Basic:
40 nodes to spread between basic level skills but have that be limited to some combination of skills that could be extrapolated from the current basic level skills and some of the "new" skills they're introducing with the new trees: examples being much of the mobility tree, the jump jet tree, some of the durability tree.
Elite:
Another 40 nodes to spread between firepower, sensors, the higher level operations choices etc.
Master:
11 nodes to choose from enhanced ECM, Seismic, Radar Dep, etc.
Basically a way to force limitations without hiding skills behind "junk" skills. I think it could allow for more restrictions on what gets chosen which would lead to more diverse choices.
Edit updated idea:
Giving this more thought, the trees could be broken out like this:
Basic 80 available, must unlock 40 to unlock Elite, can unlock a maximum of 61:
Cool Run: 10 nodes 1% each
Kinetic Burst: 10 nodes 1% each
Twist X: 10 nodes 1% each
Heat Containment: 10 nodes 1% each
Hard Brake: 10 nodes 1% each
Twist Speed: 10 nodes 1% each
Arm Reflex: 10 nodes 1% each
Anchor Turn: 10 nodes 1% each
Elite 50 available, cost 2 points each must unlock 20 to unlock mastery, can unlock maximum of 31:
Quick Ignition: 5 nodes 6% each
Speed Tweak: 10 nodes 1% each
Increase Basic efficiencies: 5 nodes each increase basic efficiencies by 20%
Mastery can actually go back to 1 point each?
Advanced Sensors?
Advanced Jump Jets?
Advanced Consumables?
What else?
Edited by mycroft000, 02 March 2017 - 03:04 PM.