

How do the dev's plan to address balance issues in newtech CBT?
#1
Posted 20 July 2012 - 02:02 PM
#2
Posted 20 July 2012 - 02:04 PM
#4
Posted 20 July 2012 - 02:19 PM
#5
Posted 20 July 2012 - 02:21 PM
Check these out first:
http://mwomercs.com/...-for-new-users/
http://mwomercs.com/...-pretty-please/
http://mwomercs.com/...qa-compilation/
Then learn how to use Search for specific things you want to know:
http://mwomercs.com/...earch_in=forums
Then, if you still have questions, please come back and ask here on the forums

#6
Posted 20 July 2012 - 02:26 PM

#7
Posted 20 July 2012 - 02:30 PM
rareth, on 20 July 2012 - 02:26 PM, said:

Well... within reason


#8
Posted 20 July 2012 - 02:35 PM
Then mentioned that they're trying to stay away from wide open maps so people aren't just sniping and having to get up close to get a shot.
At the same time, you'll need to have a proper team setup. You won't be taking any shots until you have a target lit up. This will be best handled by light scouts. They'll be far more efficient at this than any other weight class so there goes away the idea of the whole team being mad of ONLY Assault. With varied landscape and choke points, having long range support mixed in with assault (and recon to light them up) will be the ideal setup.
Basically, they're working hard on trying to battle the scenario you've mentioned.
#9
Posted 20 July 2012 - 05:50 PM
#10
Posted 20 July 2012 - 06:06 PM
#11
Posted 20 July 2012 - 06:13 PM
#12
Posted 20 July 2012 - 06:34 PM
Sorry I didn't read through 6583 topics, or the 224,662 replies on the board, but chose rather to ask a question that concerned me, but thanks for the smartass replies. Especially the ones to topics that had nothing to do with the question i asked. And when i searched balance all I received was the balance between weight classes which wasn't an issue in 3025 but developed later with 55 or higher tech. In 3025 you could take any mech from any weight class against most other mechs and have a duel which could produce a decent fight. JR7-F vs an JM6-A two very different mechs classes etc and its a fair fight. I might even favour the JR7. Turn the clock ahead and you put a JM6-D3 against a JR7-8K and its a blowout win for the JM6.
#13
Posted 20 July 2012 - 07:01 PM
Prat, on 20 July 2012 - 02:35 PM, said:
Then mentioned that they're trying to stay away from wide open maps so people aren't just sniping and having to get up close to get a shot.
At the same time, you'll need to have a proper team setup. You won't be taking any shots until you have a target lit up. This will be best handled by light scouts. They'll be far more efficient at this than any other weight class so there goes away the idea of the whole team being mad of ONLY Assault. With varied landscape and choke points, having long range support mixed in with assault (and recon to light them up) will be the ideal setup.
Basically, they're working hard on trying to battle the scenario you've mentioned.
Sorry, but that is stupid. It would be quite easy to make a map 10x10km with varied terrain. Forests, gullies, hills, mountains, plains, or a variation of these terrains. Grome (a terrain editing/generation tool) is only about $500 for a seat license, and you can easily generate large scale terrains, forests, all using algorithms, with hardly any manual input.
Cryengine 3 supports a ton of optimization options including LOD, content streaming, etc that will allow for large map sizes as well.
With these dinky 12v12 matches there is very little room for tactics, much less strategy because the variables are so limited in these small engagements. We won't see anything like we have read in the Battletech novels. We will not see any advances through a dust storm to flank the enemy. We will not see any orders from command to seal a pass with explosives. Nor any orders to set a forest alight to overheat the Mechs inside.
Look at the videos they've posted. All the stuff we are seeing is close brawls. That's not tactics. That is see red=dead stuff.
It makes me wonder why they even bothered to add a command tree to the pilot skills.
At the very least we should all be asking the developers to rapidly expand the game to 32v32 within months after launch. Seeing as they have gotten 1.4 million dollars from us already that is the least we should be expecting. With a team size as small as theirs 1.4 million buys them a ton of time to make these needed design changes.
If I wanted to play such small scale matches I'd be playing Xbox. This is a modern game with modern hardware, with broadband internet connections, tons of middleware options, etc.
Edited by xRaeder, 20 July 2012 - 07:03 PM.
#15
Posted 20 July 2012 - 07:21 PM
#16
Posted 20 July 2012 - 07:23 PM
Ignatius Spectre, on 20 July 2012 - 06:34 PM, said:
Sorry I didn't read through 6583 topics, or the 224,662 replies on the board, but chose rather to ask a question that concerned me, but thanks for the smartass replies. Especially the ones to topics that had nothing to do with the question i asked. And when i searched balance all I received was the balance between weight classes which wasn't an issue in 3025 but developed later with 55 or higher tech. In 3025 you could take any mech from any weight class against most other mechs and have a duel which could produce a decent fight. JR7-F vs an JM6-A two very different mechs classes etc and its a fair fight. I might even favour the JR7. Turn the clock ahead and you put a JM6-D3 against a JR7-8K and its a blowout win for the JM6.
No sorry you didn't bother to look at any of the links, at all. Maybe if you had read Dev Blog 0 or the other Dev Blogs, all linked in the new players thread...you would already have the information you were looking for. Heck you would also see all the dev Q&A's. From those gleaned what weapons are going to be in the game, what technologies, if theres going to be DFA's etc.
But you didn't bother to read...because the links provided to you didn't immediately answer your question.
And yet you bought a legendary...I'm ashamed that my name will be in the credits with yours.
#17
Posted 20 July 2012 - 07:39 PM
I appreciate the time anyone took to think about the question and supply an answer other than figure it out yourself *****.
#18
Posted 20 July 2012 - 07:51 PM
BlindProphet, on 20 July 2012 - 07:23 PM, said:
No sorry you didn't bother to look at any of the links, at all. Maybe if you had read Dev Blog 0 or the other Dev Blogs, all linked in the new players thread...you would already have the information you were looking for. Heck you would also see all the dev Q&A's. From those gleaned what weapons are going to be in the game, what technologies, if theres going to be DFA's etc.
But you didn't bother to read...because the links provided to you didn't immediately answer your question.
And yet you bought a legendary...I'm ashamed that my name will be in the credits with yours.
Am i'm ashamed mine will be with yours.... because in all honest this is a forum for discussion and he had something to discuss. If you don't like it don't comment and bump his post as simple as that.
#19
Posted 20 July 2012 - 07:59 PM
Almost none of your concerns will be valid at launch, and only time will tell if they ever become a problem.
#20
Posted 20 July 2012 - 08:02 PM
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