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This Is Why I Dont Play Fp


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#41 Emeraudes

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Posted 19 February 2017 - 09:58 AM

View Postarivio, on 19 February 2017 - 09:55 AM, said:

Problem is that not even one good team is playing FP on a regular basis anymore.
so you have to queue up solo to get a little bit of fun and competition out of it.


I dunno man, my unit has at least 2 full teams worth of good players. We play at least twice a week(on weekends cause we're mostly working). If your definition of not regular is less than every day then you might wanna have a look at the demographic for long-standing battletech fans.

We're not young anymore.

#42 H I A S

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Posted 19 February 2017 - 10:01 AM

or oure definition of good is different.

Edited by arivio, 19 February 2017 - 10:08 AM.


#43 Appogee

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Posted 19 February 2017 - 10:04 AM

View PostEmeraudes, on 19 February 2017 - 09:58 AM, said:

I dunno man, my unit has at least 2 full teams worth of good players. We play at least twice a week(on weekends cause we're mostly working).

Which unit is that? Do you play Clan and IS, or only Clan?

#44 Aiden Skye

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Posted 19 February 2017 - 10:04 AM

But to have said match, you would have had to play faction play, which means you do play faction play.

Edited by W A R K H A N, 19 February 2017 - 10:05 AM.


#45 Zito

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Posted 19 February 2017 - 10:31 AM

View Postarivio, on 19 February 2017 - 09:55 AM, said:

Problem is that not even one good team is playing FP on a regular basis anymore.
so you have to queue up solo to get a little bit of fun and competition out of it.


You don't even have 10 games in FP (not on leaderboard), yet you know which units are playing FP?

Get educated son.

#46 Zito

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Posted 19 February 2017 - 10:40 AM

View PostHoniara, on 18 February 2017 - 03:23 PM, said:

Yep, this.

How can PGI as the developer think that people who do less than 200 damage in an entire FW game deserve to be in the same game as people doing 1500+ on the loosing side. this is not FUN for either the new players of the veterans.

1. Get rid of trial 'mechs from drop decks
2. remove the ability for people to level 'mechs in FW

New players in FW will cause issues, not only making the new players think this game is bad, as they are getting stomped, which in turn may make them stop playing this game. This also stops the veteran players playing as they don't want to be teamed up with new players.

The above 2 very simple fixes should help the game play for FW.


Another guy with less than 10 games in FP thinking he knows about FP. Go back to the QP forums son, you have no game for the big boy forums.

#47 nehebkau

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Posted 19 February 2017 - 10:50 AM

View PostZito, on 19 February 2017 - 10:40 AM, said:


Another guy with less than 10 games in FP thinking he knows about FP. Go back to the QP forums son, you have no game for the big boy forums.


Just because someone doesn't have the experience you deem appropriate doesn't mean their arguments are invalid. PGI has already admitted that FW is for skilled players -- they put a popup saying so. PGI has also stated that game-imbalances in FW are being caused by skill gaps.

So, the basic argument that Honiara is making, that lack of skill/experience is adversely affecting FW, would appear to be valid.

One of the problems being that there are no skilled units who are taking unskilled players and bringing them up to speed. The only unit that I know of that was actively acting as a training and feeder unit for more competitive units (or at least was in the past) which was -S0- (Son's of Odin) -- who was doing that for the FRR.

PGI kinda screwed that whole feeder-trainer unit to crap when they put in their stupid charges for recruitment. Once again, thanks -MS- for ruining that aspect of the game. Posted Image

Edited by nehebkau, 19 February 2017 - 10:51 AM.


#48 Emeraudes

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Posted 19 February 2017 - 11:06 AM

View Postarivio, on 19 February 2017 - 10:01 AM, said:

or oure definition of good is different.


Um... okay, it'd be nice if you defined it so I can actually tell what the difference is though.

View PostAppogee, on 19 February 2017 - 10:04 AM, said:

Which unit is that? Do you play Clan and IS, or only Clan?


I'm from 54MR, we jump around cause we're merc. The guys regularly play with -EK-, Kcom, D'C and AWOL if we happen to be on the same side.

I don't have personal preference for sides in this game cause of how it's balanced but I play clan more cause I have more Clan mechs that give me Cbill bonuses. If there wasn't that particular difference, I'd probably like IS more.

#49 Starwulfe

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Posted 19 February 2017 - 11:10 AM

View Postnehebkau, on 19 February 2017 - 10:50 AM, said:

One of the problems being that there are no skilled units who are taking unskilled players and bringing them up to speed...


