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This Is Why I Dont Play Fp


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#21 meteorol

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Posted 19 February 2017 - 01:27 AM

View PostMischiefSC, on 18 February 2017 - 04:52 PM, said:

People who suck in FW usually suck because they're playing it like it's QP.


People who suck in FW usually suck because they suck at playing videogames.

Seriously, FW is no rocket science. MWO is an easy game. Sucking in CW requires a lot more than playing it like QP. People who are frequently scoring in the 500-800 damage range are simply terrible at playing videogames, plain and simple.

As for not allowing trials like OP suggested... wouldn't make a difference. The stuff you see from IS loyalist puggels on a daily basis makes you wish they would just use trial mechs instead.

Edited by meteorol, 19 February 2017 - 01:30 AM.


#22 Cygone

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Posted 19 February 2017 - 02:01 AM

View Postmeteorol, on 19 February 2017 - 01:27 AM, said:


People who suck in FW usually suck because they suck at playing videogames.

Seriously, FW is no rocket science. MWO is an easy game. Sucking in CW requires a lot more than playing it like QP. People who are frequently scoring in the 500-800 damage range are simply terrible at playing videogames, plain and simple.

As for not allowing trials like OP suggested... wouldn't make a difference. The stuff you see from IS loyalist puggels on a daily basis makes you wish they would just use trial mechs instead.


SO SO TRU ^^^

#23 Appogee

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Posted 19 February 2017 - 02:03 AM

View PostCygone, on 19 February 2017 - 01:22 AM, said:

How the f*** are you supposed to win with scrubs this bad!!!!!!

Cue the usual responses from those who enjoy the farming:

"It's hard core mode. Git Gud."
"You ignored the warning dialogue so it's your own fault."
"It's the mode meant for groups. Join a group."
"You can't complain because you didn't use voice comes to guide the potatoes."
"The potatoes won't get better if they're not allowed to play."
"We camp your spawn with long range weapons to get the match over with quickly for you."

(I think I covered the main ones?)

But anyway, it's true that FP is designed to be group mode. Doesn't mean it can't be improved however, both for groups and soloists. I think everyone - from large groups to soloists of limited skill, and everyone in between - could enjoy the mode more if there was group-size matchmaking, as I described above.

Failing that, stop people playing it solo. At least that will give people more experience of finding a group and playing in one.

Edited by Appogee, 19 February 2017 - 02:05 AM.


#24 Cygone

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Posted 19 February 2017 - 02:21 AM

View PostAppogee, on 19 February 2017 - 02:03 AM, said:


"It's hard core mode. Git Gud."
"You ignored the warning dialogue so it's your own fault."
"It's the mode meant for groups. Join a group."
"You can't complain because you didn't use voice comes to guide the potatoes."
"The potatoes won't get better if they're not allowed to play."
"We camp your spawn with long range weapons to get the match over with quickly for you."

(I think I covered the main ones?)



I got gud
I read the warnings a few years ago, but hey PGI have only had a few weeks since launch to improve this game made
I am in group, a very good one, however they dont play FP cause they are not ********
I try to hurd potatoes but they are both blind and deaf!
They need to play in a PSR match maker mode
Even better, I just got spawned camped on Emerald Tiaga (no walls) where I was dropping with my back to the camping enemy, I was dead before my feet hit the ground.

#25 The Basilisk

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Posted 19 February 2017 - 02:59 AM

View PostHoniara, on 18 February 2017 - 03:23 PM, said:

[...]
...that people who do less than 200 damage in an entire FW game deserve to be in the same game as people doing 1500+...
[...]


Exactly this way of thinking is why most player won't give Horse Sh.. about your opinion.
And as you said apparently PGI favors the same opinion as the bulk of the players (has to be the bulk when you encounter those... "lowlifers"... so very frequently right ?)

Realy check your attitude to this GAME and your need for devalueing and subduing other people.

Yea there is a problem when one side in a two sided contest accumulates the more seasoned and flat out better players (and according to pgis statistics this seems to be the case with clans) but this is frankly not the problem of the newer, less sophisticated players but rather the fault of those guys piling on one side.

#26 Cygone

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Posted 19 February 2017 - 03:15 AM

By nature; good players try to get better, this means for the vast majority of those players join the Clans.

There is an imbalance between the tech, but that's not the biggest issue, the issue resides from the fact that the vast majority of Clan 'Mechs are good enough for FP, as opposed to IS where the vast majority are not.

