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This Is Why I Dont Play Fp


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#1 Cygone

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Posted 18 February 2017 - 03:17 PM

Played 5 games this evening,

5 Losses

20+ TRIAL Mechs on my team EVERY GAME

WTF are TRIAL 'Mechs allowed in FP!!!!!!

PGI Needs to limit FP to MASTERED 'Mechs or above ONLY

#2 Honiara

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Posted 18 February 2017 - 03:23 PM

Yep, this.

How can PGI as the developer think that people who do less than 200 damage in an entire FW game deserve to be in the same game as people doing 1500+ on the loosing side. this is not FUN for either the new players of the veterans.

1. Get rid of trial 'mechs from drop decks
2. remove the ability for people to level 'mechs in FW

New players in FW will cause issues, not only making the new players think this game is bad, as they are getting stomped, which in turn may make them stop playing this game. This also stops the veteran players playing as they don't want to be teamed up with new players.

The above 2 very simple fixes should help the game play for FW.

Edited by Honiara, 18 February 2017 - 03:26 PM.


#3 The Errant

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Posted 18 February 2017 - 03:33 PM

Get on them Teamspeak hubs! Not sure about the others but FRR/Kurita hub almost always has a least one group dropping.

#4 DarklightCA

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Posted 18 February 2017 - 03:39 PM

At the start of Community Warfares launch it would have been a smart thing to do, removing trial mechs. It would have been essential to do before the steam launch so it wasn't swarmed with new players who got stomped game after game and left.

Don't see much point now though. Faction Play can't really afford to be that picky about who plays it anymore.

#5 Mordent Hex

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Posted 18 February 2017 - 03:40 PM

In theory, that would be great, but I don't see it happening for many reasons. The community is small(ish) and although i support not having trial mechs, I do like to quick level my mechs sometimes in FP. Even none mastered I can still kick out a good 4-500+ damage in a good build usually. With the new Skill tree system coming this should be less of an issue hopefully. Don't lose the faith.

#6 Cygone

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Posted 18 February 2017 - 03:42 PM

FP is so bad; its not a case of losing faith, I have none left. PGI just have no vision.

The community wont get bigger if your Vets dont play FP.

Edited by Cygone, 18 February 2017 - 03:43 PM.


#7 Honiara

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Posted 18 February 2017 - 03:48 PM

At some point PGI are going to have to do 1 of 2 things.

1. Say enough's enough and remove FP from the game entirely as it is a development black hole
2. Decide that FP needs to be fixed and start making some hard but very necessary calls on the mode, that will be disliked by many to actually make the mode work.

Without either of the above choices, FP will continue to be bad for all and a total waste of development time.

#8 Mordent Hex

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Posted 18 February 2017 - 03:51 PM

View PostCygone, on 18 February 2017 - 03:42 PM, said:

FP is so bad; its not a case of losing faith, I have none left. PGI just have no vision.

The community wont get bigger if your Vets dont play FP.


Thats funny, I have a blast playing it 90% of the time even if i'm going solo. It's QP I can't stand. Each to their own I guess. If your that unhappy with the game, it may be time to move on and find something you enjoy more. It happens and i've had to do that with several games in the past myself. Happy hunting.

#9 McHoshi

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Posted 18 February 2017 - 03:57 PM

PGI should play FP for themself to see all the problems... But as long as PGI didn´t play their own gamemode they can´t fix anything in it the way the ppl deserves it to be fixed! <--- THIS !!! Posted Image

#10 Leone

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Posted 18 February 2017 - 04:01 PM

View PostProbably Not, on 13 February 2017 - 06:25 PM, said:

If I am the first thing an enemy sees in weapon range, either I have done something terribly wrong, or you have.

This is why I don't play quick play. At least in CW, people try to work together. Honestly, if I couldn't've played CW without having to buy four mechs, I'd've never managed to stick with this game.

~Leone.

#11 GoatHILL

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Posted 18 February 2017 - 04:31 PM

View PostLeone, on 18 February 2017 - 04:01 PM, said:

This is why I don't play quick play. At least in CW, people try to work together. Honestly, if I couldn't've played CW without having to buy four mechs, I'd've never managed to stick with this game.

~Leone.


HAHAHA

CW is tier 5 hell. Trained monkeys could play better than half the people in CW.

#12 MischiefSC

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Posted 18 February 2017 - 04:52 PM

People who suck in FW usually suck because they're playing it like it's QP.

#13 Pat Kell

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Posted 18 February 2017 - 06:27 PM

View PostMischiefSC, on 18 February 2017 - 04:52 PM, said:

People who suck in FW usually suck because they're playing it like it's QP.


In my opinion, 90% of the population (if not more) suffer from this issue. Not that my opinion matters to most I suppose.

Edited by Pat Kell, 18 February 2017 - 06:27 PM.


#14 Starwulfe

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Posted 18 February 2017 - 08:31 PM

Leave the trials alone. Some players focus on one sides mechs and use trials to fill out decks when their unit switches sides.
An experienced pilot can still do 1500 in them.
FW gating should be done via a different method, like a certain number of matches.
(and be completely bypassed if in a unit and grouped with that unit)

#15 Moebius Pi

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Posted 18 February 2017 - 10:53 PM

In all honesty... the Trials are often more solid than half the loadouts I see someone intentionally made and brought to CW/FP when I drop in a small group or solo. Seriously, and we're not talking about "we're doing some casual goof around drops for fun", just... really bad, tier 5 level "how did you make something -worse- than stock?" builds. The IS side could definitely use some much better choices for trials right now than it has now (big time, the choices are pretty bleh), but I'm not kidding when I say they're often better than what a lot of new units, Wilford Grimleys and quickplay-Solos are fielding. That's not even going into basic lack of strategy, communication, pushes-that-aren't-lemming-run-suicides, and so on that's common.

