#21
Posted 14 December 2011 - 11:14 AM
#22
Posted 14 December 2011 - 11:15 AM
Quote
RB: House Kurita. Something about the honorable samurai standing against a horde of enemies—even when his master’s betrayed him—that has always captured my imagination. Not to mention Heir to the Dragon remains one of my all-time favorite BattleTech novels, so I’m sure that colored my perception right at the start of my BattleTech experiences.
DIAF SNAKE!
I mean, great interview! I really hope they put in Orbital Insertions. That'd be a heck of a visual treat that hasn't been seen before. And your comments on jump jets were right on the mark.
I don't know who gave Rasalhague the love in the later years with the whole Ghost Bear/Rasalhague Dominion, but I'll give you credit and say thanks.
#23
Posted 14 December 2011 - 11:42 AM
InnerSphereNews, on 14 December 2011 - 10:00 AM, said:
A purist and a professional. To all yee TRO jockeys/purists, this man is a sage. He knoweth where the balance between canon and pragmatism lies.
Quote
I couldn't agree more. Though this could be interpreted many ways, I'm going to believe that in the context of a computer game, this is in favour of things like pinpoint accuracy over dice rolls or 'spreading'.
Awesome post!
#24
Posted 14 December 2011 - 12:11 PM
GaussDragon, on 14 December 2011 - 11:42 AM, said:
I couldn't agree more. Though this could be interpreted many ways, I'm going to believe that in the context of a computer game, this is in favour of things like pinpoint accuracy over dice rolls or 'spreading'.
Awesome post!
Given the above under the proper context I would argue it says exactly the opposite. here is the full quote for clarity. He was asked about Rules not well implemented in previous MW games.
Quote
I decipher it as LRM's are not Cruise Missiles guided by orbital satellites in BT and never were until MW (insert value here)
Why would other weapons systems be treated differently as far as how BT does them (within reason of course)
P.S. I am interpreting so please relax if your undies seem to be suddenly bunching... thanks
#25
Posted 14 December 2011 - 12:23 PM
Quote
I’ve had various levels of involvement with, if I remember correctly, half a dozen different BattleTech computer games of various types (including those I’m working on now).
Including THOSE I'm working on now?!?
(klaxon alarms goin off)
Reaaaaaaaaally?
#26
Posted 14 December 2011 - 12:27 PM
Its fantastic to see your opponents face when you take him out with a 'Mech as ****-poor (3E) or insanely powerful (3S/4S) as the Banshee.
Eager to see what Alex comes up with for it, it has not fared well in the art department since inception (though I like what Justin Nelson did with Kevin Long's take in the Steiner XTRO.)
#27
Posted 14 December 2011 - 12:39 PM
Mason Grimm, on 14 December 2011 - 12:23 PM, said:
Including THOSE I'm working on now?!?
(klaxon alarms goin off)
Reaaaaaaaaally?
Dang! I missed that, good catch! I wondered if he was involved in Shadowrun Online at all too.
#28
Posted 14 December 2011 - 12:40 PM
Also, that BNC-3S Banshee is a monster.
Edited by Brakkyn, 14 December 2011 - 12:46 PM.
#29
Posted 14 December 2011 - 12:51 PM
Mason Grimm, on 14 December 2011 - 12:23 PM, said:
Including THOSE I'm working on now?!?
(klaxon alarms goin off)
Reaaaaaaaaally?
Mechwarrior: Tactical Command would be my guess. Fingers crossed it comes out for more than the dang iOS.
Press release. Huh, Singapore.
Quote
Edited by Dihm, 14 December 2011 - 12:53 PM.
#30
Posted 14 December 2011 - 01:08 PM
Mr. Bills, and PGI staff, this interview made me feel awesome, full-on robot chubby style, and I'm grateful for the interview. I am so very glad to hear the faithfulness that's being put into this game for the tabletop version, without sacrificing fun, hopefully enhancing it for all. You and I got a very similar start, matter of fact, and are kindred spirits in that regard. Much of what you said in the article is what got me into BattleTech, as well, especially at the beginning with the show-that-shall-not-be-named, hehe. You were in the right places at the right times, and were able to get close, and all I can say is, bully for you, man. Well done.
I, too, want the orbital insertions, desperately... pretty please with whipped cream and a cherry on top?!
#31
Posted 14 December 2011 - 01:50 PM
Mason Grimm, on 14 December 2011 - 12:23 PM, said:
Including THOSE I'm working on now?!?
(klaxon alarms goin off)
Reaaaaaaaaally?
I think that's a reference to the ios games.
http://www.mechwarriortc.com/
Dihm, on 14 December 2011 - 12:51 PM, said:
Press release. Huh, Singapore.
Aaaaaand beat me to it. Well played, Dihm.
Edited by Hayden, 14 December 2011 - 01:50 PM.
#32
Posted 14 December 2011 - 01:51 PM
#33
Posted 14 December 2011 - 01:52 PM
#34
Posted 14 December 2011 - 02:04 PM
InnerSphereNews, on 14 December 2011 - 10:00 AM, said:
2. Physical attacks. Yes, even in the fiction and board games they’re not as effective as weapons fire. But there’s a visceral feel to punching a BattleMech, or chopping at one with a hatchet, or charging/Death From Above that’s just awesome when you land it.
Melee combat in MWO, yes plz .
#35
Posted 14 December 2011 - 02:37 PM
Seriously, its so awesome to hear one of my favorite BattleTech writers is down with the Dragon. And to find out he's just a big a geek as the rest of us when it comes to this game amost makes me tear up.
Awesome interview.
#36
Posted 14 December 2011 - 02:46 PM
Alistair Steiner, on 14 December 2011 - 01:51 PM, said:
Hey, how many of you guys still have your MechForce: North America dog tag? MechWarrior Service #: 2979
#37
Posted 14 December 2011 - 03:18 PM
Story<enviroment> immersion looks to be no problemo with this gent overseeing things.
I really hope cry eng 3 is as good as we all hope.
I am DYING to hear from an animator.
we know the art is gonna be darn good at the least,its bringing it to life with animation thats the tough nut.
please !!!! let the animators be as kick .a.......r...s..e as every one else involved
Edited by mekabuser, 14 December 2011 - 03:19 PM.
#38
Posted 14 December 2011 - 04:01 PM
Todd O'Connor
11th Atrean Dragoons
Duchy of Oriente
14 December 3048
#39
Posted 14 December 2011 - 04:52 PM
#40
Posted 14 December 2011 - 05:07 PM
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