If the IS team only took, WHM, MAD, CPLT-J/K2, HBK, RFL, etc they would do much better. This issue could be helped if INSIDE the game client their was a screen that advised the newer/bad players what are the meta Mechs for the IS are. Also that LRMs are bad for IS vs Clan (due to the amount of ECM on Clan),

#27 Honiara

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Posted 19 February 2017 - 03:22 AM

View PostThe Basilisk, on 19 February 2017 - 02:59 AM, said:


Congratulations for taking my entire post and removing all the context from it to suit your agenda.

For the record my comment was the following:

Quote

How can PGI as the developer think that people who do less than 200 damage in an entire FW game deserve to be in the same game as people doing 1500+ on the loosing side. this is not FUN for either the new players or the veterans.

Clearly this is an opinion as everything on a forum is, but i have been on the seal clubbing side just as many times as the loosing side, and in my opinion that is also not fun. The most enjoyable games in FW/FP are those that are groups vs groups or solo vs solo, being on the winning or loosing side of close games are the most enjoyable (same goes for QP as well),

In the same post I also state:

Quote

New players in FW will cause issues, not only making the new players think this game is bad, as they are getting stomped, which in turn may make them stop playing this game. This also stops the veteran players playing as they don't want to be teamed up with new players.

This becomes an issue of player retention, more people playing MWO the better, more money, more development, better match making. Avoiding the issue of player retention is in my opinion detrimental to the life of the game.

I do happen to agree with this though:

Quote

Yea there is a problem when one side in a two sided contest accumulates the more seasoned and flat out better players (and according to PGI's statistics this seems to be the case with clans) but this is frankly not the problem of the newer, less sophisticated players but rather the fault of those guys piling on one side.


edited: formatting / spelling

Edited by Honiara, 19 February 2017 - 03:31 AM.


#28 TWIAFU

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Posted 19 February 2017 - 04:11 AM

View PostCygone, on 18 February 2017 - 03:17 PM, said:

Played 5 games this evening,

5 Losses

20+ TRIAL Mechs on my team EVERY GAME

WTF are TRIAL 'Mechs allowed in FP!!!!!!

PGI Needs to limit FP to MASTERED 'Mechs or above ONLY



END the ability to take Trials in CW.

END Mech XP in CW, ONLY XP we should get in CW is LP!

CW is now a better place.

#29 Honiara

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Posted 19 February 2017 - 04:21 AM

View PostTWIAFU, on 19 February 2017 - 04:11 AM, said:



END the ability to take Trials in CW.

END Mech XP in CW, ONLY XP we should get in CW is LP!

CW is now a better place.


Good idea, XP > LP in FP, removes the ability to level 'mechs and now gives a decent amount of LP, which could be 'the' currency for FP.

Edit: Perhaps only allow LP to be awarded if you are in a 'mastered' mech, this now removes the incentive to play unleveled 'mechs in FP, which in turn hopefully removes new players from the mode

Edited by Honiara, 19 February 2017 - 04:35 AM.


#30 WhiteTiger32109

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Posted 19 February 2017 - 05:30 AM

View PostCygone, on 18 February 2017 - 03:17 PM, said:

Played 5 games this evening,

5 Losses

20+ TRIAL Mechs on my team EVERY GAME

WTF are TRIAL 'Mechs allowed in FP!!!!!!

PGI Needs to limit FP to MASTERED 'Mechs or above ONLY


Yes, you should come over to the FRR/DCMS TS Hub. Also called the Star League hub during NA prime time and drop. there is always a 12 man running.

#31 Nightshade24

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Posted 19 February 2017 - 05:53 AM

View PostHoniara, on 18 February 2017 - 03:23 PM, said:

Yep, this.

How can PGI as the developer think that people who do less than 200 damage in an entire FW game deserve to be in the same game as people doing 1500+ on the loosing side. this is not FUN for either the new players of the veterans.

1. Get rid of trial 'mechs from drop decks
2. remove the ability for people to level 'mechs in FW

New players in FW will cause issues, not only making the new players think this game is bad, as they are getting stomped, which in turn may make them stop playing this game. This also stops the veteran players playing as they don't want to be teamed up with new players.

The above 2 very simple fixes should help the game play for FW.

Considering PGI supports spotting and stuff like generator destruction doesn't add up in damage?

