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Do You Have Fun Losing A Game?


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#21 Wintersdark

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Posted 18 February 2017 - 11:34 AM

View PostNik Reaper, on 18 February 2017 - 11:10 AM, said:

Not gonna argue about the high floor , but isn't the ceiling about as high as other twitch shooters, as in map knowledge, leading cursor and the like, usually the movements are not as fast but jump sniping pretty much seems like sniper rifle hopping in other shooters?

Other shooters have a much higher physical skill requirement in aiming, and typically knowledge of how to use your character's special ability (if any; typically just one).

MWO shares things like leading shots, but complicates it because you're able to bring a variety of weaponry with different characteristics that you're using simultaneously.

MWO requires much more advanced piloting knowledge (though this is shared at least in part with games like WoWarships and the irk) because you can't just zip around quickly, but need to think more about where you're going, how fast you can maneuver, acceleration and decelleration. In a regular shooter, you can peek out and be back in cover extremely rapidly, whereas a piloting error in an Atlas is death.

Then you need to be aware of hit locations, your own armor per component, where your weapons are located to protect vulnerable spots and soak more damage when you cannot avoid it entirely. FPS's generally lack this entirely - head hitboxes aside, it rarely if even matters if I shoot you in the right leg or left arm, for example, whereas where you shoot someone in MWO is very important.

You've got arms, torso and leg directions, physical placement of your weapons vs cover you're near (and friends, for that matter!) Front vs. rear armor placement and usage.

Then there's mech building, too, but to be fair that's a skill a great many players never learn and instead just copy posted "meta" builds which, while perhaps not the best builds, are good enough to get you well within a reasonable margin of error. Still, being good at the mech lab will allow you to take advantage of balance changes faster, and build mechs better suited to your own play.

#22 WolvesX

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Posted 18 February 2017 - 11:50 AM

I do not intend his as humblebrag. I'm certainly NOT one of the better players of MWO.

#23 PlayerUnknown

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Posted 18 February 2017 - 11:52 AM

I have a competitive mind set. and once you learn that "you can do everything right and still lose". you are a happier player :-D

#24 Shiroi Tsuki

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Posted 18 February 2017 - 11:53 AM

If I can get a damn good brawl at it, I don't mind losing.

#25 Bishop Steiner

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Posted 18 February 2017 - 11:59 AM

View PostWolvesX, on 18 February 2017 - 11:50 AM, said:

I do not intend his as humblebrag. I'm certainly NOT one of the better players of MWO.

well, not trying to call you out, but the wording of the OP was very patronizing and slightly derogatory toward the skill in this game and it's playerbase. If indeed that was not your intent, I do apologize for reading it as such, but you may also want to reword the OP, or at least reconsider your choice of wording in future posts.

I certainly don't consider this the most skill intensive of FPS, but it certainly does take skill, though it is slightly less twitch-centric than many games. And the skills one does need to master are certainly different than in many games. That said, my intent is not to castigate or belittle newer players, nor make them feel unwelcome, but I can also in the end, only respond to what I read in a post.

So if you fell you are being unfairly branded, I do apologize for that.

#26 Bishop Steiner

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Posted 18 February 2017 - 12:03 PM

View PostJayRtech, on 18 February 2017 - 11:52 AM, said:

I have a competitive mind set. and once you learn that "you can do everything right and still lose". you are a happier player :-D

Yeah, I take this to the next level... I'm about a decade removed from my competitive days, and look to games almost entirely to defuse from IRL. That said, I do (usually) have minimum expectations. I used to rage more at the quality of teams, but learned that getting upset over something I could not change...was pointless. So now, I view it very much like golf, where it's a 99% internal competition. But since I am also a lifelong fan of the IP, I generally have an added twist.... my Mechs actually have to resemble what they are supposed to be. If I have to bastardize my Warhammer into an ACboat, or my Enforcer into a Laserboat to be viable? I'd rather not play them at all, and focus on mechs that I can play at a (relatively) high level, yet sill be recognizable for what they are supposed to be..hence my love of Hunchbacks and Centurions.

I do have my derp builds (SMN Prime, stock?) but there is still a purpose to that.

That said, if I can do well, myself, for the most part, I am having fun. (There are still the occasional.... WTF?!?!?!?!?! Match, mind you.)

#27 WolvesX

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Posted 18 February 2017 - 12:25 PM

View PostBishop Steiner, on 18 February 2017 - 11:59 AM, said:

well, not trying to call you out, but the wording of the OP was very patronizing and slightly derogatory toward the skill in this game and it's playerbase. If indeed that was not your intent, I do apologize for reading it as such, but you may also want to reword the OP, or at least reconsider your choice of wording in future posts.

I certainly don't consider this the most skill intensive of FPS, but it certainly does take skill, though it is slightly less twitch-centric than many games. And the skills one does need to master are certainly different than in many games. That said, my intent is not to castigate or belittle newer players, nor make them feel unwelcome, but I can also in the end, only respond to what I read in a post.

So if you fell you are being unfairly branded, I do apologize for that.

I think I have to apologize! My english isn't on point it seems, this was intended as some kind of happy go lucky / have fun whatever what post.

In english it might read harsh or negative, but that is more my lacking english skill than my intend.

It seems that some of my posts read offensive to native speakers, which is totaly not what I intended. I thought of this thread as a place to share funny storys about matches and as a place where I can read about the feelings of other players when they lose.

I sincerly apologize for offending someone.

#28 NRP

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Posted 18 February 2017 - 01:01 PM

I don't mind losing if it was a close match. Rollstomps aren't any fun.

