Ruar, on 20 February 2017 - 06:04 PM, said:
LL, not ERLL.
I don't hang back most of the time, but I found having 1000m range is necessary to contribute while the range is closing on most maps. I get a bonus to laser duration so the burn time isn't all that long. Add to that 30% range bonus, heat reduction, and cooldown and I do really good with my setup.
I actually started off trying PPC builds and found they are just too hot to allow me to stay constantly engaged. I attempted several mechs in both medium and heavy classes and none of them really worked for how I like to play. I like the ENF so much it's pretty much all I use I have 300 matches in it and 80 in a SHD which is the next closest.
My problem with lights isn't so much lasers but rather trying to understand why I sometimes struggle with killing lights when I can put fewer shots into a medium or heavy and get a kill. I think the answer is the latency and the hidden quirks I don't have memorized. Which ultimately means I need to go for legs first in order to get rid of the latency problems and then I can finish them off. I've had lights running away from me and I can get two volleys into the rear torsos without the torso dieing so it's most likely hidden structure combined with latency not showing up on my screen.
If you're using standard IS LLs, their optimal range is only 450m with a 900m max range. Even with a 20% range quirk from the ENF-4R (10% generic + 10% LL specific), this only brings it up to 540m with a 1080m max range (before modules). At 1km range, your large laser would be doing <1 damage per full burn - which is essentially pointless.
The standard IS PPC does 10 pinpoint damage at 594m for the ENF-4R before modules, tapering off to 0 at 1188m. While you really wouldn't be aiming at something 1km away with a standard PPC, it still does more damage at any range compared to the LL.
That being said, very few if any light mechs have any CT struct bonuses. Some have ST struct and/or armour bonuses, but not one of the armour bonuses affect the rear. HSR works very, very well against lights barring the occasional locust, and I think it is possible to safely discount latency as a source of missed damage. I normally play on NA server from Australia, and that means I end up with 270-300 ping on most days, and hitreg almost never messes up, whether by projectile or by laser.
I need to ask though if the LLs on your mech are on the arm, or if they are split between the ST and the arm. Because if they are split, and you have arm lock on, that would explain why you struggle to kill lights. The torso pitch/yaw rates of any mech barring other lights are insufficient to track them properly at most ranges; your lasers WILL always splash across almost every part of the light mech in question, providing he isn't running in a straight line away from you.
If you really feel the need to stick to your LLs, however, I would suggest bringing a couple of medium pulses to help out at close range. The short burn duration really helps with hitting fast-moving enemies.
ENF-4R
Edited by Fox With A Shotgun, 20 February 2017 - 10:32 PM.