I have played in a unit before and had many sub 200 damage games but played critical roles... such as destroying 2-3 generators single handedly behind enemy lines in a mist lynx to things like spotting and UAV'ing them every 3 minutes with NARC's, TAG's, UAV's, Seismic...

Sadly, damage isn't an indicator of skill. [edit: I said damage again before] (Especially when too much damage is a common indicator of an inexperience player who 'can't kill targets effectively').

I do not want FP to be a game mode locked away, There are people out there who are quite good from the get go and with the upcoming mastery changes most people won't be able to play the game mode for awhile with most mechs.

PGI doesn't want a tier system in FP due to the fact of the population of MW: O being to low and having 3 servers cuts the playerbase up heavily but sometimes I wounder if having pre made groups is also a problem. Personally I love playing solo or in small lances but when 3 4 mans (or smaller) come across a 12 man it's virtually always a demoralizing lost... keep in mind the golden days of CW is apparently the days it was so heavily population that you can have a 12 vs 12 match without any premades in it. I would like to see some limits on how many people can drop together as 12 feels like a large number (most games stay with 2-4), I think a lance of 4 is a good number and then a stat that makes the remaining 4 players solo while the last lance is open to anyone unless MM struggles to find a match. Problem is due to timezone and stuff it is quite easy to sync up into the same match and negate any of these changes.

Regardless, the high numbers of inexperienced players and high number of large groups / units of players creates an uncomfortable experience with varying potential ideas on how to fix it (exclusive 12 vs 12 pre mades, exclusive solo players, one 'command lance' pre made + solo's/ smaller groups, etc...)

Edited by Nightshade24, 19 February 2017 - 04:00 PM.


#32 Zito

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Posted 19 February 2017 - 06:29 AM

View PostCygone, on 19 February 2017 - 02:21 AM, said:


I got gud
I read the warnings a few years ago, but hey PGI have only had a few weeks since launch to improve this game made
I am in group, a very good one, however they dont play FP cause they are not ********
I try to hurd potatoes but they are both blind and deaf!



You have less than 10 games FP (not on leaderboard). Please look in the mirror. You are the potato. On the positive side, your forum game shows promise.

Edited by Zito, 19 February 2017 - 06:34 AM.


#33 SuperFunkTron

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Posted 19 February 2017 - 07:03 AM

Here's an idea for a gate that actually makes the initial work to ward unlocking FP interesting while preparing a player for FP:

https://mwomercs.com...field-training/

It addresses the basic rewarded behaviors while making sure that players have experience with all weight classes before jumping into FP. Assuming FP is still regarded as a competitive mode, increasing the low end of player experience and competence by making them learn at least a little about what they will pilot so that they can contribute more than ride the efforts of better players.

It's not a complete solution for FP match making, but I think it would help with improving an retaining the population in there which would open up the possibility of being able to add the matchmaker in time.

#34 Danjo San

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Posted 19 February 2017 - 07:13 AM

I was in one of the drops, they kept ranting on voip about trials, yet, neither I or anyone else of my unit saw any Trials, nor did our 6man bring any. We we're up against some well known A++-Level Players from EMP and RJF... That's why we lost! Not because of any non-existant Trial Mechs...
I believe they saw a (C) behind some of our Mechs... You might not know this, but you can actually buy (C) Mechs, and you can customize them, and you can skill them... they are no Trial mechs.

#35 Cygone

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Posted 19 February 2017 - 07:19 AM

View PostZito, on 19 February 2017 - 06:29 AM, said:


You have less than 10 games FP (not on leaderboard). Please look in the mirror. You are the potato. On the positive side, your forum game shows promise.



WHAT? Ive played 100s and 100s of FP games,
Invasion 264 136 127 1.07 1,979,981 220,574,863

View PostDanjo San, on 19 February 2017 - 07:13 AM, said:

I was in one of the drops, they kept ranting on voip about trials, yet, neither I or anyone else of my unit saw any Trials, nor did our 6man bring any. We we're up against some well known A++-Level Players from EMP and RJF... That's why we lost! Not because of any non-existant Trial Mechs...
I believe they saw a (C) behind some of our Mechs... You might not know this, but you can actually buy (C) Mechs, and you can customize them, and you can skill them... they are no Trial mechs.


People dont' buy (C) Mechs and if you do you a f***** dumb, and before I go get my screen shot of that games score screen would you like to point out how much damage your (C) Mech players did?

Edited by Cygone, 19 February 2017 - 07:22 AM.


