Wintersdark, on 21 February 2017 - 09:25 AM, said:
With some actual numbers:
That Kodiak trudging along at (values all counting current speed tweak) 43.5kph is going to take a looooooong time to get anywhere. Sure, he can twist and turn as fast as the Kodiak rocking out at 65 (375) or 70 (400) kph, but those later Kodiaks are going to cover a hell of a lot more ground. The later could literally run circles around the former.
Meanwhile, the former does gain tonnage to use in weaponry - a lot, at 21t compared to a 400 rated engine - but it's ability to utilize that extra tonnage is limited. It lacks extra space for heat sinks (in the Kodiak's case, 12 slots worth of DHS; this is an even bigger factor IS side). Sure, it can drop ES, but then it's trading back tonnage for slots, and may as well simply take a larger engine.
But really, when you're looking at upwards of 50% speed differences, that's a huge, huge difference that you're grossly underestimating.
Even in a raw skirmish battle, a faster team has so many more options from the start of the battle, they can control essentially anywhere in 2/3 of the map, vs. 1/3 for the slow team.
In a Conquest battle, the slow team basically loses outright.
Domination? The fast team is set up and gaining points long before the slow team is anywhere near the point.
Escort? The moving nature of escort battles really hinders the slower team. While the VIP moves VERY slowly, constant repositioning is still required.
Assault? It's a silly game mode, but the same factors apply as per skirmish. The faster team chooses where to engage.
Save that in the new system, once the fight actually
does happen the slow team wins it outright, because the slow team has twice the firepower of the fast team
at no cost to defensive ability or agility. A 400-rated, 70kph Kodiak catching out a 250-rated, 43.5 Kodiak just gets outright shut down because he can't outmaneuver the slower Kodiak in an actual fight. He doesn't have any better ability to make use of cover than the slower Kodiak (both have exactly equivalent accel/decel, and thus get in and out of cover at the exact same rate), he has no better ability to twist and spread damage around than the Slodiak (exactly equivalent twist and turn rates). The two have the same potential armor, but the Slodiak has a massive edge in firepower that means that for any given engagement of [X] time, he's capable of dealing significantly more damage at no penalty.
The fast guy picks where the fight starts. The slow guy with double the punching power at
no drawback whatsoever decides where the fight
ends. And if this becomes the norm than there's not really any such thing as 'fast' or 'slow' teams - just teams that may or may not include a few poor schlubs who didn't get the memo, or a couple of guys who miss the days of mobility being a thing that can be attained in MWO and stick to their faster rides in fond, forlorn memory of the time when their expensive collection of large XL engines, or their hardlocked OmniMech engines, actually allowed them to win fights.