Bud Crue, on 11 March 2017 - 05:30 AM, said:
We had a baseline in the existing system. How is rearranging the skills we currently all have or may purchase with modules via the new system going to somehow make that existing baseline different? What mechs suck now are going to suck in that "new" system. Is it really your poisiton that this will be otherwise...and that nerfing those already known to be bad mechs is going to help that? That by careful selection of nodes you are going to make a St. Ive's Blues vVindicator some how magically comparative with a Kodiak 3, which has access to those same nodes to select from? And that same Vindicator has such a possibility from those OP nodes that we need to nerf it beforehand just in case? Really?
We are talking about the nerfing of mechs that are KNOWN -objectively, comparatively known- to be crap and making them worse...and that's how you think a baseline is established? By that logic it would make just as much sense to BUFF the known over performers and say "this is necessary to establish a base line". How does that make any sense?
SuperFunkTron, on 10 March 2017 - 09:44 PM, said:
Do you really expect the balance from the live server to translate directly into the new system? With engine decoupling, changed component health, the new upgrade tree etc... I don't really see how not establishing a baseline in a new system is a bad idea.
As I clearly stated above, these are some of the changes they made. If you played the PTS, you would be able to confirm that it played quite differently from the live server.
You do understand what a base line is, right? Moving things toward a less quirked value, closer to the BASELINE point to which that quirk applies is how you get closer to a baseline value. The only time that you would buff to get to a baseline is if there are negative quirks. This is a concept that makes sense. I can't force you to understand logic in this case, you're going to have to arrive at it on your own. I suggest listening to some of the podcast so you can hear them explain it in their own words.
Of all comparisons, why would you choose to use a vindicator compared to a kodiak 3? These mechs are not only grossly mismatched in terms of weight, but are known to be on opposite ends of the utility spectrum. The vindicator is not supposed to be equal to the kodiak. Again, listen to what they said about the kodiak in the podcast. Large mobility nerfs, more fragile weapons, different heat mechanics in the new system..... these are other factors to consider.
I don't know how many times it needs to be repeated, but the new system is not a 1:1 translation of the old. How can you expect that quirks should be translated directly with all of the changes like heat management, mobility and engine decoupling, component health, and varying tree bonuses? That is like arguing that because both dogs and cats are house pets, a dog should land as safely as a cat when you drop it from 10 feet high.
Simply, different system, different baseline. If you have issues with that, good luck fighting reality.