#36 meteorol

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Posted 19 February 2017 - 07:21 AM

View PostSuperFunkTron, on 19 February 2017 - 07:03 AM, said:

Here's an idea for a gate that actually makes the initial work to ward unlocking FP interesting while preparing a player for FP:

https://mwomercs.com...field-training/

It addresses the basic rewarded behaviors while making sure that players have experience with all weight classes before jumping into FP. Assuming FP is still regarded as a competitive mode, increasing the low end of player experience and competence by making them learn at least a little about what they will pilot so that they can contribute more than ride the efforts of better players.

It's not a complete solution for FP match making, but I think it would help with improving an retaining the population in there which would open up the possibility of being able to add the matchmaker in time.


I find the idea of a gate of any sort for FW rather amusing. I don't think it would change a thing.

People keep throwing up ideas based on the assumption that the guys who do bad beyond comparison in CW are mostly new or inexperienced players. I don't think they are. They are just permabads. This games playerbase has stagnated long time ago. If you are looking at steam numbers, they have been constant for like half a year now. I think this game is far from having enough "new players" to explain the rampant terribadness in CW.

I'm pretty sure something like 8/10 of the players who constantly score like 400 damage in CW matches have already completed the list you are suggesting here.

It's the same with banning trial mechs, really. It won't really make a difference, because those guys have like 50 mechs all mastered, and probably every single one build worse than the worst trial mech could even dream of.

#37 SuperFunkTron

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Posted 19 February 2017 - 08:11 AM

View Postmeteorol, on 19 February 2017 - 07:21 AM, said:


I find the idea of a gate of any sort for FW rather amusing. I don't think it would change a thing.

People keep throwing up ideas based on the assumption that the guys who do bad beyond comparison in CW are mostly new or inexperienced players. I don't think they are. They are just permabads. This games playerbase has stagnated long time ago. If you are looking at steam numbers, they have been constant for like half a year now. I think this game is far from having enough "new players" to explain the rampant terribadness in CW.

I'm pretty sure something like 8/10 of the players who constantly score like 400 damage in CW matches have already completed the list you are suggesting here.

It's the same with banning trial mechs, really. It won't really make a difference, because those guys have like 50 mechs all mastered, and probably every single one build worse than the worst trial mech could even dream of.


I've got no false assumptions about there being a significant group of players who don't adjust to FP well. However, I stated that the goal of this system is aimed at new players. I've regularly come across new guys in FP who are lost and have little to no idea of what's really going on beyond mechs shooting each other. This is far from a large scale solution, but addresses existing issues. Pretending that there are no new players or that the system offers nothing doesn't mean that the system doesn't provide any benefit, it just means that you don't see it, which is fine. The proposition would at the very least provide a gate to the population of under performing players, which is 20% of those playing poorly by your estimates. Reinforcing the basic movements like lances sticking together and light/medium mechs supporting their larger counterparts are all things that are frequently complained about, why not take at least a small proactive step to addressing it?

#38 Starwulfe

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Posted 19 February 2017 - 09:16 AM

View PostTWIAFU, on 19 February 2017 - 04:11 AM, said:



END the ability to take Trials in CW.

END Mech XP in CW, ONLY XP we should get in CW is LP!

CW is now a better place.


Both are bad ideas.
They fix nothing and ruin options for those who play FW exclusively.

#39 Zito

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Posted 19 February 2017 - 09:28 AM

View PostCygone, on 19 February 2017 - 07:19 AM, said:

WHAT? Ive played 100s and 100s of FP games,
Invasion 264 136 127 1.07 1,979,981 220,574,863


You just hit 10 games in 4.1 today with a 1-9 record. Congrats on your first win!

I think you need to ***** at your unit for not playing FP, not the randoms. Control your own destiny. You get no sympathy here for expecting solos to carry you to wins. At least jump on an organized TS. Again, look in the mirror. You are the potato.

#40 H I A S

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Posted 19 February 2017 - 09:55 AM

View PostZito, on 19 February 2017 - 09:28 AM, said:


You just hit 10 games in 4.1 today with a 1-9 record. Congrats on your first win!

I think you need to ***** at your unit for not playing FP, not the randoms. Control your own destiny. You get no sympathy here for expecting solos to carry you to wins. At least jump on an organized TS. Again, look in the mirror. You are the potato.


Problem is that not even one good team is playing FP on a regular basis anymore.
so you have to queue up solo to get a little bit of fun and competition out of it.





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