1453 R, on 21 February 2017 - 02:24 PM, said:
Clarification: if the system comes out and people turn, accelerate, decelerate, and twist/maneuver less than half as quickly as they do now, you would actually be on board with stepping into this here forum they keep moving everybody's threads into and saying "OIY! TOO MUCH!"?
Because you're giving "A valid fear" to Widowmaker, but telling me to shut the f*** up and just put up with whatever Piranha implements. Seems a somewhat contradictory stance.
Because you are raving about ridiculous exaggerated things. "Everyone is going to run a 250 rated engine!" That's what you said. That's silly.
Widowmaker, however, has been a lot more reasonable. You'll note he's said he's fine with it, so long as accel isn't also decoupled.
All your statements have been founded on a very extreme set of assumptions. I already said it's theoretically possible that PGI could do that, and if they did, it would be a problem that would need correcting, but that there's no reason to assume the "worst case scenario" is where they'd go to immediately.
Do i need to go back and quote where I said that it needs to be tested, and if the baseline stats are too low, we need to be loud about that? Because when I said that, I also said that PGI has shown themselves to actually have an open ear over this testing period, and they ARE adjusting the things people complained the most about. Do you think anyone actually wants mechs half as maneuverable as they are now, across the board? I REALLY don't think a lot of people will be happy with that in practice. So, no, I did not say "STFU and be happy with what PGI implements"; I rather specifically said "If they drop the ball, complain, and they ought to modify it as they've been doing so far with the PTS."
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As well, mind elucidating? Every "Decouple Engines!" thread I've seen before this one has always been a call for an absolute cleaving of all non-footspeed stats from the engine, including acceleration/deceleration.
Who has said "No! It should include acceleration too!"? Who's said that specifically? Has anyone? I haven't seen it.
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Or, to simplify: "I am fine with smaller engines being better choices for 'Mechs than larger engines."
Is that not how that one works?
Yes. I am fine with smaller engines being better for
some builds than larger ones. I am not fine with the exaggerated claims you make ("everyone is going to run a 250") because that's silly. Ground speed has a lot of value, and you're not going to see everyone making 50-70kph mechs.
If you're going to say you've been exaggerating "for effect" all along, then GTFO.
But in the current MWO, practically nobody will drop down in engine ratings because speed+agility+heat is simply too valuable per ton. Not everyone goes to max, of course, but larger is generally better in most cases now,
even when compared to the firepower lost. This hurts IS much more than it hurts Clans, and Clans are in a better place overall balance wise.
Removing agility from that allows engine rating to be a more interesting choice, instead of an obvious one. Do you need the internal space/heat sinks, or do you need tonnage? How much speed are you going to sacrifice?
When it's speed AND agility, there is a hard floor in how far you're willing to go down there, because you're losing twice as much value per engine rating, so nobody does.
So, if running a smaller engine is a
more viable choice - not always optimal, but simply more viable choice overall, then IS benefits dramatically and they need to, given all the other Clan advantages.