Basically.. i would do a tiny bit of Node moving..
Top node, Fine
right and left. Instead of Laser duration and velocity.. make those 2 universal to all mechs.. and swap um with heat gen, and cool down. this way either side you pick, you WILL have that node effecting your mech no mater what weapon system you have. that would mean a 1.5 laser duration is gone as i did not move them, and a +4 velocity, BUT i'd rather have that if basically your only two weapon node choices helped every mech. (they could add them back though if they really wanted, by just dropping them one spot, but i honestly don't feel that is needed, lots of velocity and duration nodes already. )
now down the left side, Swap Laser duration 2 and 3, get swapped with Range 3 and cooldown 3.
On the right side Swap Velocity 2, 3, 4 Get swapped with Cooldown 1 and 5, and heat gen 3.
Basically what this would do, would give you a very easy, NO reason to think way to spend your very early weapon skill node points,. (new players, no brainier decisions) It also lets you spend just a few points in the weapon system skill box, get all useful nodes, if you want to focus on other stuff, like electronics, movement, ect. (thinking maybe that infowar will come!
But really, it makes the center of the tree helpful to all, then you start to branch out, to get into individual mechs weapon skills. It also really does not change the points needed to spend all that much as the nodes are just one away.
The center of the tree, make those early points mean something. Now each side, you only need to spend 1 maybe 2 points to access deeper generic skills by taking something on the energy side for ballistics (a couple laser duration nodes if you are ballistics/missile), Or if you are an energy boat, you again only need to take a couple points that don't help.. (a couple velocity nodes to unlock more heat/range/cooldown) In the end, typically the laser nodes will even help those mechs. But the bigger change is to energy mechs. and the simple fact that the early nodes in every tree should always help EVERY mech. I get you may need to burn a node later in the tree, But early that should not be the case.
Basically it makes early choices a bit more helpful, and easy on every mech, while keeping the diversity and helping mixed builds.
If anyone else sees some good swap spots, please add..
Edited by JC Daxion, 02 March 2017 - 02:00 PM.