Latest Skill Tree Build Now Live On Pts!
#321
Posted 07 March 2017 - 02:05 PM
1.Example skill - "Energy range" - it comes as +0 from start and ends on +100%. Cut it on 2.5% step. So, from 0 to 10% u spent 4SP(SkillPoints = SP), 1 per 2.5% after 10% - 2SP for 2.5%. So for 10% - 4SP, for 20% - 12SP for 30% 24SP. So, it can give chance ride some mechs with like 75% energy cooldown, BUT, on this mech you will not get any structure\sensors\speed\etc...
2.Set some "boosts" for some mechs, lice a "Locust" got weapon boost, so, up to 30% - 1SP per 2.5% - so 30% = 12SP, 40% = 20SP.
3.This "boosts" can give "new life" for "not so used" mechs... Like "MadDog" can get boost on ballistic, so 2 LBX20 MDD - more often can gets on a battlefield...
So yes, it will asks time for balance (PTS is good for it), but, it can comes more effective to bring some old mechs online again.
Still like idea of new skill tree, but, still needs rethink. Deep rethink.
#322
Posted 07 March 2017 - 03:21 PM
ARM32, on 07 March 2017 - 02:05 PM, said:
1.Example skill - "Energy range" - it comes as +0 from start and ends on +100%. Cut it on 2.5% step. So, from 0 to 10% u spent 4SP(SkillPoints = SP), 1 per 2.5% after 10% - 2SP for 2.5%. So for 10% - 4SP, for 20% - 12SP for 30% 24SP. So, it can give chance ride some mechs with like 75% energy cooldown, BUT, on this mech you will not get any structure\sensors\speed\etc...
2.Set some "boosts" for some mechs, lice a "Locust" got weapon boost, so, up to 30% - 1SP per 2.5% - so 30% = 12SP, 40% = 20SP.
3.This "boosts" can give "new life" for "not so used" mechs... Like "MadDog" can get boost on ballistic, so 2 LBX20 MDD - more often can gets on a battlefield...
So yes, it will asks time for balance (PTS is good for it), but, it can comes more effective to bring some old mechs online again.
Still like idea of new skill tree, but, still needs rethink. Deep rethink.
i like this idea. i think a lot of resistance to the skill tree comes from the fact that everything is basically being reduced in effectiveness. while that does mean that things should be mostly the same in terms of relative balance, doing it this way creates a negative perception. in order to counter that, you have to "give back" elsewhere, by allowing for specialization beyond what was previously possible.
#323
Posted 07 March 2017 - 03:29 PM
cougurt, on 07 March 2017 - 03:21 PM, said:
If you're going to up the cost at least give us something to be excited about
#324
Posted 07 March 2017 - 03:51 PM
If there's word on this which I've not yet been privileged to read, would someone be so kind as to point me in that direction, and I'll read some more, please?
#325
Posted 07 March 2017 - 05:33 PM
I could understand homogeneous trees during testing and balancing, but I've heard no follow up that they would ultimately be tailored to the variant...
#326
Posted 07 March 2017 - 05:42 PM
#327
Posted 07 March 2017 - 09:54 PM
Is UAV inherently more useful than Narc or is it required for Narc to function? No!
Is there a reason why two narc nodes are on the opposite sides other than symmetry? Also no!
#328
Posted 07 March 2017 - 10:08 PM
Edited by Kay Wolf, 07 March 2017 - 10:09 PM.
#329
Posted 08 March 2017 - 02:45 AM
Great job on listening to the community on this, I think it will go a long way to restoring the lack of trust I've seen quite prevalent on the forums.
My final suggestion would be to have an MC unlock option to a skill point, instead of spending CB, you can pay to win a little bit. This value should be low though, as it would need to fall into the impulse buy category, I have 10mc to unlock this, I don't feel like grinding it out just now, I want to lock this skill and get back to play now.
Some will hate this, bu they have the option to spend CB, this is purely for the people that can and want to spend MC instead of CB. (The cost should be slightly in favour of MC, if you were to buy CB with MC)
#330
Posted 08 March 2017 - 03:53 AM
#331
Posted 08 March 2017 - 03:55 AM
Kay Wolf, on 07 March 2017 - 10:08 PM, said:
#332
Posted 08 March 2017 - 04:17 AM
Wintersdark, on 08 March 2017 - 03:55 AM, said:
The more I think about this, the more sense it makes. This was previously my only real gripe with the latest iteration of the skill tree system, but I've changed my opinion. I agree that this may help promote build diversity, or at least make diverse builds more feasible.
As it stands now I'm more than ready to see this on the live servers. I think the final balance issues can best be sorted out there.
Edited by Garegaupa, 08 March 2017 - 04:17 AM.
#333
Posted 08 March 2017 - 04:47 AM
I have 67 mechs
60,000 x 91 = 5,460,000/mech
5,460,000 x 67 = 365,820,000 cbills to max efficiencies
i'm expecting 36,000,000 back from modules
+
5,840,331 from current balance
+
5,185,584 if i sell three spare XL engines before selling anything else.
=
47,025,915 cbills
47,025,915/365,820,000 = 12.8% of the total required
Now not all off my mechs are mastered but all are at least elited and good chunk of them are mastered or close to it.
There isn't a snowballs chance in hell i'm going to get anywhere near what i already have (AND HAVE PAID FOR I MIGHT ADD) based on cbills alone. This system will work for mechs going forward but is going to screw all my existing mechs. I'm going to have to cherry pick them.