Untrue.
While it is true that the in game support for getting people together is exceedingly lousy, there are plenty of units that have no problem with new players dropping with them.
The Comstar NA TS server (Where KCom drops) as well as the FRR hub, where ISEN plays, (probably the other faction hubs as well) have units dropping where new players are welcome.

edit
Good idea Spheroid. Thanks for listing the FRR hub
Comstar NA: na1.mech-connect.net nopass

Edited by Starwulfe, 19 February 2017 - 01:10 PM.


#50 Honiara

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Posted 19 February 2017 - 11:26 AM

View PostZito, on 19 February 2017 - 10:40 AM, said:


Another guy with less than 10 games in FP thinking he knows about FP. Go back to the QP forums son, you have no game for the big boy forums.


Wow, so how is 4.1 different than pre 4.1 games? i've played hundreds of games on invasion, and 10 thousand QP matches. FP 4.1 is QP with 4 mechs, but with less people on in game VoIP and with a boat load more (C) mechs. (albeit, that some (C) mechs can be purchase, f*** knows why you would buy a (C) 'mech but that's a whole other topic right there).

I don't play FW cos it's bad. simple as. if I play solo or in small groups its a steam role against us, if I do as suggested and playing in large groups (8+) its a stream role in our favor, i'm sorry to tell you this, either way is really really boring. In fact a game when i'm the under dog is actually better as at least I actually have to try.

No lets get this back on topic. Games that are steam roles have dozens of (C) mechs (see point above) on the IS team. and i'd hazard a guess that over 90% of all (C) mechs are trial mechs. People that can't field a drop deck with out trial mechs simply have not played enough games. Hell if you can't quip all 4 drop decks with mastered 'mechs IMO you still ain't played enough games.

Edited by Honiara, 19 February 2017 - 11:38 AM.


#51 Cygone

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Posted 19 February 2017 - 11:38 AM

We also need to mention the amount of C-Bills gained from a FP Loss, A loss will take about 20mins (+queue time) and breaking 500k on a loss can be hard when your team gets rolled.

When I play QP and I am only 1 of a total of 12 Mechs on my team, I can actually make a difference to the outcome by playing well. Very often I'm getting 450k C-Bills for a win, and I have way more than a 50% win rate. A QP game takes about 6minutes and faster queue times.

The C-Bill payout for FP needs to be 4 times what it is now, (especially for the losing team) or is is just not worth the time:reward ratio.

#52 Danjo San

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Posted 19 February 2017 - 11:51 AM

View PostCygone, on 19 February 2017 - 07:19 AM, said:

People dont' buy (C) Mechs and if you do you a f***** dumb, and before I go get my screen shot of that games score screen would you like to point out how much damage your (C) Mech players did?

People buy Mastery Bundles, all of which include (C) Mechs. People do that... sometimes... you could even get one as a present from an event now and then.
what should I point out? that you don't understand how people acquire Champions?

#53 Spheroid

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Posted 19 February 2017 - 12:53 PM

Rasalhague Military District TeamSpeak server
address = frrhub.ddns.net:9725
password = Dragon

Channel = LFG looking for 12 man.


All I.S. factions welcome.

Edited by Spheroid, 19 February 2017 - 12:56 PM.


#54 Ninjah

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Posted 19 February 2017 - 01:59 PM

Stomp analysys:

Side 1:

12 man on TS, maxed and moduled out mechs cherry picked for the map at hand, usually have a drop commander

Side 2:

None on TS, few use in-game comms, 50/50 trials/good builds, some have no clue where they are or where to go

So you can't ban anything Side 1 uses and you're not giving a damn about Side 2 eventually giving people bad time. If I'm having a bad time somewhere I'll leave and tell people it sucks. The only way to solve this is to properly train/educate Side 2 by setting requirements before they are able to play FP and by giving them a proper in-game Faction Play Tutorial that will train them in opening gates, shooting gens and Omega (nothing worse than a pug shooting the gun from the front/side). THEN we can talk about giving FP additional features. Oh and some map love would we very very welcome.

