Oberost, on 07 March 2017 - 02:26 AM, said:
Do you see a lot of man/hours or thoughts invested into this system?
This ^^ seems to me the reason behind this mess. This or pure and raw incompetence...
Edit: we all know now that PGI just spended the last year working in their demo of MW5, so little surprise that this "great" skill tree is the result of having MWO in maintenance mode.
Two separate teams developing both games? Come on...
Buckle up and put the Tin foil hat on:
Consider too the history. Remember the first CW round table and Russ's admission regarding their development of that mode? They didn't just let it stagnate -for what was it 7 months- they didn't have a single person even monitoring it. That was admitted to. Now add that to the announcement regarding MW5. The current level of power creep and the tech advance. Now the boondoggle of this skills tree. Whats that say to you?
Some might say that they are trying to do too much and they just need to focus. Nah, I see a pattern far more nefarious.
To my cynical little mind this pattern suggests they are only doing what is necessary to sell as many mechs as possible to fund MW5 development. Go start a post about "hey what is the new tech or new mech you are most excited for" and see the posts and potential future customers role in. Now go put up a thread about "how to fix CW or how to improve the skills tree" and you...just like PGI...will see where the real interest of the player/customers lie (not in improving the game). They are not stupid (in this regard). If they need to have a pretense of fulfilling past promises (skills tree) in order to get to the point where they can throw as much OP nostalgia mechs at the remaining whales to keep the lights on, it is in their best interest to do it. In this scenario there is zero need to put up anything more than a pretense of effort toward skills tree, balance or even game play mechanics...everything that counts is about mechs and $.
I hope that isn't true. But if they were willing to abandon their "end game content" for that long before, what makes you think they are really putting forth "real" effort into anything else that doesn't directly make them money -like the skills tree- now? The only real effort we ever see from these folks is that which is focused on selling mechs. Think about this: The new resistance heroes. When has PGI reconfigured hard points and added weapons and even god forbid ECM to new variants just because the players asked them to? But in a scenario where they don't care about balance, but ONLY care about sales they are happy to add ECM to the new Enforcer. Happy to add a ballistic mount to the Black Knight. Some folks said please and they said "Yes! Just Buy Em!" Now they can -as always- claim that they meant those features to be included, but still it sure is suggestive.
I don't really believe any of the above, but patterns of behavior form patterns for a reason. What's PGI's reason for ther pattern? To make an engaging immersive Mechwarrior game that they advertised all those years ago and that we are still waiting for, or is it to make as much money off this run at the franchise and move on to another project? What's the pattern of behavior suggest to you?
Hats off.