I don't see removing Trials as all that beneficial as a result; at least when they're solid workhorses you -know- someone's at least getting a mech they can do damage in (whether they will or won't is another story). They still work as quick filler, competent players will still do competently in them. The real issue is a total lack of a matchmaker putting folks woefully inexperienced against folks vastly more (you could sheer off 40 tons and they'd still get stomped by the under tonned team)... I'm just not holding my breath on that ever changing. Trials won't ever change that appreciably. People will still bring god awful loadouts regardless. You'll still get Founders that can't crack 800 damage with 4 mechs on a good day -without- heavy team competition for damage. Trials are pretty irrelevant.

You know, because, End Game Content or some other such piss poor lazy rational to keep the meat grinder in place with a consistent lack of player retention, ongoing complaints and experienced user burnout. Did I say End Game Content? Yes, cuz End Game Content. Posted Image Even gating via number of matches will still leave you with much the same problems, though perhaps in smaller amounts. Given how thoroughly the mode has been stomped into the ground though, I doubt even gating will muster that much impact.

#16 Cptn Goodvibes Pig of Steel

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Posted 18 February 2017 - 11:57 PM

View PostCygone, on 18 February 2017 - 03:17 PM, said:

Played 5 games this evening,

5 Losses

20+ TRIAL Mechs on my team EVERY GAME

WTF are TRIAL 'Mechs allowed in FP!!!!!!

PGI Needs to limit FP to MASTERED 'Mechs or above ONLY



G'day, I think I can help explain this to you.


This is because new players (we'll call them "green seals") are the only ones stupid or inexperienced enough to enter FW for a clubbing. Unfortunately, these poor, dumb, unfortunate animals cannot afford their own mech's and naturally show up on the beach with borrowed trial mech's. Now with the more experienced players (we'll call these players "seasoned seals"), who have experienced past brutal massacres, it's much, much different. These potential seals are a lot wiser, they've learn't what it's all about. These wiser lone seals avoid the mode like the plague, whatever the version (as it never really changes). They just won't touch FW with a 20 foot pole. If you're a single seal, then keep well clear. Don't go onto the beach alone.

I hope this broadens your understanding of FW.


Many regards,
Vibes

Edited by Cptn Goodvibes Pig of Steel, 19 February 2017 - 12:00 AM.


#17 Cygone

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Posted 19 February 2017 - 12:45 AM

View PostStarwulfe, on 18 February 2017 - 08:31 PM, said:

Leave the trials alone. Some players focus on one sides mechs and use trials to fill out decks when their unit switches sides.
An experienced pilot can still do 1500 in them.
FW gating should be done via a different method, like a certain number of matches.
(and be completely bypassed if in a unit and grouped with that unit)


This is kinda correct, but you cant do 1500 dmg in a (C) 'Mech when you are facing the likes of EON/EMP who only do CT dmg.

Currently (C) 'Mechs have the following armour profiles for CT

STK - 92/14
DGN - 90/6
GHR - 71/17
ZEU - 94/6
CRB - 60/4
GRF - 62/10

Stalker is missing 13% armour
Grasshopper is missing 21% armour
Griffin is missing 13% armour
Above worked out using 2 rear armour which is probably still 1 to many

#18 Cygone

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Posted 19 February 2017 - 12:50 AM

View PostMoebius Pi, on 18 February 2017 - 10:53 PM, said:

You'll still get Founders that can't crack 800 damage with 4 mechs on a good day -without- heavy team competition for damage.


Your joking right? 800dmg!!!!

Ill be lucky to see most people on IS do 500dmg or less using 4 MECHS! Some of us push that constantly in a QP game!!!

#19 Appogee

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Posted 19 February 2017 - 12:54 AM

View PostHoniara, on 18 February 2017 - 03:23 PM, said:

This also stops the veteran players playing as they don't want to be teamed up with new players.


Yep. I stopped playing FP a week ago.

I hung in as long as I could, because I want MWO's end game to work.

But there are more and more matches where I and a couple of decent soloists get dropped with complete noobs and then face off against large organised groups who farm the spawn points. It's just not an intelligent way to spend 40 minutes of your life.

PGI need to introduce matchmaking, based on:
  • groups matched against each other first (add higher tier soloists to make up the numbers); and
  • allocate the rest of the soloists to fight against each other in soloist matches.
Note: I am not advocating a separate group queue. It is one queue, but teams are initially constituted from the available groups, in order of group size. In this way, groups play more against groups; soloists play more against soloists.


This approach would yield far more balanced matches, far fewer stomps, and far less noob-deterring farming.

Edited by Appogee, 19 February 2017 - 01:25 AM.


#20 Cygone

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Posted 19 February 2017 - 01:22 AM

I just played a game of FP on Tormailine,

IS Lost 48:10 (6 of which were mine)

2 players on the IS Team did about 1500 dmg, 10 players LESS THAN 500!!!!! Most of the Clan players did 1400ish.

How the f*** are you supposed to win with scrubs this bad!!!!!!





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