? Really not one of them.

#9 Bishop Steiner

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Posted 16 February 2017 - 02:30 PM

View PostProbably Not, on 16 February 2017 - 02:25 PM, said:

I'm torn.

On one hand, I wanted a single-player campaign all along. I also want a game that can be modded and can actually take advantage of BT's extensive lore.

On the other hand, I actually do have concerns about how much time and money is NOT going towards making MWO better.

Different Dev Squads overall. Why do you think PGI was hiring all this time, and where do you think Bryan has been since the Transverse debacle (and yes this has been confirmed)? There is a point of diminishing returns that can't be overcome by adding more Devs to this game. And since many of the resources already developed can be relatively ported over to Unreal and MW5, it is taking "less" from this game and it's development than most here seem to realize.

And let's be honest, at the rate the Maps and Mechs are released at MWO? Having full time concept artists on retainer has been pretty wasteful. At least here, Alex is probably having a chance to do more concept work, instead of throwing pencils into the ceiling tile.

#10 Metus regem

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Posted 16 February 2017 - 02:33 PM

View PostBishop Steiner, on 16 February 2017 - 02:30 PM, said:

And let's be honest, at the rate the Maps and Mechs are released at MWO? Having full time concept artists on retainer has been pretty wasteful. At least here, Alex is probably having a chance to do more concept work, instead of throwing pencils into the ceiling tile.



I really would love to see his doddle book and cubical at PGI... bet there are some really neat concept items in there...

#11 DAYLEET

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Posted 16 February 2017 - 02:34 PM

View PostJuodas Varnas, on 16 February 2017 - 02:21 PM, said:

This is satire, this HAS to be satire.

I refuse to believe that such levels of entitlement exist.
No sir.

And quads are quantifiable ugly, two more legs ugly. But it suck that the cash does not profit mwo in a more pronounced way. It could have been MWO Coop/Solo mission you play with your friend_list and those who would rather not play than play GroupPlay. Instead they made a story driven stand alone. Ok, some people have been asking for that, suck that it's the fps players that had to pay for that. They should have made a kickstarter and used our money for MWO.

#12 Mystere

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Posted 16 February 2017 - 02:36 PM

View PostProbably Not, on 16 February 2017 - 02:25 PM, said:

I'm torn.

On one hand, I wanted a single-player campaign all along. I also want a game that can be modded and can actually take advantage of BT's extensive lore.

On the other hand, I actually do have concerns about how much time and money is NOT going towards making MWO better. I'm actually kind of worried that they're going to throw up their hands with MWO, shut down the servers, and say "T-that's all folks!"

I mean, ok, I realized I gave them my money already. But with a product like MWO, the product I paid for might actually be in danger of just disappearing into the night. It's one thing with a single-player game - when a studio shutters or when it just stops supporting a SP game with patches, the game is still there and can be played.


Well, unless of course the game requires server-based authentication and PGI shuts down that one. Posted Image

#13 JC Daxion

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Posted 16 February 2017 - 02:39 PM

You do realize that any game company worth their salt has done exactly this since electronic games have existed right? I don't want to even imagine how bad gaming would be had companies not done this.


@Aphex I certainly hope the turn based BT takes some of the more hardcores away.. maybe that will make um happy and the constant criticizing will drop a little.. You know, the ones that stick around are the ones that actually like the game and wanna see it grow.. Not here because it's the only battletech game around..


I for one am looking forward to mech 5 too.. in a few years we will hopefully have 3 solid choices.. Mech 5 for single player, MWO for MP, and BT for turnbased..


View PostProbably Not, on 16 February 2017 - 02:25 PM, said:


I mean, ok, I realized I gave them my money already. But with a product like MWO, the product I paid for might actually be in danger of just disappearing into the night.



Yea this part sucks.. Lots of great games have done this.. I really feel for the most recent casualty.. ashron's call was it? game was online for 19 years and the plug just got pulled.. some very unhappy people..

Edited by JC Daxion, 16 February 2017 - 02:41 PM.


#14 Alistair Winter

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Posted 16 February 2017 - 02:40 PM

View PostMcgral18, on 16 February 2017 - 02:20 PM, said:

Assuming MW5 is modable, we don't have to deal with PGI's inherent balance fustercluck

This was my hope for a while, but I now feel quite certain that MW5 will never be modable. I don't think PGI wants to release their hold on MW / BT fans, and I'm fairly sure that they want to prevent people from making some kind of MW5 multiplayer mod that would reduce their profit from MWO and a possible MWO-successor.