But I only play solo QP, so I lose a lot.

#29 TWIAFU

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Posted 18 February 2017 - 01:06 PM

Win or loose, I don't care.

I just want a good fight.

#30 jackswift

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Posted 18 February 2017 - 01:45 PM

I only enjoy a loss when I know I have done well. Every other time, hindsight tells me I shouldn't have hit play. It's my personal struggle with this game. I love the IP but the way this game is built makes me hate it half the time. If at least terrible losses gave much better cbill rewards I'd feel better about losing. I have never made much or accumulated many c-bills so that's important to me. If I am going to lose then my time needs to be rewarded just as much as the winning team. It's even more relevant with the possible c-bill tax on skills as well. When that goes live my mechs will be playing globally worse because I don't make or have the c-bills to even get them back to the current level. Which will make my wins harder to come by and my losses easier.

#31 GenghisJr

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Posted 18 February 2017 - 06:21 PM

For sure, especially if the game goes down to the wire, they are some of the 2nd best games, best being when it goes to the wire and you win.

#32 cazidin

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Posted 18 February 2017 - 06:48 PM

The only part about losing a match I personally don't like is when it's 12-3 or less against us and the entire enemy team says "GG". That's not good sportsmanship, it's just rude.

#33 I_AM_ZUUL

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Posted 18 February 2017 - 07:07 PM

View PostProbably Not, on 18 February 2017 - 08:39 AM, said:

It really depends. Did my team actually put in a decent effort? Did I play well? Then I probably had fun. If, however, my team was absolute garbage and/or I did something really dumb or was just incredibly unlucky early on in the match, no, it wasn't fun.

EDIT: Any time the score counter is 3 to 12 or worse at the end of a match, there is a really good chance fun was not had. Regardless if I'm on the winning or losing side.


^^^THIS^^^

I have more fun in close losses than rollstomp wins... and I absolutely hate being in rollstomp losses since that means my team was absolute garbage that did not listen, scattered like cats, did not focus fire, or really ever have any possibility of winning but made me drown with them in their terribleness.

#34 McMurl

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Posted 18 February 2017 - 07:25 PM

I dont mind losing if its a close match, like 7-12 at the lowest. Hate getting stomped tho, no fun for either side lol

#35 Whiskiz

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Posted 18 February 2017 - 07:32 PM

The best thing about this game is your rank/rating at the end of a match. Whether you gain rank, lose rank or it stays even after a match, is based on personal performance.

The majority of my matches that i lose, seriously, show the "=" symbol at the end of match screen to show my rank did not decrease but instead stayed the same. i'm guessing because i did decently myself. Sometimes i even gain rank in a lost match haha. Very rarely will i lose it even in a lost game.

So anyway what this means, is the majority of the time even when i lose a game, the game giving me a "=" to show my rank stays the same, is basically it saying "Hey you and your team may have lost but you personally performed well" and that, keeps me happy. Especially as mentioned when you do so well in a lost match you still actually gain rank haha.

Instead of say a MOBA where say you get fed, try hard carry, 20 kills with 3 deaths but the team feeds and throws the match hard and you just flat lose rank. Where your rank isn't based on your performance, but 5 random players against 5 other random players.

Here, no flaming teammates for making you lose rank.

It amazes me with how good PGI does their ranking system and how simple it is, that it's such an uncommon way of doing it. What a crazy idea, ranking you on your own performance.

Edited by Whiskiz, 18 February 2017 - 07:38 PM.


#36 rollermint

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Posted 18 February 2017 - 07:59 PM

Losing can also mean 3-4 kills and over 500 damages + ranking up(if its important to you) so yeah, you can absolutely still have a blast. I've seen people doing near or over 1k damage and lost the game in the end.

Some games can even have solid voice comms, clear leadership, sound tactical plan and everyone doing whatever they are supposed to do and still ended up with team losing badly. So yeah, thats just Mechwarrior for you.

Edited by rollermint, 18 February 2017 - 08:05 PM.


#37 Anjian

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Posted 19 February 2017 - 05:23 AM

What I do mind is getting killed early in the match.

#38 meteorol

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Posted 19 February 2017 - 05:29 AM

View PostSnazzy Dragon, on 18 February 2017 - 08:27 AM, said:

seriously though there is a very high skill cieling


Topkek.

MWOs skill ceiling is low enough that a HGN with a single class 1 JJ can hover over it.

#39 Lykaon

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Posted 19 February 2017 - 05:46 AM

If my team communicated and made an earnest attempt at victory and didn't bicker and complain when someone attempts to take the reigns then I don't mind a loss. If it was a well fought battle that just didn't materialize a victory then I DO enjoy it.

Also if someone thinks LoL is somehow more complex than a MWo game then I need to ask how much variety is there if the game is literally three lanes of approach with the same objectives every time and ....wait...I retract my statement.

#40 Bud Crue

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Posted 19 February 2017 - 06:18 AM

If the match maker does its job and my mixed tier group of mechs and players is dropped against a similarly mixed group of mechs and players and my team loses, yeah I am almost always still having fun despite the loss.

Alas, that circumstance is a rarity on par with spotting a rainbow farting Unicorn in RL. To wit: had three drops last night where the enemy had four or more assaults to our 1 or none (yes we were maxed on tonnage). Several matches where our 6 man, with every tier represented, repeatedly was dropped against known competitive units running 7 mans or more (never more than a 10 man oddly).

So, yeah losing can be fun, but only when you actually have a reasonable chance at winning. But when the low population of this game and the broken MM conspire together to prevent that, then not only is losing not fun, but frankly, neither is playing.





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