Trev Firestorm, on 21 February 2017 - 11:18 AM, said:
Well, for myself atleast modules weren't worth the cost. I'd rather skip the marginal boost from a module if it means buying the engine for my next mech, didn't bother moving them from mech to mech, just put them on whichever mechs actually needed the help. Honestly I think this whole thing should be purely using the xp currency and adding cbill cost to it is just silly, but leaving a cbill cost to respec makes more sense than pushing additional grind on every mech right out the gate.
I agree that a CBill cost does make more sense, mostly from an immersion perspective, however people were complaining about that and I understand some of that. But since they do want to retain some kind of respec cost, XP does make a lot of sense since it does make changing your setup cost something, but once you've unlocked everything on a particular mech, 400 mech XP per node to change the setup is almost nothing if you're a remotely decent player.