I hope I'm wrong, but I just can't imagine they would make the mistake of letting people mod MW5. You could argue that they would earn more money by making it modable, but I don't think PGI sees it that way. Not judging by their business model for MWO and how they set their prices. I think they're banking on people buying MW5 for $80 and then buying DLC packs for $20 every 6 months.

#15 Zolaz

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Posted 16 February 2017 - 02:40 PM

Expect MW5 to be like MWO ... low in content and high in the promises/lies with plenty of downloadable packages.

#16 Alistair Winter

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Posted 16 February 2017 - 02:41 PM

View PostMystere, on 16 February 2017 - 02:36 PM, said:

Well, unless of course the game requires server-based authentication and PGI shuts down that one. Posted Image

Yeah, that's my big worry. If they do that, I probably won't buy it. I've paid real money to rent mechs in MWO for years, I'm not renting MW5 as well. I want to own a copy I can play without PGI servers.

#17 Jables McBarty

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Posted 16 February 2017 - 02:45 PM

View PostClanner Scum, on 16 February 2017 - 02:19 PM, said:

Why on earth would PGI take the profits they've earned from this game, from our wallets, and dump it into producing another game? Why can they not use that funding to make THIS game better? There's so much stuff they can add to this game to make it better and yet they turn around and start making another standalone title...I don't even...


Why is my favorite restauteur taking the profits from the meals I buy there and opening ANOTHER RESTAURANT???? They should be using that money which I willingly gave them to MAKE MY FOOD BETTER AT THAT ONE AND ONLY RESTAURANT THAT I WANT TO EAT AT FOREVER.

Seriously, the flan is mediocre at best, and once I went to the bathroom and there was a piece of wet toiletpaper stuck to the bottom of the toilet bowl.

I reported them to Michelin right then and there.

And don't even get me started on the car the restaurant owner drives.

A Honda!!!

What is he doing, taking THE MONEY I GAVE HIM FOR FOOD and using it to buy A CAR FOR HIMSELF!!!!

It's like he thinks that once I give him my money it's his money.

People these days. Got no respek for their customers. SMH.

#18 Acenan

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Posted 16 February 2017 - 02:54 PM

MWO has been out now for what? 5 years?

I think it's about time PGI expanded it's game library. It's a pluss for everyone tho. As new players to MWO, for many reasons have stalled over the years.

And a new title, or rather resurrection of an old title. Will hopefully draw more ppl back into Mechwarrior/Battletech games..



In conclusion: We get more Mechwarrior games + PGI gets more munny to work with + Hopefully more ppl playing Mechwarrior/Battletech games = win win win?

Edited by Acenan, 16 February 2017 - 02:56 PM.


#19 Alistair Winter

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Posted 16 February 2017 - 02:59 PM

View PostAcenan, on 16 February 2017 - 02:54 PM, said:

MWO has been out now for what? 5 years?

I think it's about time PGI expanded it's game library. It's a pluss for everyone tho. As new players to MWO, for many reasons have stalled over the years.

And a new title, or rather resurrection of an old title. Will hopefully draw more ppl back into Mechwarrior/Battletech games..



In conclusion: We get more Mechwarrior games + PGI gets more munny to work with + Hopefully more ppl playing Mechwarrior/Battletech games = win win win?

Also, better MW5 than Transverse, obviously.



Never forget.

165 likes vs 1055 dislikes on Youtube. Posted Image

#20 Metus regem

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Posted 16 February 2017 - 02:59 PM

View PostProbably Not, on 16 February 2017 - 02:46 PM, said:

There is another possibility.

Microsoft steps in and takes over MWO if PGI decides to drop it.

Remote possibility, but still bad, because Microsoft KILLS THINGS and will almost certainly kill any attempt at private MWO servers.



Well keep in mind, that Microsoft owns everything "Mechwarrior", but is leasing the rights to use it to PGI right now... that being said, the last thing "Mechwarrior" related that they made was Mechassault: Phantom War, back in 2006, with the last actual Mech Warrior game being 2002... now you have to ask yourself, why had Microsoft left the IP to rot, before letting PGI take a swing at it?





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