#55 Honiara

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Posted 19 February 2017 - 02:41 PM

View PostNinjah, on 19 February 2017 - 01:59 PM, said:

Stomp analysys:

Side 1:

12 man on TS, maxed and moduled out mechs cherry picked for the map at hand, usually have a drop commander

Side 2:

None on TS, few use in-game comms, 50/50 trials/good builds, some have no clue where they are or where to go

So you can't ban anything Side 1 uses and you're not giving a damn about Side 2 eventually giving people bad time. If I'm having a bad time somewhere I'll leave and tell people it sucks. The only way to solve this is to properly train/educate Side 2 by setting requirements before they are able to play FP and by giving them a proper in-game Faction Play Tutorial that will train them in opening gates, shooting gens and Omega (nothing worse than a pug shooting the gun from the front/side). THEN we can talk about giving FP additional features. Oh and some map love would we very very welcome.


Ok, so Side 2 is very in balanced, but you are wrong about Side 1. you can change something, and that is the team size. it may be controversial, but it can also be changed.

Even changing the max size of the group you still need to balance the remaining variables
  • Modules
  • 'Mechs
  • Commander
  • Experience
So you can't remove the drop commander. so that's out.

limiting 'mechs is possible.. but whats the point? it limits mech purchasing. But you should limit trial 'mechs as that plays into experience item.

Now you can fix the module issue, that's easy, allow mastered 'mechs only.

#56 Ninjah

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Posted 19 February 2017 - 02:47 PM

View PostHoniara, on 19 February 2017 - 02:41 PM, said:


Ok, so Side 2 is very in balanced, but you are wrong about Side 1. you can change something, and that is the team size. it may be controversial, but it can also be changed.

Even changing the max size of the group you still need to balance the remaining variables
  • Modules
  • 'Mechs
  • Commander
  • Experience
So you can't remove the drop commander. so that's out.


limiting 'mechs is possible.. but whats the point? it limits mech purchasing. But you should limit trial 'mechs as that plays into experience item.

Now you can fix the module issue, that's easy, allow mastered 'mechs only.



I'll take 20 mechs as a refund for not being able to use my modules I grinded for months, thank you.

#57 Khalcruth

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Posted 19 February 2017 - 02:54 PM

View PostCygone, on 19 February 2017 - 12:45 AM, said:


This is kinda correct, but you cant do 1500 dmg in a (C) 'Mech when you are facing the likes of EON/EMP who only do CT dmg.


This made me laugh. Between a combined total of 32 people, they have 1363 games played, over the course of about 100 days.

Those really aren't the teams you ought to be worried about running into.

#58 Honiara

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Posted 19 February 2017 - 03:34 PM

View PostNinjah, on 19 February 2017 - 02:47 PM, said:



I'll take 20 mechs as a refund for not being able to use my modules I grinded for months, thank you.


I'm sorry i don't understand this.

Either way, making teams more even would be a good goal, and that does include modules/team size/experience that are all quiet easy to restrict, but as i said controversial.

Back on topic remove the trial mechs from FP

Until anyone can give a good reason to have them other than:
  • 'i'm new, and I don't have enough mechs'.
  • I want to try a new 'mech
They should be removed, both of the items listed above can be fixed by actually playing in QP, which is where new players should be, where there is some form of PSR/MM so that new players don't get seal-clubbed and move on to another game.

Force people to actually L2P before FP.

#59 Ninjah

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Posted 19 February 2017 - 04:00 PM

Ok, let me clarify, I played for months if not years to buy the modules for every mech in my drop decks and now you want to nullify all my hard work, sorry it doesn't work that way and PGI knows it.

#60 Nightshade24

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Posted 19 February 2017 - 04:05 PM

View PostCygone, on 19 February 2017 - 07:19 AM, said:

People dont' buy (C) Mechs and if you do you a f***** dumb


Well buying those mastery bundle packs are quite economical. A hero, standard, and a champion. If you want everything IN that pack (including cosmetics) it's a steal and a champion mech is more closer to the final upgraded mech you want most likely.

You are not a 'f***** dumb' if you buy cockpit items, mechbays, heroes, and standard mechs separately but you are if you buy it cheaper in a pack with a champion?

(Also other note: lots of champions given out in events and i am pretty sure a recent MC event also gave away champions a few months ago)

View PostNinjah, on 19 February 2017 - 04:00 PM, said:

Ok, let me clarify, I played for months if not years to buy the modules for every mech in my drop decks and now you want to nullify all my hard work, sorry it doesn't work that way and PGI knows it.

All the GXP that went into modules gets refunded.
All your C-bills gets refunded (which is funny because most people bought modules during that 50% sale, they are still getting refunded 100% value)

Your hard work isn't being wasted and in some ways it is being rewarded.





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