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Turning Off Skill Tree Pts Until End Of Next Week


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#21 Tina Benoit

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Posted 17 February 2017 - 02:45 PM

View PostGas Guzzler, on 17 February 2017 - 01:57 PM, said:


Cool thanks Tina. Are patch notes still planned to come out today?


Sorry, won't be today.. =(

#22 Sixpack

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Posted 17 February 2017 - 03:04 PM

Let's hope that these are good changes :D

#23 DAYLEET

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Posted 17 February 2017 - 03:24 PM

Please remove all cost. Thanks you.

#24 Philosophical

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Posted 17 February 2017 - 03:45 PM

its easy to forget that this game is free to play. there has to be some give and take, thus it probably wont be free but the proposal didn't feel fair either. im eager to hear what the changes will be! as long as the game remains fun to play, ill probably stick around!

#25 Monkey Lover

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Posted 17 February 2017 - 03:58 PM

Of course I look forward to seeing the new nodes,prices and updates but I hope to see some GUI updates.

Fps on the menu is very low compared to even the cw screen.( Maybe due to debug?)
No sound effects ..
Skill trees can be zoom all the way out. Makes it look unfished.



#26 Rogue Jedi

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Posted 17 February 2017 - 03:59 PM

View PostDAYLEET, on 17 February 2017 - 03:24 PM, said:

Please remove all cost. Thanks you.

Never going to happen.
At the very least it will cost XP and if they keep anything even remotely resembeling the previous system, it will definately also cost some of a limited number of available unlocks, probably cbills as well, but I would be ok with a 50%-75% reduction in cbill price per unlock

#27 Hawk819

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Posted 17 February 2017 - 04:01 PM

View PostTina Benoit, on 17 February 2017 - 02:45 PM, said:


Sorry, won't be today.. =(


well. . . shucks!

#28 Steve Pryde

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Posted 17 February 2017 - 04:11 PM

View PostPhilosophical, on 17 February 2017 - 03:45 PM, said:

its easy to forget that this game is free to play. there has to be some give and take, thus it probably wont be free but the proposal didn't feel fair either. im eager to hear what the changes will be! as long as the game remains fun to play, ill probably stick around!

Mechs and gear costs c-bills. If PGI wants that we have to pay money for skill node changes they make the mech lab completely useless. Experimenting in the mech lab is half of the game.

#29 Fake News

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Posted 17 February 2017 - 04:14 PM

how hard would it be to give the testers special items/titles/achievements etc for helping with the QA


#30 DAYLEET

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Posted 17 February 2017 - 04:47 PM

View PostRogue Jedi, on 17 February 2017 - 03:59 PM, said:

Never going to happen.
At the very least it will cost XP and if they keep anything even remotely resembeling the previous system, it will definately also cost some of a limited number of available unlocks, probably cbills as well, but I would be ok with a 50%-75% reduction in cbill price per unlock

Yeah by cost i mean cbills. XP is however time cost, it just got doubled but tweaking it can wait if it needs it.

#31 Ukos

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Posted 17 February 2017 - 04:58 PM

View PostTina Benoit, on 17 February 2017 - 01:56 PM, said:


No it will just be an update. Just as long as you don't uninstall it.


Hi Tina,

Thank you for the quick response and good news :)

#32 MovinTarget

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Posted 17 February 2017 - 05:09 PM

View Postebolachan, on 17 February 2017 - 04:14 PM, said:

how hard would it be to give the testers special items/titles/achievements etc for helping with the QA


Seriously, it would cool to have titles like "PTS ACOLYTE/JOURNEYMAN/VETERAN/LORD" based on metrics (i.e. games played/hours logged) on various PTS iterations... heck i don't even want swag, just nerd-cred :D

#33 Dreadwing

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Posted 17 February 2017 - 05:11 PM

With the new skill tree cancelled for the closest update, will the Supernova get some more quirks? Or will the mech launch underpowered as the changes to the skill trees will come soonish™?

#34 TheHolyLancer

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Posted 17 February 2017 - 05:16 PM

please, please by industry standard level system, don't make it cost beyond the reset cost when you respec, IE any spent XP / money should be banked.

#35 MovinTarget

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Posted 17 February 2017 - 06:31 PM

View PostTheHolyLancer, on 17 February 2017 - 05:16 PM, said:

please, please by industry standard level system, don't make it cost beyond the reset cost when you respec, IE any spent XP / money should be banked.


Or at the very least, give us the ability to try out configs and test things with different skills without charging an Arm and a Leg each time...

#36 Destructicus

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Posted 17 February 2017 - 07:52 PM

Really though, thank you guys for listening to the community and forcing this through after the PTS.

Really excited to see what's next.

#37 Mocosloco

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Posted 17 February 2017 - 07:59 PM

Looking forward to trying this out again and hopefully will be in awe of the effort put forth!

#38 Kael Posavatz

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Posted 17 February 2017 - 09:35 PM

View Postebolachan, on 17 February 2017 - 04:14 PM, said:

how hard would it be to give the testers special items/titles/achievements etc for helping with the QA


Russ has indicated before that he is unwilling to invest time needed to make this happen. I'm not sure if it is a sort of general refusal to spend any time, or the result of cost-benefit analysis and the decision is that it would take their staff too much time or that it was unlikely to pull in enough testers to matter.

#39 Radkres

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Posted 17 February 2017 - 10:02 PM

I Was thinking What if You could Unlock all the nodes on Every Tree.
But you could only turn on or off a set number after they were unlocked?
That Way You still have the Grind part and pay part of the new system but You the player control which nodes are on and which are off inside each tree?
So if You wanted to Respect You would just turn off some nodes and turn on Others?
Without having to rebuy them.
So You would have a set number of on nodes per mech maybe so that You could play around without having to rebuy nodes.
You would have already bought the ones you want to Switch On or Off for that build and if You want to change it all You have to do is turn some nodes on and others off till You meet that mechs limit of nodes?

Anyway an Idea that came to mind. o.O

#40 SQW

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Posted 17 February 2017 - 10:57 PM

If only someone at PGI thought "Hang on! Implementing a one-size-fits-all skill tree across all mechs, all weight classes, all roles in a game where you already have unlimited mechbay customization might not be the best for game diversity" and we could have skipped this initial PTS feedback phase.

I mean, who on earth thought the current skill tree (I'm not talking about the xp cost here) is ready to be tested by the public in the first place? I was expecting, at the very least, individualized tree with emphasis on certain roles so not every mech is being min/max the same way. I play my Raven as spotter/narcer - why does it have the follow the same skill tree node progression as a Direwolf?





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