Disassociating Mech Mobility Attributes from Engine Ratings
I have long been an advocate of this change, as a potential balancer and opening up slow but overarmed builds. However last time I discussed it a very good point was made. Without the extra boost in agility, larger engines become much less worthy in heavier mechs.
Even with clan XL you are paying a lot of tons for a modest +10kph on a heavy or Assault.
Many heavy and assault builds will therefore gravitate to 250 engine (for heat sinks) . Any homoginisation is a bad idea, and therefore I personally feel that 'leg agility' (Acceleration / Deceleration and Leg turn speed) should maintain some link to engine size.
Edited by maxdest, 21 February 2017 - 12:03 PM.