Xp Wise that's a different ball game
we need 72,800 xp to master now, 22 of my mechs have sufficient XP to cover that, several are close but that leaves many that are far short despite having double basic's now.
I haven't worked out what i'll get back in GXP but i suspect adding it to the 14,240 balance i have i suspect its still going to have a noticeable deficit.
Basically i'd say about 75% of my mechs which are running how i want them now are going to be set back by at least 50% efficiency.
Seriously PGI this is a ******* DISASTER! I demand a refund.
Edited by mad kat, 08 March 2017 - 11:52 PM.
#334
Posted 08 March 2017 - 05:26 AM
Since MWO is the experimental platform they are running for future projects, they are learning from it, well I do hope so but so far there is some one not learning. Copying other games for MWO ( SOLARIS7 ONLINE ) is a mistake and the skill tree which has nothing to do with actual skills is a mess, more grind for less, IS XL Engine still not fixed and tech balance is still off.
ATM it feels like they trying to trade 3 quarters of theirs for one dollar from us, I was expecting such but never that bad.
lets enjoy the current system while it there.
#335
Posted 08 March 2017 - 05:58 AM
mad kat, on 08 March 2017 - 04:47 AM, said:
I have 67 mechs
60,000 x 91 = 5,460,000/mech
5,460,000 x 67 = 365,820,000 cbills to max efficiencies
i'm expecting 36,000,000 back from modules
+
5,840,331 from current balance
+
5,185,584 if i sell three spare XL engines before selling anything else.
=
47,025,915 cbills
47,025,915/365,820,000 = 12.8% of the total required
Now not all off my mechs are mastered but all are elited and good chunk of them are mastered or close to it.
There isn't a snowballs chance in hell i'm going to get anywhere near what i allready have (AND HAVE PAID FOR I MIGHT ADD) based on cbills alone. This system will work for mechs going forward but is going to screw all my existing mechs. I'm going to have to cherry pick them.
Xp Wise that's a different ball game
we need 72,800 xp to master now, 22 of my mechs have sufficient XP to cover that, several are close but that leaves many that are far short despite having double basic's now.
I havn't worked out what i'll get back in GXP but i suspect adding it to the 14,240 balance i have i suspect its still going to have a noticeable deficit.
Basically i'd say about 75% of my mechs which are running how i want them now are going to be set back by at least 50% efficiency.
Seriously PGI this is a ******* DISASTER! I demand a refund.
Your math is deeply.flawed. There are cost issues, but you're comparing "mastered" today with "mastered" on the skill tree and THEY ARE NOT THE SAME.
You can get basically all the current day skills for a pretty small chunk of skill points. If you only have a couple modules (36m cbills is like 6 modules) then you're definitely going to lose cbills getting your "basic" skills, as you DIDN'T spend cbills skilling up the first time but you have to now.
So, no, it's not good, but it's also not nearly as huge a loss as you make it out to be.
Mastered in the new skill tree != Mastered in the current skill tree.
#336
Posted 08 March 2017 - 08:16 AM
Wintersdark, on 08 March 2017 - 05:58 AM, said:
Your math is deeply.flawed. There are cost issues, but you're comparing "mastered" today with "mastered" on the skill tree and THEY ARE NOT THE SAME.
You can get basically all the current day skills for a pretty small chunk of skill points. If you only have a couple modules (36m cbills is like 6 modules) then you're definitely going to lose cbills getting your "basic" skills, as you DIDN'T spend cbills skilling up the first time but you have to now.
So, no, it's not good, but it's also not nearly as huge a loss as you make it out to be.
Mastered in the new skill tree != Mastered in the current skill tree.
Wait what????? No ... What kind of backwards logic??
Edited by Krocodockle, 08 March 2017 - 08:19 AM.
#337
Posted 08 March 2017 - 08:25 AM
#338
Posted 08 March 2017 - 08:41 AM
#339
Posted 08 March 2017 - 09:11 AM
Wintersdark, on 08 March 2017 - 05:58 AM, said:
You can get basically all the current day skills for a pretty small chunk of skill points. If you only have a couple modules (36m cbills is like 6 modules) then you're definitely going to lose cbills getting your "basic" skills, as you DIDN'T spend cbills skilling up the first time but you have to now.
So, no, it's not good, but it's also not nearly as huge a loss as you make it out to be.
Mastered in the new skill tree != Mastered in the current skill tree.
Boah, boy I got lucky then. A month ago I brought my car into a garage for a routine inspection. The board computer of my car got a software update and they didn't charge me another 10.000 despite I paid the old price for the car but after the software update it is basically a totally altered car. Not only that, I am also more skilled at driving this particular type of car and this again could have resulted in charging me more money. And I paid NOTHING. Win-Win-Win for me!!!
#340
Posted 08 March 2017 - 10:12 AM
Bush Hopper, on 08 March 2017 - 09:11 AM, said:
Boah, boy I got lucky then. A month ago I brought my car into a garage for a routine inspection. The board computer of my car got a software update and they didn't charge me another 10.000 despite I paid the old price for the car but after the software update it is basically a totally altered car. Not only that, I am also more skilled at driving this particular type of car and this again could have resulted in charging me more money. And I paid NOTHING. Win-Win-Win for me!!!
Krocodockle, on 08 March 2017 - 08:16 AM, said:
Wait what????? No ... What kind of backwards logic??
What, specifically, am I wrong about? Or are you just assuming I'm saying it's all roses and flowers?
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